What didn't you like about it? Just didn't quite land as a spiritual sequel?
I don't know which console version the PC version was closest to, but it had a very memorable sense of style, that's for sure.
Yes and it's really good. It looks bad but the gameplay is pure Road Rash awesomeness. It's a lot of fun.Road Rash II on Genesis is the greatest racing game of all time, it's the oldest game I still play regularly (besides Tetris)
Anyone played this?
Natasha was my first waifu. Make sure you NEVER hit her. You don't want to be on her bad side.
Best stage in the original game was Pacific Coast, hands down. Just because of the music.
RR2 on Genesis is my fave too!Road Rash II on Genesis is the greatest racing game of all time, it's the oldest game I still play regularly (besides Tetris)
Anyone played this?
Jailbreak is fantastic. Bro and I played it a ton back in the day. Bought it recently to play bc on my PS2 and still very fun.Road Rash Jailbreak is the only one I had the pleasure of playing as a kid. And I loved every minute of it. From it's weird 90s punk tunes to it's crappy ass FMV cutscenes, it was a beaut. I still think about it every so often
BTW, this is the spiritual successor to Road Rash. Its even crazier:
Road Rash 64 is the best in the series and I would love a sequel with the same gameplay just expanded to modern standards.
Here is Kev Connolly's pre-visualization of a proposed Road Rash sequel. It infused some Burnout elements into the formula.
I don't know which console version the PC version was closest to, but it had a very memorable sense of style, that's for sure.
Best stage in the original game was Pacific Coast, hands down. Just because of the music.
One of the most beautiful things about Road Rash 1994 was how in your face 90's it was. And I'm not the biggest fan of the decade, but it was a killer one for music.One of the biggest reasons I love Soundgarden. Loved the FMV's and the caricatures. Rusty Cage all day.
The 2player split screen was ROUGH. like 3 fps rough.Can anybody speak to the technical prowess of the Genesis games? These games played very well compared to other racing games on the Genesis at the time. Hilly terrain was a thing with other Genesis racers but it felt like Road Rash really made use of hills more than another games. It would put multiple hills next to each other or you could launch yourself into the air with them which I don't think other racing games were really doing much of at the time. Seems like there's also a ton of parallax for the backgrounds and the scaling was also pretty convincing. The Sega Genesis did not naturally have Mode 7ish hardware scaling so that all had to be done in software I would imagine? I just compare these to other Genesis racers and walk away thinking that these games were just pushing boundaries in the genre at the time.
And yet it didn't matter and added to the gameplay. Multiplayer was so much fun.
Rockstar did a great mini version of this in the GTA IV DLC "The Lost and Damned", the biker races had this function and was actually pretty damn fun to play:
First Open World 3D Racer? Road Rash 3D.
Man LOVED the Soundtrack. There was nothing like going off track and just cruising around the wrold.
BTW, this is the spiritual successor to Road Rash. Its even crazier:
Same.