Wish graphics and resolution wasn't such a focal point. This is so silly either way. The games will look good and hopeful and more importantly run good. On all consoles.
Correct it is, but it wouldn't be out of the ballpark to believe amd is working on a similar solution.
Skeptical about the 18%, because I am but it won't matter until we see things actually running in 3 months.Glaring performance issues stemming from an 18% power difference?
I'm a little skeptical.
Yeah right. They could get rid of the gpu and 64 GB of memory. That would it 12k
Microsoft will drop Xbox Live Gold and also sell the Xbox Series X at a big loss. Basically a charity company now.
You were right.This rumor is going to age poorly and/or will be backtracked on.
Book mark this post.
I believe DF did mention an example of this recently but can't remember the exact details.
I'm confused. I thought Jeff was included in this as to having ALREADY been in contact with developers?
So this whole thing is a hypothetical...
I'm confused. I thought Jeff was included in this as to having ALREADY been in contact with developers?
So this whole thing is a hypothetical...
Well, DLSS can produce a better image than native 4k. Checkerboard rendering, not so much. I still think it doesn't matter much in the console space. Sitting 6-10 feet away from the screen makes a huge difference vs being right in front of a monitor.
We have no idea what kind of techniques will be used for next gen though. If they were able to do checkerboarding on the old consoles, it's extremely likely there will be MUCH better techniques on next gen consoles regardless of it's the same tech as DLSS or not.DLSS is hyped because it looks better than native 4k. Even though people lump it in with checkerboard rendering and other techniques, it's a completely different technology.
Zoomed 1000%!The digital foundary face offs are gonna be epic this gen !!!!
I believe DF did mention an example of this recently but can't remember the exact details.
I pahrased it wrongly I meant using 8 cores and 16 threads of CPU? Majority of current gen games are using multi threading .only during x360 and ps3 and before that they were not multi threading so 3.8 ghz is useful when it comes to BC not current gen or next gen games .
I'm confused. I thought Jeff was included in this as to having ALREADY been in contact with developers?
So this whole thing is a hypothetical...
Even if it never drops the clock, it would be a 10tf machine without the same bandwidth as the other 10tf gpus on the market.Just to be clear, 12.16 would be the Xbox number of we are giving them the same detailed estimate, and 10.28 is not constant so you are also measuring a variable clock by its maximum which it cannot always use. I've seen some estimates of it dropping to about 9.2 depending on load, heat, and resource needs but I'll refrain from doing that math if we think it may be lower or higher than that and i missed it. But 18% is the most generous assumption you could give PS5.
Its quite reasonable for anyone here to realize that to achieve the same performance and settings, PS5 with even that generous calculation is about 1/5th less power so of course it may not be able to have the same resolution as Series X.
Grubb saying he said it as an example not that he knows it has happened and asks if anyone has had issues reach out to him
Most ps4 and x1 games use 8 core and 8 threads already.I pahrased it wrongly I meant using 8 cores and 16 threads of CPU
Not even close to a big blow. Given difference between the consumers it is expected slightly lower resolution won't even matter at such high resolutions.
With good reconstruction techniques it won't even matter.
It's not 900p to 1080p difference
IMO what could make PS5 struggle in 4K is that GDDR6 bandwidth. Sony really went cheap with it.
I'm confused. I thought Jeff was included in this as to having ALREADY been in contact with developers?
So this whole thing is a hypothetical...
How so they would be so boring here is Xbox have at 4k here is ps5 game at 1900p. Not much difference between themThe digital foundary face offs are gonna be epic this gen !!!!
They've explained the zooms before, the majority of their views are on phones so they need them. They know on a big screen it's not needed but with mobile being their main watched platform it makes sense.
Microsoft will drop Xbox Live Gold and also sell the Xbox Series X at a big loss. Basically a charity company now.
Ofcourse facts are facts . Not wise to dispute it.The Series X is the most powerful console next gen. Nothing about its power advantage over PS5 is surprising nor shocking.
I don't think jaguars are multithreaded. I may be wrong tough
Jaguar inside x1 and ps4 are 8core 8 threads .
What confuses me is if the Xbox is more powerful, wouldn't that mean it has a higher cost to build? If it has a higher cost to build, why would Sony price their console higher than the Xbox? If anything i would think Sony saw how important pricing was to the start of last generation and would want to repeat the same success. Unless the custom ssd is so expensive it makes te console more expensive to build but it seemed like that was a thing Sony specifically wanted to take account for when they went with 850gb for the size.
Cheap for next gen graphics at 4K with continous streaming to RAM with a tempest engine eating a lot of bandwidth. Cerny would call it an imbalance.This is what people don't seem to understand, 900p to 1080p was noticeable, 1800p to 4K is nowhere near as noticeable.
cheap as in only putting 10GB high speed in and leave the other 6GB at a much lower speed?
People are advocating for the use of reconstruction techniques for months, since when DLSS 2.0 demonstrated what is possible.
I'm some aspects it should induce an extra cost like the soc being bigger (though I think Sony extensive overclocking pretty much nullified the advantage), in others like the extra bandwidth it was mostly Ms playing smart. They split some memory modules in 2 achieving a higher bus at a similar cost. It has the draw back of some memory pool being slower but the majority of the ram achieves a number thats higher than what you see on a 2080 for example.What confuses me is if the Xbox is more powerful, wouldn't that mean it has a higher cost to build? If it has a higher cost to build, why would Sony price their console higher than the Xbox? If anything i would think Sony saw how important pricing was to the start of last generation and would want to repeat the same success. Unless the custom ssd is so expensive it makes te console more expensive to build but it seemed like that was a thing Sony specifically wanted to take account for when they went with 850gb for the size.
The Series X potentially isn't more expensive to make. You also have to take into account the PS5s SSD, cooling, and overall size. I'm pretty sure I read that they didn't really have a choice of SSD size. It was either 800GB or like 1.6Tb.What confuses me is if the Xbox is more powerful, wouldn't that mean it has a higher cost to build? If it has a higher cost to build, why would Sony price their console higher than the Xbox? If anything i would think Sony saw how important pricing was to the start of last generation and would want to repeat the same success. Unless the custom ssd is so expensive it makes te console more expensive to build but it seemed like that was a thing Sony specifically wanted to take account for when they went with 850gb for the size.
We have no idea what kind of techniques will be used for next gen though. If they were able to do checkerboarding on the old consoles, it's extremely likely there will be MUCH better techniques on next gen consoles regardless of it's the same tech as DLSS or not.
Point is we KNOW that it is 100% possible to make "fake 4k" look just as good and even better in some aspects, yet people are still freaking out about hearing so and so unable to handle 4k. It's just weird to me.