whaRemake given that original camera makes it borderline unplayable. The rest of the stuff's fine to port 1:1.
whaRemake given that original camera makes it borderline unplayable. The rest of the stuff's fine to port 1:1.
A (unofficial) remaster on PC is being worked on as we speak (and it's all I need tbh):Re4 doesn't need a remake if anything the gane deserves a remaster a la shadow of the colossus
thats fineI say leave it as it is. Perfection should not be messed with. I don't even use the new textures that come with the UHD version.
the official effort was horrible and incomplete
you need RE4HD in your life
For the first time vs "again" if you're already used to how it controls and know what you're getting into, then you won't have problems, if you come in with preconceived knowledge of how a TPS should play, then you could have a bad time.That's interesting, I picked it up again recently with the HD texture mod and a FOV mod and was pretty amazing, the encounter design especially in this game is great. I can't say I find the gameplay to be janky, although I'm generally an old schoolish gamer and RE2 is one of my favorite games of all time.
Are you talking about the recent PS4 version of Shadow of the Colossus? That's a remake.
Very well-put, couldn't have said it better myself. The terms "remake" and "remaster" have begun to intersect and overlap in odd ways, and I found it strange when people kept insisting SotC 2018 was a remake. As you said, it consists of the original code, engine, physics, world design, gameplay, etc. Sure, there are some new features and QoL updates, but the game is 95% just a visual overhaul, and to me, that does not warrant usage of the term "remake" (regardless of how they opted to market it).Yeah but depending on how you define this stuff I can see how this can be confusing. To me, remakes are something built from the ground up with a new/different game engine, new assets and new everything. Remasters use the original game running off of the original engine and code, running at a higher resolution, that may or may not have cleaned up assets. These definitions generally hold up but there's been a few releases that have strayed from this. SOTC is a weird one because it's running off of the same engine and code as the original but the assets were completely remade and all of the models in the game were touched up as well. I can't think of another remake that has taken this approach. Shuhei Yoshida has referred to it as a remake due to all the assests being remade so I kind go with it being a remake but my point is that I don't think it falls under the traditional definitions of a remake.
With that in mind, I think taking the SOTC approach would make the most sense with RE4 and then find a way to implement optional non-tank controls for the haters out there
Halo 1 & 2 Anniversary took those approaches.Yeah but depending on how you define this stuff I can see how this can be confusing. To me, remakes are something built from the ground up with a new/different game engine, new assets and new everything. Remasters use the original game running off of the original engine and code, running at a higher resolution, that may or may not have cleaned up assets. These definitions generally hold up but there's been a few releases that have strayed from this. SOTC is a weird one because it's running off of the same engine and code as the original but the assets were completely remade and all of the models in the game were touched up as well. I can't think of another remake that has taken this approach. Shuhei Yoshida has referred to it as a remake due to all the assests being remade so I kind go with it being a remake but my point is that I don't think it falls under the traditional definitions of a remake.
With that in mind, I think taking the SOTC approach would make the most sense with RE4 and then find a way to implement optional non-tank controls for the haters out there
3. Remaking the game from the ground-up. This means completely new graphics, and retooled gameplay. The gameplay alterations can vary in depth; Capcom could simply add quality-of-life stuff, keeping the core gameplay the same, or they could throw out the kitchen sink and tackle the project RE2-style.
Personally, I am way more interested in option 3. What I am picturing is taking the gameplay of Resident Evil 2 Remake as a base, and adding it some RE4 DNA. This means keeping the modern movement of RE2-R (no tank controls, you can move-and-shoot), and reworking the level design and enemy behavior of RE4 to accomodate for it. RE4-R has to stay a horror-themed action game; more action than RE2-R. Enemies still carry weapons, and Leon still suplexes fools. But we're giving it a modern coat of paint.
I know that RE4 doesn't need what I'm describing; the game is still fantastic to play almost 15 years later. It's what I need to replay it. And I'm sure I'm not the only one who would like that. Think about how many times you have played RE4. On how many different systems. If Capcom rereleased RE4 on the PS5, with the game running in native 4k at 60fps: would you really be satisfied with that? I wouldn't. I've played that game to death.
Considering the show of talent that Resident Evil 2 Remake is demonstrating, I'm sure that if the same creative team decided to take on the project of remaking RE4 by making it more modern while making sure its DNA is kept intact, I am already convinced that they would do the game justice. I have full faith in whatever concept the team behind RE2-R wants to realize.
All of this 'gameplay is flawless' business I keep seeing in this thread, but RE4 certainly has room for improvement by axing/changing those shitty, outdated QTE moments and maybe even the Ashley babysitting stuff.
REmake it.
RE4 purists still have damn near infinite opportunities and avenues to play the original.
RE4 is like the one game where I think the QTEs are compelling and fun. I love running from boulders and handspring dodging Verdugo's attacks, not to mention seeing cutscene deaths play out when you fail one. Morbid, but very cool that they had fail states in cutscenes that way to keep you on your toes and shock you a bit.All of this 'gameplay is flawless' business I keep seeing in this thread, but RE4 certainly has room for improvement by axing/changing those shitty, outdated QTE moments and maybe even the Ashley babysitting stuff.
REmake it.
RE4 purists still have damn near infinite opportunities and avenues to play the original.