TL;DR
- Near field scene variety can rear its ugly low quality head when you're pressing right up against some surfaces.
- Most assets hold up very well.
- Volumetric and lighting is praised both indoor and outdoor.
- There is little interactivity with the greater environment outside of some marked breakable objects.
- The game includes a model viewer like the past few games which let you get up close with character details.
- RT support's cost seems 'reasonable'.
- RT includes reflections but resolution is on the low side, approx 1/8th resolution.
- RT occlusion shadows and lighting are praised as benefits.
- RT also improves interiors with local bounce lighting.
- The solution is cheap, but it is a nice touch with numerous benefits.
- Non RT mode targets 2160p using an excellent CB rendering solution.
- In Non RT mode. Both PS5 and SX consoles deliver 99.9% locked 60 FPS experience. DF did not encounter a single frame rate drop in their testing.
- Series S offers 1440p using the same reconstruction with great IQ and performance.
- Prone to some drops with some dips in the mid 50s.
- RT mode on SX and PS5 retains the same visual quality.
- Both consoles do a good job retaining 60 FPS in most areas. However some sequences can push both consoles hard to the high 40's or low 50's.
- Series X generally has a couple of frames advantage in stress areas. 7 to 10%.
- With a VRR display, these drops are negligible to the human eye.
- Series S with RT takes a huge tumble in performance, prone to drops even below 30 FPS.
- Xbox SX|SS have an approx 8 second load when loading a save, PS5 has 1.5~ second load in same scenarios.
- DF comments on the controller feature usage on both the DS and Xbox Pad. Rumble triggers etc are used.
- 3D audio is supported as well.
- DF also covers some basic HDR support tweaking.