The demo didn't take that long on my Series S either.Must be something wrong with the Xbox port. The RE8 demo on Steam loaded in a couple of seconds on my basic-ass SSD.
The demo didn't take that long on my Series S either.Must be something wrong with the Xbox port. The RE8 demo on Steam loaded in a couple of seconds on my basic-ass SSD.
Plus people are going to using Quick Resume - who the hell cares about 6 seconds. It's so dumb.It's one of the only loads too, lol. I mean, PS5 is shorter, but it's a difference of 6 seconds in a one-time load. The majority of actually playing the game is load-free on both, so this barely even registers as something to care about
Thoughts on me not caring about 1-3fps?Plus people are going to using Quick Resume - who the hell cares about 6 seconds. It's so dumb.
Another user earlier in the topic posted a video, I think, showing a 5 second initial load.Must be something wrong with the Xbox port. The RE8 demo on Steam loaded in a couple of seconds on my basic-ass SSD.
That's good for you. I care more about frame drops than a 6-second loading screen. That's why I invested in a VRR OLED and hope that Sony implements a VRR solution soon.
That's unfortunate to hear. Why didn't df crew picked up this issue
Seriously. Lmao. No one's going to be disappointed technically.The 6-7 second vs 2-4fps argument(s) are as silly as they can get. Just get it on the machine you prefer. Simple. There is no 'gotcha' in either case because it isn't a matter-of-fact 'win' for either of them. What part of one of the closest calls we've ever seen have people let fly past them?
Oh the aiming is completely fixed btw on Series X. You can make small perfect circles unlike before.
There's too many others claiming otherwise.Oh the aiming is completely fixed btw on Series X. You can make small perfect circles unlike before.
Yeah I saw that. I made a clip tho and it looks nothing like the problem footage. I'll upload later.
Cool, it was pretty jarring in the demo, fixed a bit by turning off all acceleration options, but not as fine-tuned as the PS4 demo in my experience.Oh the aiming is completely fixed btw on Series X. You can make small perfect circles unlike before.
Both dropped more than 1 or 2 frames right, or are you talking about XSX vs PS5? If that's the case, I don't care about the versus. I care about the overall frame drops, not if XSX dropped more than PS5.Seriously. Lmao. No one's going to be disappointed technically.
But you're going to be dealing with FPS performance 99% of the time that you're interacting with the game. Isn't that a better trade off than load times that are 5 seconds faster? It's not like the XSX version has MGS4 load times or something.
Yep that is the reason why this topic is so small not much to say since every version has some good going for it.People really need to stop getting hung up over these ridiculously small performance differences.
It doesn't. Maybe the PS5 version is more perfect - I can't compare - but it isn't making rectangles like it was in the demo. Scroll up.Also the Series X has dead zone issues when PS5 doesn't. I wish DF covered that.
Quick Resume is hit or miss. I don't rely on it because so many games don't support it and I can never tell so I always make sure I save a game before I close it just in case. Plus again, when you die you have to load regardless.
Also the Series X has dead zone issues when PS5 doesn't. I wish DF covered that.
Great video!
I have an LG CX TV and I know it supports VRR but I'd it just always on? I'm definitely getting on Series X If I can use the VRR to smooth out the little bumps while RT is on.
I can't believe we have a 4K60 with RT this early in the new generation. On a cross gen game no less. The future is gonna be crazy
In that case, you can't go wrong with either one since they both have few periods of very minor frame drops.Both dropped more than 1 or 2 frames right, or are you talking about XSX vs PS5? If that's the case, I don't care about the versus. I care about the overall frame drops, not if XSX dropped more than PS5.
It is for me. For sure. Sometimes just back to Home menu, then a full restart of a game.
You make it sound like it's not a big deal.Lol people are not really picking up ps5 version instead just because of the load time right?
I see nothing wrong with that being an option to choose one version over the other. Very minor, yes, but not an issue.Lol people are not really picking up ps5 version instead just because of the load time right?
It's out of control! You buy the game on the system you enjoy playing on. Once you start playing you won't even think about it. It's not like a pc game where you have a million settings to fiddle with.People really need to stop getting hung up over these ridiculously small performance differences.
I'm happy to see that the "blue lighting" on PS5 shown by another outlet isn't really a thing.
Overall really solid performance, i wonder why they advertised it with those awkward 45fps.
tbh I thought it was still there until I cranked it down from 4 aiming speed to 2 just to check.
Oh the aiming is completely fixed btw on Series X. You can make small perfect circles unlike before.
What HDR settings are you using?Very early impressions on Series X/ LG CX plus RT= stunning looking.
The circle thing is a symptom more than the actual problem imo. My issue is that diagonals are slowed down. Trying to aim in a wide circle is just the easiest way to demonstrate this. Full game felt the exact same as the demo to me. This is what I'm talking about (9 sensitivity, no acceleration):
I don't know how much of it comes through the video because it's something you ultimately have to feel, but the diagonal movements are clearly more sluggish to me than the cardinal directions. It feels really bad to me whenever it happens.
But you're going to be dealing with FPS performance 99% of the time that you're interacting with the game. Isn't that a better trade off than load times that are 5 seconds faster? It's not like the XSX version has MGS4 load times or something.
I thought so too. I'll have to mess around with this, as someone who doesn't always enjoy the motion of my CX.The BFI-or-VRR choice snippet was interesting and I hope they talk about it a bit more in a future direct weekly.
I thought so too. I'll have to mess around with this, as someone who doesn't always enjoy the motion of my CX.
Yeah in this video he enabled tone mapping to make up for the loss in brightness.I think it was a digital foundry direct, their new weekly podcast show where he went into detail about how with HDR the extra brightness can counter the motion so you have better motion and no brightness lost essentially.
I can't remember the game, but I'm sure he said it in regards to a 2D style game. Makes sense to me as it would fix any issues with motion while having great brightness.
I only have an E8 so no idea if this would work but I always found BFI to have this weird flickering that I just can't see past, but as I said I have no idea if newer models have fixed this
EDIT: he talks about in for samurai Shodown 120fps mode at 34:09. Says it gives perfect motion with no brightness loss, and reminds him of playing fighting games on a CRT