BOTW. This damn Zelda game is incredible. They just throw you into an open world with minimal hints and off ya go.
"Can I pick this up?"
"Can I set this on fire?"
Can I now CARRY this object that is on fire?
Ok now I'M on fire. Can I wash this off?
OMG I can chop down ANY tree?
I wonder if I can shoot this apple out of the air - OH SHIT?!
I can surf on my shield?
I can throw my weapons?
...and more OH SHIT, THAT ACTUALLY WORKS! feelings.
And for hours this keeps happening. All of the physics and gameplay systems interacting with each other. You can tell there is a lot of stuff under the hood with his game. To me, this is next generation. You gave me a ton of tools and just let me try whatever I want to solve my problems. The ultimate sandbox. Divinity original sin also gets a shoutout here as well for letting you go to town with all of elemental abilities and tricks. The fact that the game seems balanced across all of these abilities and systems is just amazing to me. I just got my first horse and went to meet that old lady btw to let you know where I am at.
Oh, and the game looks incredible. I am still early on but this could very well be.... *the best looking game I have EVER seen in my entire life (see disclaimer). You have to see it in motion to believe it. The art-style is STRONG AF. And to me the grass is so impressive. Every grass blade looks so good in motion.
My only peeve is that weapons break a *bit* too quick, but I am unsure if that has to do with me doubling the framerate or not? I get what they were trying to do. They wanted you to throw the weapon for big damage/stun after you were through with it (like SUPERHOT), but man... sometimes you get a cool looking weapon and just wanna hang on to it a bit longer ya know?
Also, no in-game recipe book for cooking is a disaster.
Jesus. Nintendo gamers got it made, man. WOW, you guys have been living good haha! If we could get more games to have interactivity on a level like this... WEW!
*Disclaimer: I am running BOTW @ 4k60. So my experience may be slightly different from others.
"Can I pick this up?"
"Can I set this on fire?"
Can I now CARRY this object that is on fire?
Ok now I'M on fire. Can I wash this off?
OMG I can chop down ANY tree?
I wonder if I can shoot this apple out of the air - OH SHIT?!
I can surf on my shield?
I can throw my weapons?
...and more OH SHIT, THAT ACTUALLY WORKS! feelings.
And for hours this keeps happening. All of the physics and gameplay systems interacting with each other. You can tell there is a lot of stuff under the hood with his game. To me, this is next generation. You gave me a ton of tools and just let me try whatever I want to solve my problems. The ultimate sandbox. Divinity original sin also gets a shoutout here as well for letting you go to town with all of elemental abilities and tricks. The fact that the game seems balanced across all of these abilities and systems is just amazing to me. I just got my first horse and went to meet that old lady btw to let you know where I am at.
Oh, and the game looks incredible. I am still early on but this could very well be.... *the best looking game I have EVER seen in my entire life (see disclaimer). You have to see it in motion to believe it. The art-style is STRONG AF. And to me the grass is so impressive. Every grass blade looks so good in motion.
My only peeve is that weapons break a *bit* too quick, but I am unsure if that has to do with me doubling the framerate or not? I get what they were trying to do. They wanted you to throw the weapon for big damage/stun after you were through with it (like SUPERHOT), but man... sometimes you get a cool looking weapon and just wanna hang on to it a bit longer ya know?
Also, no in-game recipe book for cooking is a disaster.
Jesus. Nintendo gamers got it made, man. WOW, you guys have been living good haha! If we could get more games to have interactivity on a level like this... WEW!
*Disclaimer: I am running BOTW @ 4k60. So my experience may be slightly different from others.