First notes:
Witcher 3 was downgraded - it was a whole big thing on other forums back then. So CD Projekt Red is familiar with the need.
Also Anthem, another open world, was downgraded recently. It was demoed gorgeously on reveal using Xbox One X - but then when they actually had to translate it to all consoles and such, it became a much lesser visual experience. Lighting and crowds have dropped dramatically. There might be many reasons for the demo reveal having been scaled back, but one thing is very likely: that demo was never possible to run on systems like base Xbox One. Even at low resolution.
Then we have Apex Legends this week which runs at a shaky 648p - 720p, sometimes lower.
Now on to the meat:
Cyberpunk 2077 is an open world game set in a huge, vertically dense metropolis. We have seen lots of incredible things from it, but one thing frightens me on return visits: it looks a lot like Anthem in quality.
There's two potential routes they could go to achieve a great product wherever possible: either they scale back the content and crowds everywhere on all platforms so they have the same game running at different resolutions essentially while there's only minor differences in assets, but sacrifice the reveal looks on even high end consoles like Xbox One X and good range PCs. A downgrade as we define it.
Or they can tailor the content to each system's capabilities in some degree - lesser crowds, missing effects all together like motion blur or certain shadows and lighting on base Xbox One - since the base consoles are showing age. And we sure as hell know this demo can't look this dense and good on base consoles. But this approach is more work and can break the chain of updates and DLC by having different crowds and objects missing from the simple pipeline.
What in your conjecture is the best route for this, when it needs to come to a base Xbox?:
Witcher 3 was downgraded - it was a whole big thing on other forums back then. So CD Projekt Red is familiar with the need.
Also Anthem, another open world, was downgraded recently. It was demoed gorgeously on reveal using Xbox One X - but then when they actually had to translate it to all consoles and such, it became a much lesser visual experience. Lighting and crowds have dropped dramatically. There might be many reasons for the demo reveal having been scaled back, but one thing is very likely: that demo was never possible to run on systems like base Xbox One. Even at low resolution.
Then we have Apex Legends this week which runs at a shaky 648p - 720p, sometimes lower.
Now on to the meat:
Cyberpunk 2077 is an open world game set in a huge, vertically dense metropolis. We have seen lots of incredible things from it, but one thing frightens me on return visits: it looks a lot like Anthem in quality.
There's two potential routes they could go to achieve a great product wherever possible: either they scale back the content and crowds everywhere on all platforms so they have the same game running at different resolutions essentially while there's only minor differences in assets, but sacrifice the reveal looks on even high end consoles like Xbox One X and good range PCs. A downgrade as we define it.
Or they can tailor the content to each system's capabilities in some degree - lesser crowds, missing effects all together like motion blur or certain shadows and lighting on base Xbox One - since the base consoles are showing age. And we sure as hell know this demo can't look this dense and good on base consoles. But this approach is more work and can break the chain of updates and DLC by having different crowds and objects missing from the simple pipeline.
What in your conjecture is the best route for this, when it needs to come to a base Xbox?: