This seems to be the one thing Capcom & co. will never be able to fix and just something I guess we have to "accept" as a gamey thing.
maybe have the safe house doors in RE8 electronically lock behind the player?
This seems to be the one thing Capcom & co. will never be able to fix and just something I guess we have to "accept" as a gamey thing.
No it shouldn't have. You can play Resident Evil 5 for that.
The issue there is, how do you explain random places having such doors. You'd have to build safe rooms around the idea that they're "safe" and then it can be a bit of a stretch to do that.maybe have the safe house doors in RE8 electronically lock behind the player?
No there's no point besides adding action Resident Evil features that weren't in the original game.The issue there is, how do you explain random places having such doors. You'd have to build safe rooms around the idea that they're "safe" and then it can be a bit of a stretch to do that.
Agreed, the true potential of RE3 is being missed here.
Nah, RE5 isn't in RE engine and doesn't have nemesis. So he has a point.
Really love the emphasis they're putting in this on how much more skilled and tougher Jill is compared to Leon and Claire
No there's no point besides adding action Resident Evil features that weren't in the original game.
Well yea, I'm just happy it's being emphasized in gameplay, even designed around itWell she is a STARS member.
I hate how she's one of the title characters of RE1 and the only mention of RE1 is a throw away line how she's a STARS member.
So sad they didn't try to connect or reference RE1 more
I want this so badAll I know is, I better not hear any complaining when RE4make plays like RE6.
This seems to be the one thing Capcom & co. will never be able to fix and just something I guess we have to "accept" as a gamey thing.
I wonder if Nemesis will just wait outside safe rooms instead of walking away like Mr X 🤔
Actually I noticed jills arm falling through the steps near Moons Donuts as well lolAt 24:50 in the English stream, there's some crazy clipping on the zombie's jacket where his grey shirt continually phases through. Hopefully they patch that. Although I suppose characters clipping through themselves makes it more authentic to the PS1 original, lol.
RE3make definitely has more 'RE7' leftover feel with the menu and such, not that that's a bad thing.
Man, I hope there could be a difficulty where he actually follows you into themI wonder if Nemesis will just wait outside safe rooms instead of walking away like Mr X 🤔
This is probably nothing, but anyone else notice how the Nemesis cartridges are in two different spots?
There is a separate pic out there with it sitting on a sidewalk near a fire truck. However, I am dumbass and don't know how to link it.
This is probably nothing, but anyone else notice how the Nemesis cartridges are in two different spots?
There is a separate pic out there with it sitting on a sidewalk near a fire truck. However, I am dumbass and don't know how to link it.
They don't happen at the same time. RE3 happens before and after RE2.
Wish I knew how to post the 2nd pic. They are in completely different spots. It's intriguing even if it means nothing.
I find it a funny game thing but if they don't want that they can have item boxes in the open like in the police station main hall in the future.This seems to be the one thing Capcom & co. will never be able to fix and just something I guess we have to "accept" as a gamey thing.
Wish I knew how to post the 2nd pic. They are in completely different spots. It's intriguing even if it means nothing.
I find it a funny game thing but if they don't want that they can have item boxes in the open like in the police station main hall in the future.
RE5 had a lot of it prerelease but then nothing of it was significant in the final game.I just love LOVE how Capcom is back to create a nice good mysterious lore again.
after Code Veronica it felt like they were messing and fucking around with the feelings of "this story and characters and universe is real and all connected somehow together".... they have lost this feelings with RE4.
But now with RE2R and RE3R I'm getting the same old feelings of "wonder".
Hope it continues with RE8 and hopefully RECVR.
yea seems so.I wonder if the jewel goes into the "clocktower comemoration" thing. It does remind me of the places you put the jewels in RE3...
One of my favorite aspects of the Resident Evil series is it's in this weird space of being half realistic, half gamey with how it's all designed. This is a universe where architecture meets game design in a not so subtle way, there's literal puzzles just sitting in city streets and facilities use weirdly designed keys and the like, yet there's weird in-world logic to justify it and as we've had multiple RE games set all over the world at this point it literally just seems this is a normal thing in this world.
I think I have a lot of suspension of disbelief towards the series since one, it often embraces its own goofiness. But I enjoy it and there is a weird consistency among all the entries of how things work which isn't strictly defined by how real world logic works. Now I actually suspect Nemesis may break the safe room rule a couple times, and RE2 already broke it once (when the main hall no longer becomes a safe room), but one of these game-y logic things is that safe rooms are safe spaces monsters can't get into. There's some goofiness in this with Mr. X, but I find it more endearing than anything.
Agreed would be cool to get some unexpected surprisesI just love LOVE how Capcom is back to create a nice good mysterious lore again.
after Code Veronica it felt like they were messing and fucking around with the feelings of "this story and characters and universe is real and all connected somehow together".... they have lost this feelings with RE4.
But now with RE2R and RE3R I'm getting the same old feelings of "wonder".
Hope it continues with RE8 and hopefully RECVR.
Thank you so much. Always have a hard time posting pics for some reason. Although I guess this kinda squashes any kind of intrigue. The disaster poster is in the background of both pics, even if the cartridges are in different spots
Agreed would be cool to get some unexpected surprises
Thank you so much. Always have a hard time posting pics for some reason. Although I guess this kinda squashes any kind of intrigue. The disaster poster is in the background of both pics, even if the cartridges are in different spots
I'm guessing a truck blocks off that part of the street at some point because the fire truck, the black car and the pod are in the same place in both pics.
EDIT: The pod is a little more in the middle of the road in the second pic so either it does move or the two pics are from different points in development and they moved the pod for some reason. I still think the only major change is that a truck blocks off the street.
it's not it's just been jpg'd to deathYou guys do know the upper pic is a concept art and not in-game screen, right?
The game will have a twist that there's actually 2 nemesis models running around
I'm guessing a truck blocks off that part of the street at some point because the fire truck, the black car and the pod are in the same place in both pics.
EDIT: The pod is a little more in the middle of the road in the second pic so either it does move or the two pics are from different points in development and they moved the pod for some reason. I still think the only major change is that a truck blocks off the street.
I did but you can't do a 100% knife run in RE2.