...I didn't consider this
idk, I think FF14 is certainly better at this point and it's what I play, but I think it's pretty ridiculous to not see how wow does ALMOST everything better from a usability/UX point of view. FF basically has a better story and a better community, and doesn't make you play 24-7 to compete at a high level. That's the main difference, and it's enough for me, but wow still has better snappier controls/combat, and infinitely more user friendly interface and systems.I don't really care that much if WoW brings in more revenue or has more subscribers, FFXIV is an almost objectively better game.
Eh, it's about the same as the wow community these days.
For a bunch of years he was head of uh, balance and design or something like that for League? Like he made the over-arching design decisions as to what kind of state the game should be balanced around and how it would be played.I'll play whatever Ghostcrawler is cooking up. The guy's been at Riot for years now. Wonder what he had been doing the whole time as this looks like they're just getting started.
Where are you getting your numbers from?
I'm not saying you're wrong, but you go by Twitch numbers, its:
1. WoW (150K viewers)
...
2. Tibia (7K viewers)
3. FF XIV (6K viewers)
4. Runescape (4.5K viewers)
5. Black Desert Online (4K viewers)
6. ESO (4K viewers)
Guild Wars 2 has less than 1000 viewers and SWTOR has like 200 or something. They aren't even in the top 10. Now, maybe like you say, they don't have any personalities that people are interested in that play the games and these games are actually as huge as you think, but I'm just wondering what you're basing your Top 5 on.
If FFXIV's PvP wasn't complete trash I might have agreed.I don't really care that much if WoW brings in more revenue or has more subscribers, FFXIV is an almost objectively better game.
In story & music, maybe visuals, but certainly not raid/dungeon/pvp or class design. If you really think FFXIV has anything to compete with the likes of say Ulduar, you probably haven't played WoW much.I don't really care that much if WoW brings in more revenue or has more subscribers, FFXIV is an almost objectively better game.
I've played plenty, thanks. I disagree (save maybe PvP, but I like the offbeat stuff FFXIV does there, too).In story & music, maybe visuals, but certainly not raid/dungeon/pvp or class design. If you really think FFXIV has anything to compete with the likes of say Ulduar, you probably haven't played WoW much.
I don't really care that much if WoW brings in more revenue or has more subscribers, FFXIV is an almost objectively better game.
There is a green blob (Zac) and tentacle alien (Vel'Koz) and a dragon you can play as.As someone who knowa nothing about lol how is it with races? Does it have other races or is everyone kinda human looking?
I really don't know how anyone can think XIV's circular room "raids" are better than some of WoW's raids, then again, people think COD has good level design, so whatever really.I've played plenty, thanks. I disagree (save maybe PvP, but I like the offbeat stuff FFXIV does there, too).
This is gonna light a fire under Blizzard's ass. The MMO space needs some strong competition, WoW is too old.
That comparison doesn't work that well. You can't just take an Ip and hope the fanbase follows especially when they come from completely different mediums. League's and Warcraft's fanbases were both born out of gaming so the communities would already be intertwined.I don't play WoW or any MMO's, butt it has been proven time and time again that trying to compete with WoW is a fool's errand. This will come out, be huge, and then WoW will release another expansion a month later and no one will ever touch the Riot MMO ever again. We have years and years of historical data to help back this up. It could be "huge" like Final Fantasy XIV , but that's not a game that is remotely "strong competition" for WoW. (For reference right now there are 6K people watching FF XIV on Twithc, and 163K people watching WoW.) That's not an exact metric of a games success, but you can assume there are at any given time some proportional amount of people streaming those games to playing them.
The thing it has going for it is that it's in an established universe with a huge fan base, but that hasn't really worked wonders for MMO's the Star Wars, Star Trek, Matrix, Lord of the Rings, etc etc universes, and I don't think League is quite in the same...league, as most of those franchises.
Still, it's great that Riot has that kind of money to throw away on an MMO. It show's that League is never going away. In a way League is their World of Warcraft. The one game in the genre that seems like it will always and forever be dominant.
Haha I've never understood why people think the LoL community is somehow worse than any other community.
Who needs fire, if you can have this?This is gonna light a fire under Blizzard's ass. The MMO space needs some strong competition, WoW is too old.
Savage/ultimate raid mechanics in FFXIV almost always exceed Mythic in terms of pure complexity, at least from when I played. Any mistakes are punished harshly and you have to perform either extremely well or absolutely flawlessly to win.I really don't know how anyone can think XIV's circular room "raids" are better than some of WoW's raids, then again, people think COD has good level design, so whatever really.
Why would you bsse your "top" games on twitch viewership?Where are you getting your numbers from?
