Ron, for a long time you've said that you wouldn't make another Monkey Island game unless you owned the IP. And you're in a situation now where you're making the game, but Lucasfilm owns it, and Lucasfilm is owned by Disney. So can you tell us how Return to Monkey Island came to be, and how your thinking has changed around that?
Ron: Well, I bought Disney, that's how this all happened. [laughter] Yeah, I said I wouldn't do it unless I owned it, and I certainly kind of poked around Disney trying to figure out whether there was any interest in that. What was very obvious was that they really liked Monkey Island, that Monkey Island meant a lot to the people at least in the Lucasfilm group of Disney. And that was just never going to happen. It's not like Disney needs the money, and I could slip them some money, and yay, they can make their quarter or something. It's just not a reasonable possibility for me to do. And I think the more important thing, rather than owning it, was that I really wanted to have creative freedom. I didn't want to be making a game and having somebody tell me what I should make. It's not a work-for-hire gig. So that was probably more important than actually owning it, was being able to make the game we wanted to make.