Batman: Arkham Knight is an amazing game, and by far the best of Rocksteady's Batman trilogy. City is still really good, and Asylum is highly overrated.
Mirror's Edge: Catalyst is better than the original game overall and both are better games than their review scores would indicate.
Dragon Age: Inquisition is not overrated at all. The combat is fun and the cast is fantastic. While some of the environments are too big, most of them are a joy to explore.
I think they definitely could have streamlined a lot of the levels. The best levels in Inquisition are the ones where the story leads you through them. Emprise Du Lion for example. You CAN explore but if you just follow the story it will lead you through the level pretty naturally. Maybe one or two giant areas could work if they filled them with interesting side content, but most of them should have been like Emprise Du Lion, Crestwood, and Forbidden Oasis. More focused, with some room for exploration. And then tie them all together with more story focused sections like you said with Trespasser. I didn't mind the MMO style areas/quest design too much because I love MMOs and there were enough interactions between the characters to keep me entertained... but I definitely won't deny that the game could have been better if the scope and structure were more streamlined like you said.I prefer Origins over Inquisition, but replaying it recently Origins cast is super bland (only Alistair and Morrigan really stand out) compared to Inquisition cast. Even Leliana is better in Inquisition than in Origins, despite only being supporting cast.
I love the base game, but after playing Trespasser I wonder if the game would be better remembered/received had it adopt Trespasser structure (make the main story missions on par with Trespasser in scope, size and structure).
I think they definitely could have streamlined a lot of the levels. The best levels in Inquisition are the ones where the story leads you through them. Emprise Du Lion for example. You CAN explore but if you just follow the story it will lead you through the level pretty naturally. Maybe one or two giant areas could work if they filled them with interesting side content, but most of them should have been like Emprise Du Lion, Crestwood, and Forbidden Oasis. More focused, with some room for exploration. And then tie them all together with more story focused sections like you said with Trespasser. I didn't mind the MMO style areas/quest design too much because I love MMOs and there were enough interactions between the characters to keep me entertained... but I definitely won't deny that the game could have been better if the scope and structure were more streamlined like you said.
I wouldn't go so far as great, but it's better than its reputation suggests. I preferred it to Prime 3. That's probably also controversial to say. Prime 3 was like the Sonic Adventure of the Metroid series to me, shitty friends and all.
Yoshi's Island is widely considered one of the best looking games on the platform.
Stuntman was a solid concept for a video game, and a good difficulty level
Shadow of the Tomb Raider was the best in the trilogy and a damn good game.
Uncharted 4 is great and I can appreciate the slower pacing it brought with it.
Dishonored 2 and Prey are severely underrated, or unplayed by most when they should be seriously considered in the running for games of the generation.
Pokemon Gen6 is a good entry. It's short on endgame things but Kalos is a nice region and deserved a 3rd version but I love going back to it. It's so pretty.
This is not controversial. It's fact.Sleeping Dogs is still the best Open World crime game and SE should have given United Front an open world Midgar game
This game wasn't well recieved? Huh. Well I liked it.Murdered: Soul Suspect was a decent game, despite its obvious plot twist and becoming more unfinished the further you progressed (with what felt like the beginnings of several scrapped sidequests still present in the game). It's a shame it felt so rushed and incomplete. I still enjoyed the time I spent with it. I think it received too much hate at launch, partially because of how unfinished it felt combined with its price tag and overuse of collectibles. Now it's mostly forgotten.