Same here.A third-person point of view.
I skipped 7 because it's first-person.
Except RE6 wasn't a bad game.Would you play a bad RE game like 6 because it's third person over a good RE game like 7 because it's first person?
WutI really don't get the hate for RE7 Chris design. Chris redfield is 44 years old in Resident Evil 7. His design is perfectly fitting. The entire cast main cast of the series is getting older their designs need to reflect it eventually. A minor pet peeve in some series where the main characters barely age visually/design wise throughout the series (looking at you Yakuza đź‘€, I want whatever secret fountain of youth Kiryu and everyone is drinking haha) though RE series is pretty decent at aging characters compared to other series.
It was a bad RE game. I stand by what I said. RE7 was more true to the spirit and design of the franchise despite Chris only making a cameo at the end.
Wut
we just saw Chris age from
to
You think that RE7 face looks more aged and weary than this
Wut
we just saw Chris age from
to
You think that RE7 face looks more aged and weary than this
God I hope the whole thing is in vr, if not then it's automatically a giant step back in gameplay and I hope it bombs.
Honestly if you haven't played this in vr then you don't love video games.
It's the Mario 64 moment for this generation
Remake, RE5 and RE6 are all the same base face,If anything Chris looks way better in RE7 than these instances.
I'm not sure if these are meant to represent positive examples of how Chris should look, but to me they are very "sculpted from clay" Gears of War meathead style direction. Also each of those three examples provided look like they could be an entirely different person. So I wouldn't exactly say they were consistent by any point. RE7 Chris seemed to take the same revised subtle approach Capcom had with the update to Leon and Claire (and Ada) in RE2. I'm still really not sure what everyone's problem is with RE7 Chris.
This game doesn't even take advantage of vr.God I hope the whole thing is in vr, if not then it's automatically a giant step back in gameplay and I hope it bombs.
Honestly if you haven't played this in vr then you don't love video games.
It's the Mario 64 moment for this generation
You just described almost every single old RE character ever since they started using this engine lol.It looks horrendous
The actual model actor doesn't even look that off, it doesn't translate at all especially with the character its supposed to be.
I thought he was referring to re7 being good in vr so this one should be as well.
This. These latest remakes are the platonic ideal of RE for me: modern action, but you're surviving in horrifying scenarios. Low ammo; even the most basic enemies can kill you easily; darkness is *dark* - that's what I want to see in RE. Their choice to randomize health and require headshots was absolutely inspired, and the latter mechanic I've been saying for years. Only recently has RE felt like you're actually fighting zombies, and it's great.A new Resident Evil in the style of 2 and 3 REmake. Though I didn't dislike 7 at all. The other style, classic RE style, is just preferable.
RE7 was more of a vaguely interesting hodgepodge of ideas than a good game to me. My reaction was like well, bless their hearts, they're at least trying to bring Horror back into the franchise...?
It seems they're sticking with this template so I'd at least like to see a way more fleshed-out, way less scripted version. I personally don't come to RE for something like that garage fight set piece for example and I hope RE8 moves away from that.
Honestly I'm just glad we got Remake2, it's what I wanted out of a modern RE game despite some flaws. Remake3 is what I can't wait for, RE8 is a big proceed with caution for me.
Lol
It looks horrendous
The actual model actor doesn't even look that off, it doesn't translate at all especially with the character its supposed to be.
I'm still really not sure what everyone's problem is with RE7 Chris.
There's a difference between a character getting old (TLOU 2), and a franchise changing its characters' face completely for no reason like what Capcom does with Resident Evil.I really don't get the hate for RE7 Chris design. Chris redfield is 44 years old in Resident Evil 7. His design is perfectly fitting. The entire cast main cast of the series is getting older their designs need to reflect it eventually. A minor pet peeve in some series where the main characters barely age visually/design wise throughout the series (looking at you Yakuza đź‘€, I want whatever secret fountain of youth Kiryu and everyone is drinking haha) though RE series is pretty decent at aging characters compared to other series.
I'm just glad he no longer looks like the atrocity that was RE5 and 6 Chris. My least favorite character redesign in series history bleh .
I find this stance very confusing, so you play FPS or other first person games? What about it with RE made you hate it?
Yup. What I don't understand is how people can argue that the old designs were all equally wildly different depictions of the character. RE7 is the only outlier in a very long time.Remake, RE5 and RE6 are all the same base face,
2of those 3 examples I provided are from the same game...
