That's a more nuanced take than your previous post. Thanks. But I still don't see why something being off-putting and exclusionary (in the dominant sense that a lot of games exclude the same way that Dragon's Crown does) is not a problem? What would it take for you for a game to be 'a problem'?
I would consider creative choices that explicitly target demographics, groups, or individuals with overt intention to hurt, demean, condescend, etc to be most arguable candidates for having a "problem", as their intent is malicious and not in good faith. The core goal of these works is to hurt (in most cases) marginalised demographics.
Being off putting and exclusionary by creative choices is not a "problem" in the case of an expression that is confidently structured around a specific vision, tone, and direction that does not aim to hurt but is simply exclusionary by virtue of stylistic choices. This is not a dismissal of an individual's feelings towards the works, and their own personal grievances with the subject matter, all of which are entirely valid. It is a subjective personalised "problem". But the work's existence and the absence of particular (and arguably just as subjective) inclusionary content is not a problem, because the inherent goal of all creative works and stylistic choices is not fundamentally dependent on being inclusive or required to emphasise inclusivity to be valid.
This is particularly complicated to unpack when discussing the visual arts, as the spectrum of human expression is just as diverse and multifaceted as it is both inclusive and exclusive. Erotic tones and themes are a facet of
some artistic styles and they will, in most cases, always be somewhat exclusive due to the spectrum of human sexual and physical interests. The issue of arguably exclusive content can be expanded in equal measure to the expression of violence, and language. Language in particular is a very interesting subject, as tone and implication of certain words and phrases can be interpreted with dramatic differences between cultures and groups, where in one it is acceptably
inclusive and in another
exclusive.
In the case of Dragon's Crown my fundamental disagreement with the argument that it's a "problem" is that it's so on the nose with hyper masculine and erotically grotesque imagery that its intent is earnest, honest, and not in the least bit aimed at hurting any demographic. It may be perceived as
personally repugnant, unappealing, gaudy, trashy, pandering to the male gaze, aimed at teenage boys, or whatever else, but these are subjective interpretations of creative expression as per taste and not indicative of some problematic direction that shouldn't exist in its current form (not accusing you of asserting as much, mind you).
A similar example, if I were to use myself and laden it with irony, would be Xenoblade Chronicles 2. I
adore Xenoblade Chronicles. And I refuse to fucking touch Xenoblade Chronicles 2 because I find the character art, tone of the creative direction (from the cutscenes I've seen), repulsive and overwhelmingly unappealing. The character designs for women in particular combined with their virtuous character archetypes seems, from my exposure, so disconnected and disassociated with the tone of everything around them that the sexualisation is explicitly targeting these particular characters, their forms, and their titillation. Dragon's Crown I can work with as the artistic vision is so coherent in its erotic Frank Frazetta-like fantasy absurdism that it appears tonally consistent and earnest. It's okay for complete works to be erotic in nature and tone, particularly if they're consistent in this regard, of which I find Dragon's Quest absolute is.