Just to be clear. When you say it detracts from your personal sense of pride and accomplishment-- Do you mean that if you used it would or that it's existence and the fact that other people can use it does?
It's complicated but also not a huge deal either since we're talking about a video game. But it does deflate my personal sense of accomplishment a tad when devs create gameplay systems and then just throw in an option to easily circumvent those systems and negate them (ie. Control's "god mode" is another recent example).
I'm all for easy\story modes, I just think they should be a separate mode that you select up front or one that you change to mid-game but can't change back to a harder difficulty. Being able to tailer gameplay systems on the fly as needed just always seemed counter intuitive to some genres...Rougue-lites being one of them.
I like games for the more competitive aspect of them (high scores, beating a challenge, etc...) so that's where I'm coming from. I'm still enjoying RL2 and have enough willpower not to enable those settings but in the back of mind there's an illogical thought that a victory in this game doesn't mean much since there's basically a "win" button 1 menu away.