Whether that be Gothic Horror or Southern Horror; I find Resident Evil to be the most appealing when you have locations filled with tons of cultures and folk horror tropes.
From the sprawling, gothic Spencer Mansion, with it's elaborate secret passageways and beautiful elaborate decorations
To the Baker Ranch's homely, cluttered, but still dripping with character, hallways and crudely put together expansions.
These two locations have so much character, and when you add the labyrinth, Metroidvania-esque level design, there probably the most memorable character of these games. When you compare them to Resident Evil 5 and 6's boring streets, skyscrapers, and industrial complexes, you can see why those game are considered such horrible regressions in terms of level design. And even to there forefather, Resident Evil 4, it's first two locations were dripping with atmosphere and character (with the gothic horror influence nailed to a tee)
It's one of the reasons i'm so excited for Village; it's absolutely teeming with moody Gothic Horror goodness.
From the sprawling, gothic Spencer Mansion, with it's elaborate secret passageways and beautiful elaborate decorations
To the Baker Ranch's homely, cluttered, but still dripping with character, hallways and crudely put together expansions.
These two locations have so much character, and when you add the labyrinth, Metroidvania-esque level design, there probably the most memorable character of these games. When you compare them to Resident Evil 5 and 6's boring streets, skyscrapers, and industrial complexes, you can see why those game are considered such horrible regressions in terms of level design. And even to there forefather, Resident Evil 4, it's first two locations were dripping with atmosphere and character (with the gothic horror influence nailed to a tee)
It's one of the reasons i'm so excited for Village; it's absolutely teeming with moody Gothic Horror goodness.