To get 3 points off the bat:
So if you were like me and watched the Roundtable, you'd know that if you began a drinking game during the first half for whenever they said Wifi. You'd likely be dead. There was a whole presentation from Namco Bandai about Ethernet vs Wifi usage and how that's changed following the update. It was overly long and very long winded. And also sort of revealing in a way that was kind of obvious from before but more so now.
The point being that it's all deflection. Right now you can play the Guilty Gear Strive beta, there is no indicators for what a player connection is, and yet overwhelmingly the results are amazing due to the rollback. Considering this is a console-only beta, the likelihood that people are using wifi is pretty damn high. Yet you'd likely not know, because of the game's netcode is actually implemented incredibly well. (Just an aside, the Rolback Frames indicator in Strive is NOT the same as Input latency indicators you see in delay-based games). Rollback (to an extent, there's exceptions) can sort of cover for a lot of the more inconsistent nature of wifi connections (again within reason) thus overall leading to a very smooth online experience... just assuming in Strive's case we're not talking about the lobbies.
Anyway, going back, Namco is going hard on the whole: "Wifi is the problem" part because they know their netcode sucks ass (or at least I hope they know, I'm starting to think they've deluded themselves into thinking otherwise).
To borrow a joke from the Maximilian Dood stream:
Namco knew that they cannot change the Netcode. So, instead of reflecting on themselves, they blamed the wifi.
And this is potentially kind of really bad... Because it's showing that Namco is seemingly sticking to their guns and may ultimately be the final big fighting game publisher to implement rollback netcode.
So... yeah. Rollback netcode makes the whole debate of Wifi vs Ethernet not really that relevant anymore outside of specific cases.
Also don't believe Harada, he claims Tekken 7 has rollback. It doesn't. and if somehow it does... It's so poorly implemented it makes SFV's rollback look like Killer Instinct in comparison.
- More often than not Ethernet will always be better than Wifi but there is exceptions
- Some people do not have the ability to use anything but wifi
- If you have ability to use Ethernet but choose not to, there isn't really any defending that.
So if you were like me and watched the Roundtable, you'd know that if you began a drinking game during the first half for whenever they said Wifi. You'd likely be dead. There was a whole presentation from Namco Bandai about Ethernet vs Wifi usage and how that's changed following the update. It was overly long and very long winded. And also sort of revealing in a way that was kind of obvious from before but more so now.
The point being that it's all deflection. Right now you can play the Guilty Gear Strive beta, there is no indicators for what a player connection is, and yet overwhelmingly the results are amazing due to the rollback. Considering this is a console-only beta, the likelihood that people are using wifi is pretty damn high. Yet you'd likely not know, because of the game's netcode is actually implemented incredibly well. (Just an aside, the Rolback Frames indicator in Strive is NOT the same as Input latency indicators you see in delay-based games). Rollback (to an extent, there's exceptions) can sort of cover for a lot of the more inconsistent nature of wifi connections (again within reason) thus overall leading to a very smooth online experience... just assuming in Strive's case we're not talking about the lobbies.
Anyway, going back, Namco is going hard on the whole: "Wifi is the problem" part because they know their netcode sucks ass (or at least I hope they know, I'm starting to think they've deluded themselves into thinking otherwise).
To borrow a joke from the Maximilian Dood stream:
Namco knew that they cannot change the Netcode. So, instead of reflecting on themselves, they blamed the wifi.
And this is potentially kind of really bad... Because it's showing that Namco is seemingly sticking to their guns and may ultimately be the final big fighting game publisher to implement rollback netcode.
So... yeah. Rollback netcode makes the whole debate of Wifi vs Ethernet not really that relevant anymore outside of specific cases.
Also don't believe Harada, he claims Tekken 7 has rollback. It doesn't. and if somehow it does... It's so poorly implemented it makes SFV's rollback look like Killer Instinct in comparison.