Don't be sourpuss lol that's a good one
This. These latest remakes are the platonic ideal of RE for me: modern action, but you're surviving in horrifying scenarios. Low ammo; even the most basic enemies can kill you easily; darkness is *dark* - that's what I want to see in RE. Their choice to randomize health and require headshots was absolutely inspired, and the latter mechanic I've been saying for years. Only recently has RE felt like you're actually fighting zombies, and it's great.
So a new adventure should absolutely keep that up, with a few changes.
-Structure wise, I'd want to see multiple police station-type environments strung together in a chain; like 3 or so multilayer psuedo-hubs, strung together with shorter, more linear paths where they could put the [restrained] set-pieces.
-I'd want to see more enemy types. REmake 2 had a bunch of great enemies, but I'd still want to see more, and enemies who don't just feel like rare obstacles - like those plant enemies - compared to how the zombies were a much more present force.
-Bigger crowds would be good to see too, especially towards the end when the threat of just 1 has diminished a good bit. Like imagine a late game scenario where suddenly you get dropped in on a crowd of, like 10 all around you. Terrifying!
-Finally, I'd like to see enemy evolution. By this I mean I'd like to see enemies go through all sorts of different states over time. Maybe you shoot a zombies arm off, and it crawls around on the ground for a few seconds to trip you up. Maybe you pop some cyst on some shambling monstrosity, and a horrifying spider thing bursts out. Maybe you can put a few rounds in the unstoppable monster to open their chest up and get an angle on the zombies on the other side. Etc etc.
-I'd like the weapon mods to be more meaningful. Now, the mods in REmake 2 weren't bad, and I don't mean get absolutely crazy, but maybe, say, a shotgun could pierce multiple enemies. Maybe the pistol ricochets its bullets. Maybe the SMG has tracer rounds which have a chance to set enemies on fire. Unless a stat shift is at least a 50% change (like a magazine going from 30 to 45 rounds) then it tends to be pretty boring, and I'd like to see Capcom branch out.
-More optional methods of engagement. Remember how you could board up windows if you happened to find some planks? More of that. There must be a whole slew of "oh that's neat" non-shooting ways to using your wits and resources. Find light breakers, activate laboratory defenses, stuff like that. Bring back burning bodies vs having a light source. No need to go crazy; this isn't Prey, but I'd want to see more to be done here.
-For me, and this is very much a "for me" thing, but I'd like to see reloading become a analog-stick-based QTE, like pulling off a fireball in Street Fighter to reload a pistol or a charge motion to slot in a shotgun shell. Basic enough, but requires commitment and precision, something that may be in short supply in high stress scenarios...which only ups the tension.
-Mobility with commitment. Building off of 6 here, and maybe it doesn't need to be quite as involved, but I'd like to see some more moves from whoever we're playing as....but I don't want them Doomslayering around the place. Rather, I'm ok with the occasional quick movement, but I'd want to see a labored followup which switches up the scenario. Maybe a jump backwards to avoid a swipe, only to wind up lying on your back...which presents a different field of view, and then getting up would be a second long animation at least, whenever you wanted.
-More..hmm..intuitive health system. I want to be able to operate without having a health bar at all, although I'm sure people would want it in. Lower health has very slightly more jittery aim, maybe the walk animation is a little clunkier as they limp, and so on. Lets make using an herb a tactical choice in an uncertain world, and not just a means to top off a bar for maximum punch tanking.
Give it a go flat the hdr is excellent it made it hard for me to choose between vr & non vr.I must prepare the jury by saying I LOVED RE7. When news broke that RE7 would be first person and 100% playable in VR, I was completely ecstatic. I have long been an RE fanatic: each entry has some level of respect from me, with RE1 through Code Veronica being my favorites. 4-6 diminish in quality in that order for me.
I could not believe how well RE7 worked once I had my hands on it. To be clear, I bought PSVR mostly for RE7. I preordered the unit and had it at launch. It remains one of the paramount gaming moments of my life, up there with Ocarina of Time and Mario 64 at launch, Metroid Prime on GameCube - as well as GTA3 on PS2.
Since my initial Launch play through, I have been wanting to go back to it - but I've moved homes and setting up the PSVR on my new PS4PRO and Tv has been kind of an obstruction. I have considered starting a new play through "flat", with no VR, and will likely do that before 8.
As I think about 8, and read recent rumors, I cannot help but ponder what exactly it could be like. 7 struck a perfect balance of new and old for me, however I did miss traditional zombies. I'm curious to hear what the community largely wants out of 8.
I'm still really not sure what everyone's problem is with RE7 Chris.
You're right.It was a bad RE game. I stand by what I said. RE7 was more true to the spirit and design of the franchise despite Chris only making a cameo at the end.