I think the use of literal numbers as a way to represent abstract concepts like strength, speed and experience can be effective enough but I largely think it is something that should be moved on from or reduced to as infrequently as possible.
Less arbitrary and more diegetic visual indications of these things would serve them better in the long run as they would end up being a lot more incorporated into the overall game rather than the usual state of affairs where the raw numbers seem to occupy a space completely removed from the rest of the game.
I understand that certain turn based games seem like they HAVE to be this way but I don't think that's necessarily the case. Any game with animation has the potential to be able to show if someone is fast or not turn based or not.
Less arbitrary and more diegetic visual indications of these things would serve them better in the long run as they would end up being a lot more incorporated into the overall game rather than the usual state of affairs where the raw numbers seem to occupy a space completely removed from the rest of the game.
I understand that certain turn based games seem like they HAVE to be this way but I don't think that's necessarily the case. Any game with animation has the potential to be able to show if someone is fast or not turn based or not.