same here.I'm still hella pissed to this day about the lack of a proper A/B scenario, which I have no idea how the ball was dropped on that. The game seems like another breeze like RE2 Remake, which I'm mixed on.
same here.
didn't even bother playing the 2nd run.
sooo disappointing..
Even if the remake is 6 hours I'd say it's still longer than the original.RE3 has always been a really short game. I expect the remake to be longer and Resistance to be boring after a few rounds. No Mercenaries was a huge blow to this imo.... At best I'll probably get the Platinum if it's that short and enjoy going through in hopefully different outfits.
Looks like he'll be a partner character for Carlos, the trailer showed them entering the RPD together.Tyrells role looks to be much bigger? Getting magazine cover spots over Mikhail.
Don't know if it's been posted here but the director and producers of the game gave a couple of japanese interviews.
No Live Selection and No Mercenaries are confirmed.
Oh yeah, I'm aware of the actual effect. But it would be annoying if they could tank your resources on top of being fast and having an ability like that.It doesn't kill you straight away, Famitsu & Eurogamer reported you go onto a state of 'parasite' (like poisoned) with Jill moving slower, and a 'veins' effect appearing on the screen. You need to use a green herb to cure it. (Jill vomits it all up lol). It's only if you don't have a herb that eventually it kills you. Maybe it'll be like the Raskaplanje things in 6? That was chest burster-esque
How so? I feel like we won't get the "RE2 expansion" takes this go around since the R.P.D. hasn't been given much of a focus in the marketing outside of one or two screenshots. RE has also had far more bombastic action titles since then, so the dodge, assist mode, and more relentless pace here will seem very tame and a rather natural evolution of what was in REmake2.I wonder if the reception of RE2make and RE3make will ultimately end up mirroring the reception of the original games.
You really think they would simply say yes even they were working on more remakes?
OFC, more will come. They are all selling very good. I expect each RE game to be remade to a certain point.
People really need stop falsely downplaying the effect some of these choices had in original RE3 to try and justify the removal in the remake.Some of you need to refresh your memory about the live action choices,like 90% of them are trivial at best if you are worried about multiple paths/branching story and whatnot,original game still follow the same path regardless of your choices.
Same with the mutiple endings thing,it's basically the same cutscene with a small difference.
I bet they'll kill nicholai,let's be honest the guy is irrelevant and being dead or alive doesn't change a thing,it's been like 20 years and he never came back.
And Barry saves Jill and Carlos,that's it.
Tyrells role looks to be much bigger? Getting magazine cover spots over Mikhail.
People really need stop falsely downplaying the effect some of these choices had in original RE3 to try and justify the removal in the remake.
Trying to justify the removal is fine, just don't do it by misrepresenting the original.
Because the game had dev problems and rebooted development halfway through, so there wasn't enough time to properly implement it. In fact, they weren't gonna have 2nd Run at all until they decided to put it in within the last six months of development.I'm still hella pissed to this day about the lack of a proper A/B scenario, which I have no idea how the ball was dropped on that. The game seems like another breeze like RE2 Remake, which I'm mixed on.
Funny,because it looks like some users try to play it up too,make a issue out of something that isn't that big of a deal.
How so? I feel like we won't get the "RE2 expansion" takes this go around since the R.P.D. hasn't been given much of a focus in the marketing outside of one or two screenshots. RE has also had far more bombastic action titles since then, so the dodge, assist mode, and more relentless pace here will seem very tame and a rather natural evolution of what was in REmake2.
On the flip side, the stuff like ammo crafting, pursuer A.I., and upgrades won't be as lauded since there's certainly a been-there-done-that over multiple titles, including REmake2.
Because the game had dev problems and rebooted development halfway through, so there wasn't enough time to properly implement it. In fact, they weren't gonna have 2nd Run at all until they decided to put it in within the last six months of development.
I just replayed RE3 for my retrospective series I'm doing and I can say that Live Selection... is not a huge deal. But it's cool. And also, more importantly, I imagine choices are still in REmake 3, just not Live Selection. For example, instead of a big flashing screen telling you to either push Nemesis off a ledge or electrocute him, you might see a sparking wire near a pool of water, or a plug next to a floodlight and think "Hey, I have an idea..."
Like the garage fight in RE7, which Capcom similarly didn't bring attention to because they wanted each player to do it their own way. I told my friend how crazy that boss was because he was driving around like a maniac, and my friend was like "What are you talking about? You didn't get in the car and run him over?"
I imagine REmake 3 will have more of that in place of the actual negative-screen Live Selection.
Being eaten by the Gamma's is just as good as I was hoping it would!!
The lack of Mercenaries truly blows. I mean, that's just stupid. Resistance seems like filler material to me. Why every game needs some sort of GAAS feature? Gives me headaches.
4, 5, 6, and both revelations games were a minimum of 10 hours. 6, especially, is nearly 25 hours and isnt just rehashing the exact same area over and over.Hm, I don't know why did RE7 took you so long, it's a 6 hours game at most. Resident Evil as always been a series with short games.
And Project RE isn't a way to "mitigate" RE3 length. Hell, I don't see why you would ever think REmake 3 would be long when the original is quite short.
4, 5, 6, and both revelations games were a minimum of 10 hours. 6, especially, is nearly 25 hours and isnt just rehashing the exact same area over and over.
It's not too much to ask for atleast 12 hours average.
4, 5, 6, and both revelations games were a minimum of 10 hours. 6, especially, is nearly 25 hours and isnt just rehashing the exact same area over and over.
It's not too much to ask for atleast 12 hours average.
Re6 has more varied locations than any past RE. It more than justifies it's length, especially when each campaign feels completely different. Leon/Helena are the typical "horror" playthrough, Chris/Piers are the military action power fantasy, Sherry/Jake is the experimental campaign with the Nemesis knock off Ustanak. Theres a few stages shared because of the 4 player online match up stuff, but those arent every stage. College, City, Church, Underground Lab, China, Undersea Lab, Russian ruins, Russian caves, blizzarding snow field, large boat, etc.Classic RE benefits from the shorter play times, they're highly replayable. A lot of rewards are tied to speedy runs.
RE6 is a painfully average game drowning in poor design and very much repeats the same padding tropes throughout each campaign. It doesn't earn that length and it makes it much less appealing for a replay.
Given the setting, a Code Veronica remake would be a lot less ambitious than this RE3R remake, especially if the city is now opened up. I think RE0 could benefit more from a remake. More story beats can be reworked and an open Raccoon Forrest sounds like it has lots of potential. I never liked the setting in CV. It felt too sterile.
Plus a large variety of enemy types. RE6 is great. The culmination of the promise shown since 1. Bioweapons unleashed upon the world.Re6 has more varied locations than any past RE. It more than justifies it's length, especially when each campaign feels completely different. Leon/Helena are the typical "horror" playthrough, Chris/Piers are the military action power fantasy, Sherry/Jake is the experimental campaign with the Nemesis knock off Ustanak. Theres a few stages shared because of the 4 player online match up stuff, but those arent every stage. College, City, Church, Underground Lab, China, Undersea Lab, Russian ruins, Russian caves, blizzarding snow field, large boat, etc.
And the gameplay itself is subjective, but regardless of taste it's nowhere near bad. It works, it does what it wants to do exceptionally well.
The title screen for RE3 was edited a bit to use upscaling software to show, but that is the RE3 title screen (there's an edit watermark on it, but it is official.)