I had the same question. I hope my brain just adjusts.I think it would be fine.
Imagine playing it on the original Xbox with only two shoulder buttons.
So as of 3 this afternoon it still won't let me play my downloaded copy. Assuming this is still a known issue. Reset the Xbox etc. Every other game works no issues. Bummer I was looking forward to playing this.
This might be a dumb question, but how do folks feel about playing these games on a 360/Xone controller versus a DualShock? I only ever played Trick, SSX3, and On Tour on PS2 and I adored how it felt on the controller. But with SSX3 going backwards compat, I'm tempted to pick it up on Xbox One but bumpers and triggers vs shoulder buttons is a change I've never had to get used to before.
This might be a dumb question, but how do folks feel about playing these games on a 360/Xone controller versus a DualShock? I only ever played Trick, SSX3, and On Tour on PS2 and I adored how it felt on the controller. But with SSX3 going backwards compat, I'm tempted to pick it up on Xbox One but bumpers and triggers vs shoulder buttons is a change I've never had to get used to before.
Didn't realize there was an optionIs there an obvious advantage between using either the normal or pro control scheme (like, are there tricks and techniques you can perform that are exclusive to a certain one), or is it entirely down to preference?
Personally, I can't stand using the analog stick to control my flips and spins. It feels way too loose and imprecise. I'm sure you could get used to either one but I don't think the pro scheme has any sort of advantage over the default scheme.Is there an obvious advantage between using either the normal or pro control scheme (like, are there tricks and techniques you can perform that are exclusive to a certain one), or is it entirely down to preference?
That's interesting. If I recall correctly the Xbox and Gamecube controls were a lot different than the PS2 controls because they both lacked four trigger buttons at the time. On the PS2, all of the triggers are used for grabs and tricks while things like the handstand and boost are mapped to the face buttons. I wish I could help you more but I've only ever played the PS2 version.Right, thanks. I'll stick to default then.
I don't want to sound all 'I'm casual and need games to hold my hand constantly.', but is there anywhere in game to learn how to actually play lol?
I've figured that a is jump, the right stick tilts my board, the bumpers let me handstand on rails, and the d pad does tricks. I know that right trigger and the other face buttons grab the board. Are they different, or is it just mapped to multiple buttons?
That's interesting. If I recall correctly the Xbox and Gamecube controls were a lot different than the PS2 controls because they both lacked four trigger buttons at the time. On the PS2, all of the triggers are used for grabs and tricks while things like the handstand and boost are mapped to the face buttons. I wish I could help you more but I've only ever played the PS2 version.
Even with those control differences though, "practice makes perfect" should still apply. You can free ride down all of the tracks in the game without worrying about winning an event. When you're pulling up to the start of a track, avoid the starting gate and follow the blue sign that says "free ride/ big challenge". Then you can practice the controls and all of the nuances of the game in peace. I think there are a lot of nice tips and tricks in the menu somewhere as well. Should be under messages or something like that.
Right, I'll check the messages then, thanks.
I sort of have a hang of it now. I also realised that big swirly bar on the right is a boost, which was explaining why I was coming so far behind everyone at first lol.
Also, if you spell out S U P E R U B E R the boost becomes infinite, so it's imperative to get your ubers in as soon as possible
Also, don't spend money on anything other than improving stats until maxed out. Maxed out stat SSX3 is best SSX3.
Ooooh....do you mean... Burnout 3?Best SSX.
Unlike the other 3 from that gen, it hasn't aged poorly.
A decent graphical upgrade (even though it still looks great) and it would fit right in with this generation.
In slopestyle events, you don't need to worry about chaining your tricks together until you've learned the tracks. You can still get gold on pretty much every event without using the board press. You lose way too much momentum and control when you use the board press and you need that momentum and control to properly line up your big jumps. You'll get far more points for holding a huge uber trick than you will for even a pretty lengthy combo. You want to focus on getting big air, building up your uber meter as fast as possible, and going for all the multipliers scattered around the track.Is there any tutorial video in YouTube about the tricks or something? The game explains little. I know you gotta do presses to keep the combo going between tricks but little else.
I absolutely loved SSX3 and I was craving for something to scratch that itch over the winter. I picked up On Tour, which I never owned as a kid because I heard of the bad reviews, and I honestly loved it. There is obviously a 10 year gap between when I played SSX3 and On Tour so its hard to compare the two, but I really do think On Tour holds up better than people remember. I do miss the characters though and being able to fly through all the peaks. But on the GameCube version you can play as Mario!
SSX for the Wii was SO terrible though. Was it even made by the same team? I refuse to believe they could come up with something like that.
Lets be real though, an SSX3 remake in the style of Crash and Spyro probably wouldn't be as great as we think. The licensing for the music would be a nightmare.