Thanks.
The videos I'm remembering had Mielke interviewing Amano in his studio (I believe Amano designed an engagement ring for him at the end) and Jane Pinckard interviewing Uematsu up in his remote mountain cabin or something. As I type this out, it's all taking on the cadence of a dream, but I'm 95% certain these were real.
Complete tangent, but hearing Bob mock the fact that you can break your fists in Final Fantasy Legend reminded me of all the other times I've heard people mention games with that mechanic over the years (maybe it's only ever been in reference to FFL). It's always in this "isn't this so weird and wacky?" tone, but I don't understand what's so strange about the concept. In a game with weapon degradation, why would your fist hold up longer than a steel sword? Try punching stuff for a couple hours in real life and see how you feel.
Or am I misreading the critique?
I love the energy Chris brings to the show, but by his own admission he's only able to hold court on a handful of classic gaming topics. He'd have been lost on the HyperCard episode, for example.Petition to have Chris Sims added to every Retronauts East from now until the end of time. The "best letters" discussion in the last Metroidvania segment is like a top 5 thing that's ever happened on the show.
Interesting. After listening to the FFL podcast I watched Jeremy's Gameboy Works episode on the first game. They sound so much more interesting than I was able to parse when I tried (and immediately dropped) one of them as a kid. I really want to revisit them now. Maybe I'll track down those DS remakes or something for some added quality of life improvements.I don't think you're misreading the critique, I think it's a pretty surface-level analysis. I mean you can also buy a second set of PUNCH to use when the first runs out, which makes even less sense.
What's cool is that all the martial arts in FFL actually have extra logic with their uses. You get 99 PUNCHes, for instance, but 88 KICKs, 66 BUTTs (heh heh), etc. down to 11 KARATE. All of them get stronger as the number remaining decreases, which implies you're getting better with practice. (I've always presumed the better ones start at a lower number because they all share some formula, though I'm not well-versed in FFL mechanics enough to say for sure.) It doesn't really stand up to scrutiny but it's still kind of neat.
I'm here, but I'll probably be lurking even more. Thank you though!i'll definitely pick it up to support ray, when the android version gets released
i know ray used to lurk gaf. has he taken the plunge and sign up here?
I tried both from the Retronauts page ("Direct download") and from PodcastOne.
Could be. What's your region?Sorry, I don't have iTunes.
Maybe it's only an issue with certain languages/regions? Considering that the commercials are region-based.
Like ten people have played Zillion. Especially for these broad genre/company review eps I don't think it's plausible to only have guests who are familiar with every title that could come up or vice versa. (Plus the lineup on the Metroidvania eps is just generally amazing.)And why is someone who admits to not having played Zillion even participating in this topic?
Yes, we upload in two segments and PC1 combines them, but I haven't heard any indication that other listeners have experienced this issue, so I'm at a loss to explain why you are.
I know the average person isn't going to be familiar with Zillion but I feel anyone doing a retro game podcast should know the Master System (and Sega in general) very well. The first Retronauts I listened to years ago was supposed to be about the Master System but the guys couldn't even hold a basic conversation on the system. It was an insult to Sega's contributions to gaming and made me avoid the podcast. I don't remember who made that episode but at least this new one is infinitely better.Like ten people have played Zillion. Especially for these broad genre/company review eps I don't think it's plausible to only have guests who are familiar with every title that could come up or vice versa. (Plus the lineup on the Metroidvania eps is just generally amazing.)
Yeah, there are going to be gaps. This one missed a fairly large section of gaming related to the topic but I guess that happens. At least it leads to genre discussions on message boards. :)Yeah, "Thanks for taking several hours out of your working day to be on my podcast, please also be sure to play through this entire list of games before coming" is not really a reasonable expectation for us to place on show participants. There are gonna be gaps.
And I honestly have never heard of several of those PC games, despite having been researching and actively crowdsourcing info on this topic for years now.
And we thank you for it!
These guys get a lot of (not 100% undeserved) razzing about their relatively sparse knowledge of Sega properties but I assume it was just because they were playing better games instead. And they've extensively covered the most important part of Sega's history (the arcade) in the last year!I know the average person isn't going to be familiar with Zillion but I feel anyone doing a retro game podcast should know the Master System (and Sega in general) very well.
I love the energy Chris brings to the show, but by his own admission he's only able to hold court on a handful of classic gaming topics. He'd have been lost on the HyperCard episode, for example.
I have to be something of a generalist due to the sheer volume and breadth of the work I do, and the same holds true for Bob… which is why we always try to bring in guests who know a topic to shore up the gaps in our own lived experiences. But podcasts are highly improvisational and unpredictable despite the planning that goes into them, and we never know how a conversation will play out until it's happened. Usually they're great, but sometimes a well-intended show doesn't go as well as we'd hoped. For example, our original attempt at a Master System episode didn't go as I hoped, which was frustrating at the time. And continues to be frustrating! People are still complaining about it a decade later, despite the fact that we flew two Sega historians to Midwest Gaming Classic last year out of pocket for a second run at the topic that turned out great.
(And from my extensive viewing of Chronsega, I feel it's safe to say the good games on the Master System can be counted on one hand (and Zillion isn't one of them).)
Is it in this episode?Oh man, I remember that. That whole feature was pretty incredible. Heartbreaking that so much of this stuff is lost.