The whole point is that it fluctuates. It can be higher, it could be lower, but the changes are so minor it's basically 10tf. It's not gonna drop down to those 9tf numbers.
The whole point is that it fluctuates. It can be higher, it could be lower, but the changes are so minor it's basically 10tf. It's not gonna drop down to those 9tf numbers.
I think the ~ usually means "around".
What is this? One insider debunks another insider and we're supposed to go with the one who's narrative you prefer? That's not how this works. I'm not sure what Matt has access to, but Dusk Golem has a very credible track record and we can't just rule out what he's heard because you don't like it.
I don't think we should expect most games to be 60 fps. Most will continue to be 30 fps, I think.He doesn't say what resolution games will be, if it's 1800p at locked 60fps then who cares?
I'll rather take a lower res and locked 60fps than native 4k and almost 60fps. The obsession to hit native 4K is honestly the worst way to waste system resources I can think of.
I've been in and out of that thread, but I don't recall that. I know he has doubled down on the Silent Hill game existing and being developed by Sony. That has yet to come true, but he has been spot on with Resident Evil and Street Fighter stuff.Am I crazy or wasn't it Dusk that post a rumor in the Silent Hills thread that was almost immediately debunked and the came back into the thread to say that they intentionally posed false information to vet one of their sources?
Jeff Grubb elaborated on this last night in a podcast. Paraphrasing, but he explained that the tech in PS5 that allows to shift power between GPU and CPU is AMD Smartshift. It's good tech, but he said it's worth expecting some devs haven't come to grips with it just yet, and might not until a bit later in the gen. He said it'd eventually be fixed for all as Sony educates devs more, but at launch we might see situations where the power gap between Series X and PS5 appears greater than it actually is in practice, because devs are still coming to grips with that system. He's basically corroborated what Dusk Golem has heard, while cautioning that it's not going to be a situation that lasts.
It's in one of the tweets.
Were people on gaf saying native 1080p is a waste of resources back in 2013 when the ps4 was stronger than the xbox one? Man its the strangest thing....
Jeff Grubb elaborated on this last night in a podcast. Paraphrasing, but he explained that the tech in PS5 that allows to shift power between GPU and CPU is AMD Smartshift. It's good tech, but he said it's worth expecting some devs haven't come to grips with it just yet, and might not until a bit later in the gen. He said it'd eventually be fixed for all as Sony educates devs more, but at launch we might see situations where the power gap between Series X and PS5 appears greater than it actually is in practice, because devs are still coming to grips with that system. He's basically corroborated what Dusk Golem has heard, while cautioning that it's not going to be a situation that lasts.
I think Sony mentioned they have locked performance profiles so the variability is there for devs that decide to use it.
McCaffrey still probably believes that.Were people on gaf saying native 1080p is a waste of resources back in 2013 when the ps4 was stronger than the xbox one? Man its the strangest thing....
From absolutely nowhere.
The reconstruction techniques we have today didn't exist in 2013.
He said one. Resident evil 8So on how many games does this developer friend of AestheticGamer work that they can in general tell the PS5 has problems with 4K?
While I'd rather games go for 1440p, it is kind of worrying that this is the case.
More expensive and weaker system? That's a recipie for a disaster. Hell, we've literally been through this song and dance before. That was a big part of the whole PS4-XBO thing back during their launch.
That could be the problem. A dev uses Series X to run the game, runs fine. They use one of the locked profiles on PS5 and it doesn't run well.
Sounds like, to me, PS5 needs to have a little more attention to fully squeeze out all the power you need.
Yeah, that would be far more disappointing than it not hitting native 4K.I'm more interested in the pricing thing to be honest, seeming to be more smoke around PS5 being surprisingly expensive these past few days. Starting to think there might be something to this.
From absolutely nowhere.
A while back the narrative suddenly changed with some people that the series x would be cheaper than the PS5.
I do think the series s will be the cheapest option available but the PS5 DE will 100% be the cheapest 'full' next gen console. The only way the standard PS5 is more expensive than the series x is if MS take a huge hit considering the Forbes story had the series x at around $50-70 more expensive BOM than the PS5.
It's his understanding of it and his presentation of it that are his undoing.To be clear, I'll quote myself from a few days ago:
I don't question Dusk's honesty or his information; it's just absolutely not indicative of the general state of things.
Well right now it's coming from Dusk and Grubb.From absolutely nowhere.
A while back the narrative suddenly changed with some people that the series x would be cheaper than the PS5.
I do think the series s will be the cheapest option available but the PS5 DE will 100% be the cheapest 'full' next gen console. The only way the standard PS5 is more expensive than the series x is if MS take a huge hit considering the Forbes story had the series x at around $50-70 more expensive BOM than the PS5.
On the chance you are legitimately asking - the 18% gap is literally why "TF don't matter". It's the smallest gap there has ever been between rival consoles - their GPUs are so close in theoretical capability the difference barely matters at all. There is no disconnect to be confused about between "TF don't matter" and "18% difference", they are the same statement. It's the same reason people did not play up the ~8% TF advantage the Xbox One S has over the Xbox One - in fact most would agree it barely made a difference in most games.Similar, albeit a bit more dumb than the 18% narrative. I literally can't wrap my head around people saying TF don't matter and than state that the difference between rhe consoles is 18%, which is calculated with the TF numbers of these machines.
It started after the first series x games showcase because games were no longer the lifeline for some posters.I feel like it appeared the day Halo infinite was delayed.
Looking at BoM estimates and sonys forecasted financials the series X will not be cheaper than the PS5.
The whole point is that it fluctuates. It can be higher, it could be lower, but the changes are so minor it's basically 10tf. It's not gonna drop down to those 9tf numbers.
Okay thanks 😊
Except he didn't say this at all because he nested everything he said in "hypothetically", as the context of the conversation was what areas Sony could screw up in at launch that would lessen the hurt of what Xbox launching without Halo would be like. This is also why he mentioned a potential $600 price point. That does not mean he thinks either of those things would happen/are happening/are likely, he would have said that if that were the case.
So no, he's not corroborating what Dusk Golem has heard, which makes sense considering Dusk Golem is mostly taking one developer (he's admitted his main source is Resident Evil 8) and extrapolating it out to all developers.
This is how a broken game of telephone happens and we should aim not to do that.
But there's nothing like DLSS as far as I know
Someone make the thread.
Why are we still allowing this thread when it was already debunked by Matt last time?
For such a good dude Mitch Dyer is, what a fucking dumb thing he said here.
That the series x will be cheaper than the PS5?
So why does the topic say the PS5 struggles with 4K games in particular?
Except he didn't say this at all because he nested everything he said in "hypothetically", as the context of the conversation was what areas Sony could screw up in at launch that would lessen the hurt of what Xbox launching without Halo would be like. This is also why he mentioned a potential $600 price point. That does not mean he thinks either of those things would happen/are happening/are likely, he would have said that if that were the case.
So no, he's not corroborating what Dusk Golem has heard, which makes sense considering Dusk Golem is mostly taking one developer (he's admitted his main source is Resident Evil 8) and extrapolating it out to all developers.
This is how a broken game of telephone happens and we should aim not to do that.
People for sure were doing exactly that.Were people on gaf saying native 1080p is a waste of resources back in 2013 when the ps4 was stronger than the xbox one? Man its the strangest thing....
Thats what in his tweets he said and clarified here he has heard this about resident evil 8. So not sure tbh and even then we were not provided any context as to was this just the initial issue with getting engine on ps5 or it still exist etc..So why does the topic say the PS5 struggles with 4K games in particular?