All characters in this game look like heavy exaggerated versions, (caricatures) of their archetypes and I have 0 problems with that. I didn't then and I def don't now.
When looking at the lineup they all somehow make sense to me and I would def have a similar approach if tasked to design characters in this art style.
I understand the sorceress would be the most difficult one, covering her up more would help still some of the argument against her, but she looks like she can revive the dead with just her touch and embrace which is how I understood her character.
When looking at the lineup they all somehow make sense to me and I would def have a similar approach if tasked to design characters in this art style.
I understand the sorceress would be the most difficult one, covering her up more would help still some of the argument against her, but she looks like she can revive the dead with just her touch and embrace which is how I understood her character.
Last edited: