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BDS

Banned
Oct 25, 2017
13,845
I lost all hope in Retro after this E3. I wish Nintendo gave MP4 to a developer that doesn't sit 5 years without getting a game out.

This isn't Retro's fault, this is Nintendo's for always treating Metroid like an unwanted pet that it constantly outsources to third party studios with a hit-or-miss track record instead of giving it love internally like the other franchises.
 

DashReindeer

Perfect World
Verified
Oct 27, 2017
531
Generally not many, most often its a simple matter of an art director leaving a studio to work somewhere else.

Yeah, in our case it was a matter of the scope and direction of the project changing from the initial stages to when we went into pre-alpha. The former art director's vision for the game wasn't really in line with the vision of the rest of the company, so they left for greener pastures and we all floundered for months until a new art director was found.
 

EVIL

Senior Concept Artist
Verified
Oct 27, 2017
2,782
Yeah, in our case it was a matter of the scope and direction of the project changing from the initial stages to when we went into pre-alpha. The former art director's vision for the game wasn't really in line with the vision of the rest of the company, so they left for greener pastures and we all floundered for months until a new art director was found.
Interesting, that must have been a fun time /s .. We had 3 producers come and go during development of a title I worked on and I agree that on boarding of such key personnel is a nightmare and is something that never goes smoothly. if you are lucky no other team members thinking they smell smoke and abandon ship then the process of getting them up to speed and get them familiar with the inner workings of a company and get them familiar with the team takes a long ass time
 

IamFlying

Alt Account
Banned
Apr 6, 2019
765
This isn't Retro's fault, this is Nintendo's for always treating Metroid like an unwanted pet that it constantly outsources to third party studios with a hit-or-miss track record instead of giving it love internally like the other franchises.

They tried with the prime trilogy, but it never paid off, sales had been.mediocre even so the games had been critically praised.
 

jerk

Member
Nov 6, 2017
751
Hm. It's gonna be a while. I hope the game is worth it. Have a bad feeling about it (troubled development, did retro even want to do it, how safe are they going to play it and do the current devs even have the skillset for it etc) but you know nothing's for sure and you can always hire new people and get something.

I just wonder what's been going on there. I do hope to see DKCR3 with K.Rool on the switch one day too.
 

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,394
Ibis Island
I pray every day that this will be a fresh take on the Prime and Metroid formula.
Still want that Bounty Hunter game they wanted to do with MP3

DAOKq1pXcAEP6O1.jpg
 

ChaosXVI

Member
Oct 25, 2017
2,846
Man...I wonder if they could try to get Todd Keller back, he made the Prime Trilogy's art direction what it was. I'm pretty sure he's still at Armature...I figure if he was at all interested though he would've been the first person they called.
 

Duffking

Member
Oct 27, 2017
5,695
Tbh my immediate thought is that the last one might just be leaving for another company. Devs often aren't as attached to projects as the players are. They're leaving, need to get someone else in. Can happen at any point in a game's life cycle.
 

Hailinel

Shamed a mod for a tag
Member
Oct 27, 2017
35,527
This isn't Retro's fault, this is Nintendo's for always treating Metroid like an unwanted pet that it constantly outsources to third party studios with a hit-or-miss track record instead of giving it love internally like the other franchises.
Metroid has never been one of their biggest sellers, though. And it was never an EAD/EPD production, either.
 

Dark Cloud

Banned
Oct 27, 2017
61,087
This is old as fuck. They've had an Art Director posted up since January. They're having a hard time hiring an Art Director.
 

Klappdrachen

One Winged Slayer
Member
Oct 26, 2017
1,630
Hm. It's gonna be a while. I hope the game is worth it. Have a bad feeling about it (troubled development, did retro even want to do it, how safe are they going to play it and do the current devs even have the skillset for it etc) but you know nothing's for sure and you can always hire new people and get something.

I just wonder what's been going on there. I do hope to see DKCR3 with K.Rool on the switch one day too.
There was a rumor (don't remember where from) that they pitched a demo to Nintendo.
 

Garlador

Banned
Oct 30, 2017
14,131
I pray every day that this will be a fresh take on the Prime and Metroid formula.
Still want that Bounty Hunter game they wanted to do with MP3

DAOKq1pXcAEP6O1.jpg
After Other M's backlash, I wonder if Nintendo would be okay with it, because I know they shot the idea down for MP3.
"She's not REALLY a Bounty Hunter."

That still blows my mind...
 

DashReindeer

Perfect World
Verified
Oct 27, 2017
531
Interesting, that must have been a fun time /s .. We had 3 producers come and go during development of a title I worked on and I agree that on boarding of such key personnel is a nightmare and is something that never goes smoothly. if you are lucky no other team members thinking they smell smoke and abandon ship then the process of getting them up to speed and get them familiar with the inner workings of a company and get them familiar with the team takes a long ass time
Oh yeah, it was fun times for sure. It ended up that we just didn't get enough time with an art director in place before we went to release the game, which hurt us in all sorts of ways. I'm not sure having an art director earlier would have saved the game, but it at least couldn't have hurt.
 

XaviConcept

Art Director for Videogames
Verified
Oct 25, 2017
4,896
Okay, I saw enough replies on the first page that I feel like I need to explain some things to yall,

Hiring happens at all times during the lifecycle of a project, before, during and after. Don't let fancy words like "art director" make you think they don't have talented art people taking on the role for now and making substantial progress, as a matter of fact AAA games have multiple ADs on a variety of roles. You have one AD for characters, one for technical art, one for animation, environments, one for the studio, even. At any point one can fill in the role of another until its time to fill the vacancy.

I think a very common misconception is that without an AD you don't have an artstyle or youre not making art progress ... that is NOT necessarily the case! Art direction is usually set by the lead artists in the game and approved by studio heads, the AD is there to present work, champion it and make sure its consistent and delivered on time, its important work .... but those tasks can also be done by other people in the interim, think of it more like an Art Ambassador than anything else.

It's an important title, to be sure, but also very misunderstood. Hiring one in the middle of a project is not (by default) a sign of trouble, it could mean somebody changed jobs, it could mean they increased the budget, it could mean the previous guy wanted to focus on a different area, it could mean they're trying to lessen the amount of work done by the leads, it could mean they need somebody else to represent the team in meetings so production can get more work done, etc, etc and ... yes, it could mean the previous guy sucked so they need a new one but that's the one everybody always jumps to and I'm just here to give you some more perspective than that. Making assumptions out of job openings is not a good look.
 
Jan 10, 2018
6,327
This isn't Retro's fault, this is Nintendo's for always treating Metroid like an unwanted pet that it constantly outsources to third party studios with a hit-or-miss track record instead of giving it love internally like the other franchises.
Nintendo outsources alot, thats kinda ther secret weapon.

And which games are we talking about here?

Metroid Other M: Sakamotos lacked 3D experience, so he approached Team Ninja.

Metroid Samus Returns: MercurySteam wanted to make a 2D Metroid, Sakamoto was up for it

Metroid Prime Federation Force: Okay, I give you that one. To be fair, it is obviously filler and Next Level Games can do better normally.

Metroid Prime 4: We don't exactly know.

So in short, they went for more experienced developers, a developer who really wanted to do the game, a established partner and god knows. Screw Nintendo?
 
Jan 10, 2018
6,327
Okay, I saw enough replies on the first page that I feel like I need to explain some things to yall,

Hiring happens at all times during the lifecycle of a project, before, during and after. Don't let fancy words like "art director" make you think they don't have talented art people taking on the role for now and making substantial progress, as a matter of fact AAA games have multiple ADs on a variety of roles. You have one AD for characters, one for technical art, one for animation, environments, one for the studio, even. At any point one can fill in the role of another until its time to fill the vacancy.

I think a very common misconception is that without an AD you don't have an artstyle or youre not making art progress ... that is NOT necessarily the case! Art direction is usually set by the lead artists in the game and approved by studio heads, the AD is there to present work, champion it and make sure its consistent and delivered on time, its important work .... but those tasks can also be done by other people in the interim, think of it more like an Art Ambassador than anything else.

It's an important title, to be sure, but also very misunderstood. Hiring one in the middle of a project is not (by default) a sign of trouble, it could mean somebody changed jobs, it could mean they increased the budget, it could mean the previous guy wanted to focus on a different area, it could mean they're trying to lessen the amount of work done by the leads, it could mean they need somebody else to represent the team in meetings so production can get more work done, etc, etc and ... yes, it could mean the previous guy sucked so they need a new one but that's the one everybody always jumps to and I'm just here to give you some more perspective than that. Making assumptions out of job openings is not a good look.

Thank you, best post right there.
 

Shoe

One Winged Slayer
Member
Oct 25, 2017
4,182
That's a shame. Hopefully it's not because of frequent crunch or a toxic work environment or anything like that
It's well-documented that Metroid Prime 2 had an extreme case of crunch because its initial development plan was scrapped entirely and they had to build nearly the whole thing in a matter of three months.
 

RochHoch

One Winged Slayer
Member
May 22, 2018
18,878
I wonder if this will be a launch game for the Switch's successor, like Breath of the Wild was for Switch.
 

BDS

Banned
Oct 25, 2017
13,845
It's well-documented that Metroid Prime 2 had an extreme case of crunch because its initial development plan was scrapped entirely and they had to build nearly the whole thing in a matter of three months.

All three of the Prime games were developed in less than three years and had massive crunch. It's the reason so many people left after MP3.
 

Corrie1960

Banned
Mar 19, 2019
1,888
So retro what have they being doing since DK TF like nothing? Unless a game they were making was cancelled
 
Oct 2, 2018
3,902
Oh god, i had to double check that this thread was started today.

2022 it is then. I dont get it. Metroid's art assets and 3D look is very much established. They just need to continue on the same trajectory.
 

karmitt

Member
Oct 27, 2017
4,818
Generally not many, most often its a simple matter of an art director leaving a studio to work somewhere else.


Retro might deliver amazing games, but for professionals its not as attractive place to work as you might think.

Curious - why is that? I could assume a number of reasons I guess - Not everybody wants to live in Texas (I personally don't); also seems like Nintendo rules the studio - working with a company remotely like that probably has a ton of challenges
 

Dark Cloud

Banned
Oct 27, 2017
61,087
Okay, I saw enough replies on the first page that I feel like I need to explain some things to yall,

Hiring happens at all times during the lifecycle of a project, before, during and after. Don't let fancy words like "art director" make you think they don't have talented art people taking on the role for now and making substantial progress, as a matter of fact AAA games have multiple ADs on a variety of roles. You have one AD for characters, one for technical art, one for animation, environments, one for the studio, even. At any point one can fill in the role of another until its time to fill the vacancy.

I think a very common misconception is that without an AD you don't have an artstyle or youre not making art progress ... that is NOT necessarily the case! Art direction is usually set by the lead artists in the game and approved by studio heads, the AD is there to present work, champion it and make sure its consistent and delivered on time, its important work .... but those tasks can also be done by other people in the interim, think of it more like an Art Ambassador than anything else.

It's an important title, to be sure, but also very misunderstood. Hiring one in the middle of a project is not (by default) a sign of trouble, it could mean somebody changed jobs, it could mean they increased the budget, it could mean the previous guy wanted to focus on a different area, it could mean they're trying to lessen the amount of work done by the leads, it could mean they need somebody else to represent the team in meetings so production can get more work done, etc, etc and ... yes, it could mean the previous guy sucked so they need a new one but that's the one everybody always jumps to and I'm just here to give you some more perspective than that. Making assumptions out of job openings is not a good look.
Nice post. Their Art Director left in January. He was Art Director then went to Director for Donkey Kong Country Tropical Freeze. It was weird, looking from the outside, for him to leave Retro. He was there for like over a decade.
 

Dark Cloud

Banned
Oct 27, 2017
61,087
Generally not many, most often its a simple matter of an art director leaving a studio to work somewhere else.


Retro might deliver amazing games, but for professionals its not as attractive place to work as you might think.
Yeah I was wondering if this is why they haven't hired an Art Director in like 7 months. I really wished someone could find out how that studio is being ran and what are the issues.

Is it because of Nintendo? Is it because of Michael Kelbaugh?
 

Lady Gaia

Member
Oct 27, 2017
2,477
Seattle
Art ain't really the first priority when you start to create a game anyway, it's not surprising.

That's not a blanket statement that holds water. In many cases the artistic vision for a game comes together long before the technology to deliver on it. More so as time goes by. Not that I think this is a disaster by any stretch (the need for a complete reset on the project is already disaster enough), but I suspect it means we'll see something in which the game is more derivative than I might have hoped for.

I didn't buy a Switch until Metroid and Fire Emblem were announced, and neither one came along as quickly as I had hoped. At least Three Kingdoms is just around the corner!
 

EVIL

Senior Concept Artist
Verified
Oct 27, 2017
2,782
Yeah I was wondering if this is why they haven't hired an Art Director in like 7 months. I really wished someone could find out how that studio is being ran and what are the issues.

Is it because of Nintendo? Is it because of Michael Kelbaugh?
edit: I decided to not answer this, Its mostly based on feelings and rumors, not facts.
If anything, Nintendo makes it a very stable place to work
 
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Defect

Member
Oct 25, 2017
9,673
I just hope they revert to a more realistic looking design for Samus like in the ending for Prime 1 instead of the current garbage anime look.
 
Jan 11, 2018
9,653
Sure, but I bet they got material from the previous studio who was working on it that will take months to get and fish trough to see what the state of that was and how to continue further, and also Hiring is hard, even for a title like Metroid and a studio like Retro.

Easier said then done. Maybe they don't have internal artists who want to become an art director. Those are very different jobs and a good artist does not make a good art director and vice versa. Good art directors are very rare and I think a Metroid Prime game deserves a great art director that can take it to the next level.

There were rumors that Retro was trying to help save what Bandai was making since June 2018... So they may already have fished through everything there was that time. The way the video was presented me it sound (to me) like they were keeping NOTHING. I feel like generally it would be a bad idea to use ideas from a failed project, especially from a studio like Retro who are obviously perfectionists and have a very distinct style... It would seem odd that they would want to use anyone else's work as a foundation for their own game (outside of using the IP itself). Obviously you would have a better idea than me though. Can you speak to this at all as a developer?

As for the second point, that makes sense. I completely understand how a great artist wouldn't necessarily make a great art director, but I figured an art director would most definitely be a great artist. But again, I trust you know better than I. In any case... Whoever ends up as the art director certainly has quite the task on their hands...
 

Advc

Member
Nov 3, 2017
2,632
Having announced Metroid Prime 4 way too fucking early was the worst mistake Nintendo has ever done after the Wii U. It's like this project got instantly cursed or something. At this point I'm not even sure if Retro could pull this massive project out and live up to the awesomeness of the trilogy. Anyways, see you all in 2023 for the teaser trailer!