I hope you are being sarcastic.Disco Elysium got robbed.
Weird how a dedicated RPG site doesn't put it first, when it even wins GOTY from mainstream outlets.
I hope you are being sarcastic.Disco Elysium got robbed.
Weird how a dedicated RPG site doesn't put it first, when it even wins GOTY from mainstream outlets.
The art is beautiful though.Man, few games these last few years look as visually unappealing as Scarlet Grace. Like if a 2012 mobile game and a remastered PS3 game had a baby.
There was literally nothing to rob.
Don't be fooled by the name. RPG Site is historically mostly a weeb-friendly site.Disco Elysium got robbed.
Weird how a dedicated RPG site doesn't put it first, when it even wins GOTY from mainstream outlets.
If by "distracting" you mean freaking good, it really does.Regarding Disco Elysium, I've been hearing great things about it here, but the art just looks very distracting to me, so I don't think I can ever bring myself to play it ....
Just looked this up and saw this in a review:Scarlet Grace is so good. I wish it was getting more coverage.
Wtf is this shit true? How can such a broken mess be goty?Game is broken. Enemies start out hard but after a few battles they are manageable. Then for a long time you can increase difficulty to hard and still be able to kill them easily.
But if you continue to do battles (grinding) the enemies will eventually catch up. You have to lower your difficulty back to easy. The enemies now grow exponentially and since your Health is capped at 999, kill your entire well geared, well skilled party within a few rounds.
The game has 3 difficulties for encounters: Easy / Medium / Hard
... and an additional setting for enemy difficulty: Easy / Medium / Hard
A small chart to demonstrate the problem:
Encounter / Setting > Final Difficulty
Beginning:
Easy / Easy > Medium
Medium / Easy > Hard
Hard / Easy > Very Hard
Mid-Game:
Easy / Hard > V. Easy
Medium / Hard > V. Easy
Hard / Hard > Easy
Late-Game:
Easy / Easy > Ultra Hard
Medium / Easy > 99% Impossible
Hard / Easy > 100% Impossible
Even encounters against a small number of the tinies enemies feels like the final battle of the game.
Just looked this up and saw this in a review:
Wtf is this shit true? How can such a broken mess be goty?
RPG Site: That actually brings me to my next question, which is admittedly a little bit blunt. I'm not sure if this is the case in Japan as well but in the West, SaGa games can have the reputation of being sort of 'weird' or 'confusing' or 'strange' in how they play or tricky to figure out. I personally find that a bit endearing, but, is that something you intentionally try to craft within these games?
Kawazu: (laughs) So the perception that SaGa games are kind of difficult and confusing is also the case in Japan as well. But even then, we have outspoken fans that support the series and enjoy that aspect of the series, and we think that would be the same in the West, too. In regards to 'how difficult' we make the games, that's always something I have trouble balancing the right way. But there are two directions I like to consider. Sometimes a player might stop playing a game because they find it too difficult. But in other cases, players might find a game too simple and stop playing out of boredom. I would rather lean towards the former, where players are more likely to quit because they find a game too difficult rather than quit because a game is too simple. That's always the tone and direction that I tend to go with. But balancing the right challenge, difficulty, and doing something experimental is something I always work towards.
Thanks. I'm going to check it out. I've read/watched reviews that have dismissed alot of the game as nothing special, but sounds like I need to check it out for myself.No? It isn't a character driven narrative heavy game, but it has great writing, tons of choices, incredible music, and probably one of the best world maps ever in an RPG, and some of the best quests ever to go with it. I also like the graphics but I've seen enough people dissing then to realize I'm an outlier.
Just looked this up and saw this in a review:
Wtf is this shit true? How can such a broken mess be goty?
it hurts that SaGa is digital only these days. Will cost them some hype and sales.
