Oh, in that case play it on GC. :)
Oh, in that case play it on GC. :)
Delicious amounts of people going straight to the ignore lists. Keep on the dog piling folks. I stand by my original post. Making purchases based on length of time is ridiculous to me. Saying Capcom could have done more is gross. Borderline lazy dev talk.
I'm not seeing any reviews saying the pacing is better than the original either though.I'm not seeing a majority of the reviews complaining about the pacing.
Damn dude, I'd tell you to go outside and get some fresh air, but considering the circumstances...Shoot yourself in the mouth with a shotgun capcom...i can't believe it....what a disappointment...
No, it's about the same.
https://www.metacritic.com/game/dreamcast/resident-evil-3-nemesis
Edit: I wasn't able to find PS1 aggregate.
No, it's about the same.
https://www.metacritic.com/game/dreamcast/resident-evil-3-nemesis
Edit: I wasn't able to find PS1 aggregate.
Yeah clearly, but again, this is not what I read in the publications I read.It reviewed pretty well back then: https://en.wikipedia.org/wiki/Resident_Evil_3:_Nemesis
Shoot yourself in the mouth with a shotgun capcom...i can't believe it....what a disappointment...
Can you tell people not spoil stuff. We have a thread for that. At the very least use the spoiler tag. :PUpdated the thread tag, the Metacritic and OpenCritic scores are 100% frozen for some reason and have been since like 20 minutes after reviews started hitting, despite both sites having a number of reviews unaccounted for they both count. I've had to manually find reviews because there's so many both sites haven't counted yet and been frozen for over an hour now.
That seems oddly specific as none of the RE2 reviews mentioned "the pacing of this game is better than the original"I'm not seeing any reviews saying the pacing is better than the original either though.
So it seems like they cut some of the most loved areas for no reason!
Sure, but you kinda kept doubling down on "the original game isn't exactly known as a great game." which wasn't/isn't the case at all.Yeah clearly, but again, this is not what I read in the publications I read.
For 2 straight games I've complained that ibk ribbons should be an option for any difficulty and not hard exclusive. I never imagined they'd get rid of them entirely even for hard. Unbelievable.How the hell do you not include ink ribbons?
No. Ink. Ribbons.
Maybe you did ;) but I distinctly remember RE 3 not being considered great by most people.
The original got 88% on GameRankings (which was basically the predecessor of metacritic).
https://en.wikipedia.org/wiki/Resident_Evil_3:_Nemesis
How the hell do you not include ink ribbons?
No. Ink. Ribbons.
People being thirsty for bad review threads is almost as bad as bad review threads. Uncharted 4 review thread comes to mindMay is going to get really crazy if a certain game doesn't get to 90. 😲
I'm not talking about RE2. I asked why RE3 cut content and you said because they weren't expansive (which is a weird point because you're in here arguing about how linear, non-expansive games are good and I agree), and to make the pacing better.That seems oddly specific as none of the RE2 reviews mentioned "the pacing of this game is better than the original"
Resident Evil 3: Nemesis for PlayStation - GameRankings
For Resident Evil 3: Nemesis on the PlayStation, GameRankings has 47 reviews, 27 cheat codes and secrets, and 0 screenshots.web.archive.org
How the hell do you not include ink ribbons?
No. Ink. Ribbons.
I'm just saying what I experienced back in the day: the publications I read and people around me weren't overly hot on it. Clearly the mainstream media love it so I'll accept that most people love the game. Also, I never claimed it wasn't known as a good game, just not great.Sure, but you kinda kept doubling down on "the original game isn't exactly known as a great game." which wasn't/isn't the case at all.
The majority of reviews mention the game's short length and how it's highly replay-able because of the store that unlocks challenges for replays.I'm not talking about RE2. I asked why RE3 cut content and you said because they weren't expansive (which is a weird point because you're in here arguing about how linear, non-expansive games are good and I agree), and to make the pacing better.
But if people are saying the game is too short and the pacing isn't anything to write home about and the cut areas are some of the best in the game I think it's fair to conclude it was a mistake to cut those areas, wouldn't you say?
RE7 had them in Madhouse mode.Ink ribbons haven't really been a thing since RE4 dropped them. Even the RE2 remake skipped them outside of Hardcore. It's really not that big of a deal.
Exactly what I'm saying. It's like Mario Sunshine; a good game, but not a great one even though it got stellar scores.As far as I remember, it wasn't considered as good as RE2 (which got stellar reviews) but it was considered a pretty good entry.
There's nothing wrong with the game being short. That's not what we're mad about.
I fail to see how adding a few short areas would change the store challenges or alter the length significantly.The majority of reviews mention the game's short length and how it's highly replay-able because of the store that unlocks challenges for replays.
There's nothing wrong with the game being short. That's not what we're mad about.
For 2 straight games I've complained that ibk ribbons should be an option for any difficulty and not hard exclusive. I never imagined they'd get rid of them entirely even for hard. Unbelievable.
For 2 straight games I've complained that ibk ribbons should be an option for any difficulty and not hard exclusive. I never imagined they'd get rid of them entirely even for hard. Unbelievable.