I'm not saying you're wrong, but you go by Twitch numbers, its:
1. WoW (150K viewers)
...
2. Tibia (7K viewers)
3. FF XIV (6K viewers)
4. Runescape (4.5K viewers)
5. Black Desert Online (4K viewers)
6. ESO (4K viewers)
Guild Wars 2 has less than 1000 viewers and SWTOR has like 200 or something. They aren't even in the top 10. Now, maybe like you say, they don't have any personalities that people are interested in that play the games and these games are actually as huge as you think, but I'm just wondering what you're basing your Top 5 on.
You really think Mythic on WoW isn't punishing? losing one DPS tends to be mostly a wipe.Savage/ultimate raid mechanics in FFXIV almost always exceed Mythic in terms of pure complexity, at least from when I played. Any mistakes are punished harshly and you have to perform either extremely well or absolutely flawlessly to win.
WoW's fights are often larger, and lend themselves more to improvising, but that sort of visual chaos doesn't do it for me. I prefer a smaller group and more personal accountability and effect. Plus, the visuals and music design in FFXIV encounters absolutely blow WoW out of the water, and yeah, that matters to me. The Patch 5.3 MSQ Extreme fight was one of the best fights in any game, ever.
But whatever. You like what you like, I guess. But for me, it's not even a contest. Shadowbringers by itself is the single best Final Fantasy narrative of all time.
Riot also picked up Paul Sage a while ago, one of the two lead devs on ESO. I thought that was a weird move for him at the time, but it makes a lot of sense now.
Riot went rogue. This and their fighting game can change a lot in their genres.
You really think Mythic on WoW isn't punishing? losing one DPS tends to be mostly a wipe.
I'm not talking about difficulty anyway, FFXIV raids feel like Onyxia in terms of design, i found it incredibly boring, you could excuse it when PS3 was the lead platform, but now with PS4 it feels lackluster.
I prefer the story, music, visuals, raid, and class design in FFXIV. I think WoW has better dungeons and PvP. I do think your dismissive attitude towards one game over the other doesn't really do anything to benefit discussion.In story & music, maybe visuals, but certainly not raid/dungeon/pvp or class design. If you really think FFXIV has anything to compete with the likes of say Ulduar, you probably haven't played WoW much.
No one is addressing my point about raid design, which was the original point, it's no use to argue about MMO's anyway, people will dedicate a lot of time into one & refuse to admit it's faults. i think Runescape does a lot of things better than WoW, but good luck bringing that up in my WoW guild.You are responding to something that nobody said.
I prefer the story, music, visuals, raid, and class design in FFXIV. I think WoW has better dungeons and PvP. I do think your dismissive attitude towards one game over the other doesn't really do anything to benefit discussion.
Class design in FFXIV absolutely blows WoW out of the water in my opinion. I really prefer the relative depth of FFXIV classes over what WoW has to offer (at the expense of flexibility).
But hey, to each his/her own. Just my .02
Can attest.I don't really care that much if WoW brings in more revenue or has more subscribers, FFXIV is an almost objectively better game.
I like that all you have to do with Project: Gorgon is to pay once and that's it.F2P MMO would be cool, or at the least just paid expansions like ESO. Not monthly subscriptions hopefully
Really? Nice.thinking about this more, i am damn hyped for it. good to hear we will be seeing footage soon!
thinking about this more, i am damn hyped for it. good to hear we will be seeing footage soon!
You are absolutely correct, specifically about fighting games. The biggest potential is there.Eh...
I'm not sure if Riot's MMO will change the genre, per se. MMO's have historically been all over the place when it comes to both monetization and gameplay mechanics. Maybe I'm wrong and they'll surprise me, but I don't fundamentally think there's anything "mindblowing" you can do in an MMO that hasn't been done before - you can just do those things better.
Fighting games on the other hand...the genre is legitimately so attached to Japanese developers & publishers that until an actual pandemic hit were slow as molasses to do anything innovative and absolutely refused to progress the genre, that if Riot comes in with GGPO+ (which they will, coz they have the GGPO founders), free game (all of Riot's main games will be f2p), and being able to earn characters easily by playing without needing to pay (something no other AAA fighting game has done, SF5 has an obnoxious character grind), with instead a focus on purely cosmetics & battle passes to make money they will instantly blow open the market if the game is at all successful - because unlike MMOs with their varied long history, fighting games are a historically stagnant genre in comparison. This is essentially the bare minimum that every other prominent genre has embraced for awhile now, and it will be downright innovative for the FGC because the fighting game genre is that behind.
yep. if its not on console i won't bother
They are not going to show footage any time soon. Where did you get that?