It's an interesting game, and I think it's hard to describe to sell the game to the right audience. I'm not a SaGa enthusiast so I took a chance on it and have been blown away by it... But I can understand it isn't going to be for your typical RPG gamer. I would just say it's of an exceedingly high quality in the game loop, party building, battle system, quest system etc. BUT if you're looking for an involved story, cutscenes, or engaging dialogue you won't find it here. The story is fast paced, events might only be a few text boxes, and I think the game focuses more on the fact events are happening all over the world than bothering to delve into them. Idk. I love the game, I want to sell people on it, and I understand that people aren't going to like it... but a lot of the criticisms seem half baked and I feel like those who don't like it are just bad at acknowledging it sets out to do things differently instead of being an issue around its quality.Thanks. I'm going to check it out. I've read/watched reviews that have dismissed alot of the game as nothing special, but sounds like I need to check it out for myself.
You may want to have your eyes checked.It looks really bad to me, like extremely bad with dull color palette and uninspiring style.
DE and maaaaaaybe Outer Worlds are the only crpgs on the list. Everything else are JRPGs, ARPGs, or strategy games
cause it is.I'm more baffled at the inclusion of Astral Chain in the list over anything else. I know there are... different schools of thoughts about what makes an RPG or not and all, but Astral Chain? Really?
This looks dope
The same way a tactical RPG that doesn't require tactic can be.
Trails of Cold Steel 3 being that high is crazy to me. Not cause if quality or anything but I assumed not many people played it cause you don't hear people talking about it that much.
I'm more baffled at the inclusion of Astral Chain in the list over anything else. I know there are... different schools of thoughts about what makes an RPG or not and all, but Astral Chain? Really?
Now I know you might be questioning why RPG Site is covering this. Astral Chain is unmistakably an action game above all else. It does have some light RPG systems with displaying damage numbers and skill trees for Legions, the adorable pets that help you combat pesky interdimensional invaders. There's other minor progression mechanics in play but at this point it'll all sound like excuses so here's the real raw reason - I asked and lightly pushed the powers that be and they complied.
Tbh they can only cut maybe 20-30 quests out of ARR and out of 400 plus quests to shadow bringers it won't amount to that much imoI enjoyed SaGa quite a bit, but ended up falling off. Put 40hrs into it running around Urpina's route, and combat got relatively easy and think I sequence broke a few things so the story wasn't making any sense, and wasn't very interesting to begin with.
Still a good game, and may have caused the issues I'm having myself by running around every territory doing the side quests rather than progress.
I personally would put Fire Emblem as my RPG of the year, but haven't gotten around to Disco Elysium or Dragon Quest Builders yet. Also waiting to start FF14 until they drop the patch that cuts out alot of the early game fat, supposed to happen early this year I believe.
This looks dope
But then when I look the game up to see what it looks like I see this
I'm sure the game is great but my god it is visually unappealing. I wish I could look past it, it really does seem like the combat is good shit.
To which the only reply is that someone did play in the past, but they did buy the OST for Shadowbringers so they feel comfortable talking about it.I feel bad for FFXIV because I don't think anyone here actually plays it regularly
Granted, I haven't listened through the entire podcast so I might be missing some context (I definitely hope I am), but the above exchange just struck me as downright bizarre. The first comment especially, where someone felt obligated to put the game into the top 5 simply because he knows their audience feels strongly about it despite the fact that no-one on the podcast (seemingly) actually played it. I know someone on the site played the game at least, since it has a review and a write-up on the best-of list, but I guess they weren't on the podcast.
- Even though I haven't played it, when I look at Shadowbringers in that 6ht slot, like, a lot of people feel really strongly about that game and that expansion. Are we okay keeping it out of the top 5?
- I think for me, and again, I haven't played Shadowbringers, this isn't fair, I know, but Shadowbringers I get the impression, adds to what FFXIV already has, whereas Iceborne fixes some of the shortcomings the base game had, and adds on it.
- Wasn't FFXIV in a weird place with Stormblood (the expansion before Shadowbringers)? Like people didn't seem so hot on Stormblood. And then Shadowbringers, thankfully, seems to be a fantastic expansion but ... I'm just curious because I thought Shadowbringers was ...
- I'm pretty much convinced. I haven't played either game.
- I might regret this once I finally get to Shadowbringers, but oh well.
DE and maaaaaaybe Outer Worlds are the only crpgs on the list. Everything else are JRPGs, ARPGs, or strategy games