Unfortunately didn't work. I'm convinced it has something to do with my media player encodes causing issues with intro cut scenes specifically in Unity games for some reason.Might have checked some solutions... But one way I fixed my black screen issue with some unity and unreal games was to stop any programs with overlay. So disabled my discord overlay, my geforce recording overlay and it worked.
You can use the Steam API to make a DS4 work with any game on a PC. Just set your desktop mode to Gamepad and you're done. Worked for me with this game with zero setup aside from that.You know if this was on steam I bet it'd support DS4 controllers.
Haven't had to use this DS4 fix app in ages.
The above gallery will tell you mostly everything you need to know about how the game looks and plays. Flashy, clear character designs whip around an oval skate track at high speeds, all vying for possession of a ball that must be carried or tossed all the way around the track at least one full lap before it can be "scored." Tossing the ball into a single hoop, hanging on the side of the track, will score your team that point, or you can try to keep possession for another lap or two to increase your shot's score value. Lose the ball, and the lap-count resets for the other team. First team to five points wins.
Exactly how the game will function as a retail product remains unclear, beyond confirmation that Roller Champions will be a wholly free-to-play game whenever Ubisoft decides to launch it. (No release date has yet been announced outside this week's free demo.) Will its microtransaction economy be wholly cosmetic? We didn't see any hints of items that can be used within a match, thus suggesting that we won't see Candy Crush-like "speed-up" unlock tokens. But we also didn't see hints of in-game progression that can be earned solely by playing and winning.
It's almost like it's a different game.demo wasn't fun for me. they missed the mark on re creating the fun of rocket league which is in skill and physics. auto shooting and auto passing is not it chief. also tackling and dodging is about as deep as a puddle (who hit the button first?) oh well.
Yeah your game experience is 100% reliant on people actually passing the ball frequently and playing as a team. That just practically never happens with ransoms and so many games become a bit too boring.Played a couple of matches (can't find any new ones right now for whatever reason). It has the potential to be fun, however the tackling system is way too easy. But so is the dodging in most situations. But I guess you could avoid all of this by passing the ball correctly to your teammates. Aiming for a goal doesn't seem too tough, although I yet have to score on my own.
Haha, yeah, a motorball game would be sweet. :PShould add Alita as a DLC character. Although to be honest I'd rather have a Motorball game.
was Dauntless a Unity game? I feel like anything Unity is a mess on my system.
So dumb. I dodged a tackle, the guy immediately tried again right away and was successful.
This game is fun but no one knows how to shoot the ball lol! They just run with the ball until someone tackles them.
I think the tackle system needs work. It's very easy to tackle someone and there's no way to counter it other than passing the ball to someone else.
Things that should be added:
- A way to counter a tackle
- Maybe a punishment/cooldown on missed tackles
- Trick system that increases speed when pulling off a combo
- Better pass system
My impressions from a pre-E3 hands-on event, complete with screens taken from my gameplay session: https://arstechnica.com/gaming/2019...ere-ubisofts-fun-f2p-answer-to-rocket-league/
Same. R9 390 and the fps makes it unplayable.I can't play the game, I'm getting like 5fps even on low. I have an R9 390, it's a bit old but it should be able to handle this a lot better.
I have the opposite problem, teammates keep yelling for passes despite being behind me or standing still just to ask for the ball. When theyre not asking for passes nonstop they pass to no one around the bend when no one is open causing the ball to be picked up by anyone.Game is fun, but stresses me out when my teammates neither pass or dodge tackles.
That'll come, this is a super early test that is meant to get feedback on the core gameplay.Played a couple matches and for the most part I like it a lot. Wish you could choose your own character rather than it being random but meh whatever. Wish I had the track to myself in offline mode so I can mess around.
Hit X (same button as tackle) and you do a dodge. I do agree a bit longer cooldown between tackle attempts, right now you can use it as a boost as well.This game is fun but no one knows how to shoot the ball lol! They just run with the ball until someone tackles them.
I think the tackle system needs work. It's very easy to tackle someone and there's no way to counter it other than passing the ball to someone else.
Things that should be added:
- A way to counter a tackle
- Maybe a punishment/cooldown on missed tackles
- Trick system that increases speed when pulling off a combo
- Better pass system
Wish there was an offline mode to practice scoring, completely fumbled it the first time i tried
Played some more today and I have to say this game gets incredibly fun once you have a full grasp of the controls and you have a team that works like... well a team. lol
Here's hoping they have more tests down the line. I'm in.
Hope they'll still be around come the game's next round of testing (if it happens).