Suprised the Series S fps is uncapped with RT on because it felt awful to play in the village.
Capcom wasn't really lying when they said 45 fps for Series S RT mode huh. It seems to hover around there most of the time, or a little lower. Still prob better to cap at 30 for smoothness. I doubt changing to 1080p would be enough. Doesn't even seem like RT is worth it? I can't even see a difference, really. I mean, the other consoles it's almost 60 always so I guess if you want, go for it.
Oh, gotcha. Definitely surprised then. It's doing great on non RT for a game running at 1440p and not lower at performance mode! Great little machine. Even tho I have an XSX, I think the S gets a bad rap, but Capcom showing some work.They said 1440p30 for the RT mode and 1440p45 for the performance mode. In other words they undersold the games performance on all platforms.
Why are developers doing this? Cap it at 30 if a mode is running ~40FPS average. Thanks for the summary Chandoog- In Series S, we have an average of 40FPS with the RT activated. I recommend playing without RT in this version, since we will get a practically stable 60FPS.
In all next gen versions iirc.Can you deactivate RT on PS5?
Would have been nice if there was any 1440p option on the PS5 version for those with 1080p display.
Yes, RT On/Off is a toggle in the options, you can only do it from the main menu, not once the game starts.Can you deactivate RT on PS5?
Would have been nice if there was any 1440p option on the PS5 version for those with a 1080p display.
Can you deactivate RT on PS5?
Would have been nice if there was any 1440p option on the PS5 version for those with a 1080p display.
When does the timer of the demo start? In-game?
Do I have time to mess with the settings?
On all 3Yep. And the framerate is solid as a rock on both consoles if you do.
In some areas it does feel like it yes, in one section near the end of the village part, RT on adds volumetric fog and light reflects on it where none of that's there with RT off.
There are also these comparisons from NXGamer from last week.
Doesn't need to go that low. I was just messing around with this on PC and benching it myself. Like, if this was just below 4k it'd be locked on series X and PS5 with RT on. 1800p would be more than enough. Could probably be higher than that.Can you deactivate RT on PS5?
Would have been nice if there was any 1440p option on the PS5 version for those with a 1080p display.
Sure! Forgot about that potential possibility. Hope Capcom adds 1800p RT ON/OFF support for PS5/X.Doesn't need to go that low. I was just messing around with this on PC and benching it myself. Like, if this was just below 4k it'd be locked on series X and PS5 with RT on. 1800p would be more than enough. Could probably be higher than that.
Woah it's night and dayIn some areas it does feel like it yes, in one section near the end of the village part, RT on adds volumetric fog and light reflects on it where none of that's there with RT off.
There are also these comparisons from NXGamer from last week.
Quick Resume isn't as easily addable imo. After all it relies on VM and PS games don't run in VM. If PS ever gets the feature it'll be a while imo.Sony has to offer VRR and Quick Resume ASAP, we are almost 6 months in the new gen, come on.
Resi looks to be the perfect example why VRR is so damn important. Looks like Series X is the way to go
Yeah it's amazing the difference between the two.
Summary from the video description:
- In PS5 and Series X the Ray-Tracing mode is activated by default. In S Series it must be activated.
- Resolution is identical on PS5 and SeriesX. Both run at 2160p and, although it uses a checkerboard-like technique unique to RE Engine, the game seems to never drop below 2160p. S series runs at 1440p.
- In the Xbox versions the lighting seems somewhat warmer in the town area. Personally I find it more successful since the PS5 version sometimes gives a too blue tone. In any case, it is a setting that we can easily change on our TVs.
- Series X performs better than PS5 with Ray-Tracing activated, suffering fewer drops. Higher stress areas will have to be tested in the final version to better see the differences.
- In Series S, we have an average of 40FPS with the RT activated. I recommend playing without RT in this version, since we will get a practically stable 60FPS.
- The quality of the Ray-Tracing in global illumination as in reflections is identical.
- Loading times are slightly faster on PS5, about 3 seconds. Excellent loading times in all 3 versions.
- Same quality of shadows, textures and anisotropic filtering in the 3 versions.
Aiming controls are incredibly fucked up on Series X. VRR ain't worth that (coming from a C9 owner).
What's wrong with the controls on Series X?Aiming controls are incredibly fucked up on Series X. VRR ain't worth that (coming from a C9 owner).
Aiming is completely borked for me on my stock Series X controller. This is what happens when I try to move the reticule in a circle (acceleration off, aiming sensitivity at 2):
It's like the diagonals are at a lower sensitivity which causes the movement gets hung up on them. Same issue as launch Uncharted 3. Tried MCC and Doom Eternal on the same controller and they felt fine. Oddly enough, using my Elite controller fixes the issue about 80-90% but I still feel a slight bit of that mushiness on occasion. PS5 feels completely flawless (same settings, acceleration off with 2 sensitivity):
Standard Ray Traced techniques probably wouldnt work well with Unreal Engine 5's Nanite (the more polygons, the complex the BVH, and Nanite pushes in a lot of polygons), this is why they made Lumen that does not rely on triangle based RT and rather on a combination of multiple techniques to get very close to real time Ray Traced global illumination, well, I am saying that, but there are 2 possibilities for the RT hardware usage.Can't wait for Unreal 5 games to arrive. Their non-triangle RT GI looks just as good as RT GI, and that should allow these consoles to focus their RT hardware on reflections. Not to mention unlimited detail with Nanite. Imagine how incredible games are going to look.
In PS5 and Series X the Ray-Tracing mode is activated by default. In S Series it must be activated.
Quoting myself from the demo thread:
tl;dr right stick diagonals on Xbox seems to be at a lower sensitivity which makes camera movement feel randomly heavy and inconsistent.
Damn that's a bigger difference than I expected.In some areas it does feel like it yes, in one section near the end of the village part, RT on adds volumetric fog and light reflects on it where none of that's there with RT off.
There are also these comparisons from NXGamer from last week.