I lost all hope in Retro after this E3. I wish Nintendo gave MP4 to a developer that doesn't sit 5 years without getting a game out.
Generally not many, most often its a simple matter of an art director leaving a studio to work somewhere else.
That's a shame. Hopefully it's not because of frequent crunch or a toxic work environment or anything like thatRetro might deliver amazing games, but for professionals its not as attractive place to work as you might think.
Interesting, that must have been a fun time /s .. We had 3 producers come and go during development of a title I worked on and I agree that on boarding of such key personnel is a nightmare and is something that never goes smoothly. if you are lucky no other team members thinking they smell smoke and abandon ship then the process of getting them up to speed and get them familiar with the inner workings of a company and get them familiar with the team takes a long ass timeYeah, in our case it was a matter of the scope and direction of the project changing from the initial stages to when we went into pre-alpha. The former art director's vision for the game wasn't really in line with the vision of the rest of the company, so they left for greener pastures and we all floundered for months until a new art director was found.
This isn't Retro's fault, this is Nintendo's for always treating Metroid like an unwanted pet that it constantly outsources to third party studios with a hit-or-miss track record instead of giving it love internally like the other franchises.
As this listing per was up from November 2018 (before MP4 was announced by Nintendo to turn over to Retro) it may be this game hasn't even had an art director yet.
Metroid has never been one of their biggest sellers, though. And it was never an EAD/EPD production, either.This isn't Retro's fault, this is Nintendo's for always treating Metroid like an unwanted pet that it constantly outsources to third party studios with a hit-or-miss track record instead of giving it love internally like the other franchises.
There was a rumor (don't remember where from) that they pitched a demo to Nintendo.Hm. It's gonna be a while. I hope the game is worth it. Have a bad feeling about it (troubled development, did retro even want to do it, how safe are they going to play it and do the current devs even have the skillset for it etc) but you know nothing's for sure and you can always hire new people and get something.
I just wonder what's been going on there. I do hope to see DKCR3 with K.Rool on the switch one day too.
After Other M's backlash, I wonder if Nintendo would be okay with it, because I know they shot the idea down for MP3.I pray every day that this will be a fresh take on the Prime and Metroid formula.
Still want that Bounty Hunter game they wanted to do with MP3
that's promising if true!There was a rumor (don't remember where from) that they pitched a demo to Nintendo.
Here it is. No guarantee of course, but it's something.
Oh yeah, it was fun times for sure. It ended up that we just didn't get enough time with an art director in place before we went to release the game, which hurt us in all sorts of ways. I'm not sure having an art director earlier would have saved the game, but it at least couldn't have hurt.Interesting, that must have been a fun time /s .. We had 3 producers come and go during development of a title I worked on and I agree that on boarding of such key personnel is a nightmare and is something that never goes smoothly. if you are lucky no other team members thinking they smell smoke and abandon ship then the process of getting them up to speed and get them familiar with the inner workings of a company and get them familiar with the team takes a long ass time
Nintendo outsources alot, thats kinda ther secret weapon.This isn't Retro's fault, this is Nintendo's for always treating Metroid like an unwanted pet that it constantly outsources to third party studios with a hit-or-miss track record instead of giving it love internally like the other franchises.
Yeah. That's why I brought up one time I don't think they've even started anything on this game earlier this year.
Okay, I saw enough replies on the first page that I feel like I need to explain some things to yall,
Hiring happens at all times during the lifecycle of a project, before, during and after. Don't let fancy words like "art director" make you think they don't have talented art people taking on the role for now and making substantial progress, as a matter of fact AAA games have multiple ADs on a variety of roles. You have one AD for characters, one for technical art, one for animation, environments, one for the studio, even. At any point one can fill in the role of another until its time to fill the vacancy.
I think a very common misconception is that without an AD you don't have an artstyle or youre not making art progress ... that is NOT necessarily the case! Art direction is usually set by the lead artists in the game and approved by studio heads, the AD is there to present work, champion it and make sure its consistent and delivered on time, its important work .... but those tasks can also be done by other people in the interim, think of it more like an Art Ambassador than anything else.
It's an important title, to be sure, but also very misunderstood. Hiring one in the middle of a project is not (by default) a sign of trouble, it could mean somebody changed jobs, it could mean they increased the budget, it could mean the previous guy wanted to focus on a different area, it could mean they're trying to lessen the amount of work done by the leads, it could mean they need somebody else to represent the team in meetings so production can get more work done, etc, etc and ... yes, it could mean the previous guy sucked so they need a new one but that's the one everybody always jumps to and I'm just here to give you some more perspective than that. Making assumptions out of job openings is not a good look.
It's well-documented that Metroid Prime 2 had an extreme case of crunch because its initial development plan was scrapped entirely and they had to build nearly the whole thing in a matter of three months.That's a shame. Hopefully it's not because of frequent crunch or a toxic work environment or anything like that
It's well-documented that Metroid Prime 2 had an extreme case of crunch because its initial development plan was scrapped entirely and they had to build nearly the whole thing in a matter of three months.
Why is that?Generally not many, most often its a simple matter of an art director leaving a studio to work somewhere else.
Retro might deliver amazing games, but for professionals its not as attractive place to work as you might think.
Cranky Kong diminishes everything you do, says games in his day were better. The front he puts up in the DKCR games is a complete lie. He hasn't changed.
Generally not many, most often its a simple matter of an art director leaving a studio to work somewhere else.
Retro might deliver amazing games, but for professionals its not as attractive place to work as you might think.
Nice post. Their Art Director left in January. He was Art Director then went to Director for Donkey Kong Country Tropical Freeze. It was weird, looking from the outside, for him to leave Retro. He was there for like over a decade.Okay, I saw enough replies on the first page that I feel like I need to explain some things to yall,
Hiring happens at all times during the lifecycle of a project, before, during and after. Don't let fancy words like "art director" make you think they don't have talented art people taking on the role for now and making substantial progress, as a matter of fact AAA games have multiple ADs on a variety of roles. You have one AD for characters, one for technical art, one for animation, environments, one for the studio, even. At any point one can fill in the role of another until its time to fill the vacancy.
I think a very common misconception is that without an AD you don't have an artstyle or youre not making art progress ... that is NOT necessarily the case! Art direction is usually set by the lead artists in the game and approved by studio heads, the AD is there to present work, champion it and make sure its consistent and delivered on time, its important work .... but those tasks can also be done by other people in the interim, think of it more like an Art Ambassador than anything else.
It's an important title, to be sure, but also very misunderstood. Hiring one in the middle of a project is not (by default) a sign of trouble, it could mean somebody changed jobs, it could mean they increased the budget, it could mean the previous guy wanted to focus on a different area, it could mean they're trying to lessen the amount of work done by the leads, it could mean they need somebody else to represent the team in meetings so production can get more work done, etc, etc and ... yes, it could mean the previous guy sucked so they need a new one but that's the one everybody always jumps to and I'm just here to give you some more perspective than that. Making assumptions out of job openings is not a good look.
Yeah I was wondering if this is why they haven't hired an Art Director in like 7 months. I really wished someone could find out how that studio is being ran and what are the issues.Generally not many, most often its a simple matter of an art director leaving a studio to work somewhere else.
Retro might deliver amazing games, but for professionals its not as attractive place to work as you might think.
Development was just restarted on this game with Retro as the devs, what, 6 months ago? There was no way in hell it was showing at next E3. 2022, maybe.What!? That can't be real... At this point they may not show MP4 at next E3...
Art ain't really the first priority when you start to create a game anyway, it's not surprising.
edit: I decided to not answer this, Its mostly based on feelings and rumors, not facts.Yeah I was wondering if this is why they haven't hired an Art Director in like 7 months. I really wished someone could find out how that studio is being ran and what are the issues.
Is it because of Nintendo? Is it because of Michael Kelbaugh?
Ok. I thought you knew something from your previous posts haha.edit: I decided to not answer this, Its mostly based on feelings and rumors, not facts
you must have missed that spoiler tag :POk. I thought you knew something from your previous posts haha.
Yes yes. I didn't want to be spoiled. ☹️
Maybe they cancelled Donkey Kong Country 6 😨Nice post. Their Art Director left in January. He was Art Director then went to Director for Donkey Kong Country Tropical Freeze. It was weird, looking from the outside, for him to leave Retro. He was there for like over a decade.
Sure, but I bet they got material from the previous studio who was working on it that will take months to get and fish trough to see what the state of that was and how to continue further, and also Hiring is hard, even for a title like Metroid and a studio like Retro.
Easier said then done. Maybe they don't have internal artists who want to become an art director. Those are very different jobs and a good artist does not make a good art director and vice versa. Good art directors are very rare and I think a Metroid Prime game deserves a great art director that can take it to the next level.