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TheJollyCorner

The Fallen
Nov 7, 2017
9,476
I mean it explains why she was near useless...she had been fighting for basically 24 hours straight and was mentally and physically exhausted.

Rebecca isn't depicted as simply tired or exhausted in RE1. She's terrified, confused, and hiding in a storage room. She doesn't even have a gun equipped (fortunately for Chris), but pepper/defense spray.

And it kind of made her the 'Newt' character of RE1. Compared to the rest of Alpha and Bravo, she was the youngest and least experienced, yet she had somehow survived the initial slaughter of the rest of her team and held up until found by Redfield. Still terrified and apprehensive, she eventually finds the courage and is able to assist Chris as the story goes along. It's that horror movie subversion of expectations where the seemingly weakest character manages to survive.

All of the crazy shit she goes through in RE0 would retroactively make her THE most capable STARS member for the entire Mansion Incident, which is just a bad narrative retcon, IMHO.
 

Zacmortar

Banned
Oct 25, 2017
7,383
Rebecca isn't depicted as simply tired or exhausted in RE1. She's terrified, confused, and hiding in a storage room. She doesn't even have a gun equipped (fortunately for Chris), but pepper/defense spray.

And it kind of made her the 'Newt' character of RE1. Compared to the rest of Alpha and Bravo, she was the youngest and least experienced, yet she had somehow survived the initial slaughter of the rest of her team and held up until found by Redfield. Still terrified and apprehensive, she eventually finds the courage and is able to assist Chris as the story goes along. It's that horror movie subversion of expectations where the seemingly weakest character manages to survive.

All of the crazy shit she goes through in RE0 would retroactively make her THE most capable STARS member for the entire Mansion Incident, which is just a bad narrative retcon, IMHO.
This, along with the damselling in the movie, says all you need to know about how the devs actually look at Rebecca.
 

RedSwirl

Member
Oct 25, 2017
10,061
Original RE3 had the death toll of RC at 30k, by the way.

As for remakes, I think RE2 and 3 made sense as one big project because they were the last numbered RE games you can't buy on modern platforms. After RE3 I imagine Capcom is just gonna package everything together into some kind of "Resident Evil Anthology" and move on to RE8.
 

Korigama

Member
Oct 25, 2017
20,515
Original RE3 had the death toll of RC at 30k, by the way.

As for remakes, I think RE2 and 3 made sense as one big project because they were the last numbered RE games you can't buy on modern platforms. After RE3 I imagine Capcom is just gonna package everything together into some kind of "Resident Evil Anthology" and move on to RE8.
The newscast preceding the credits said 100k.
 

Firmus_Anguis

Member
Oct 30, 2017
6,120
Original RE3 had the death toll of RC at 30k, by the way.

As for remakes, I think RE2 and 3 made sense as one big project because they were the last numbered RE games you can't buy on modern platforms. After RE3 I imagine Capcom is just gonna package everything together into some kind of "Resident Evil Anthology" and move on to RE8.
They won't forget RE4... It'll no doubt be a next-gen only game.
By 2025, it'll be 20 years since the original release as well.
 

Host Samurai

Member
Oct 27, 2017
12,169
I'd only be down for an RE4 remake if it's based off the Hook Man version. Otherwise, I can't see anything but QoL features being reworked into the game.
 

cvxfreak

DINO CRISIS SUX
Moderator
Oct 25, 2017
945
Tokyo
The two Outbreak games were designed before the first two Resident Evil films were released by people who had no specific information on how the films were being produced. It's incorrect to blame the subway in REmake 3 on the films when it was purely an idea from Outbreak.
 

Z-Beat

One Winged Slayer
Member
Oct 25, 2017
31,849
The two Outbreak games were designed before the first two Resident Evil films were released by people who had no specific information on how the films were being produced. It's incorrect to blame the subway in REmake 3 on the films when it was purely an idea from Outbreak.
Yeah, the stuff that you CAN blame on the films are the various laser hallways and the Red Queen
 

Ste

Banned
Jun 8, 2018
514
England
Did someone say they were tired from resident evil 4 being re released? How strange!

I get tired from a hard days work, I definitely don't get tired from releasing a game on a device that current people own and use, especially given the fact that new people are born every day to go along with the new devices therefore allowing the new people to try resident evil 4 instead of it being a distant memory or for the limited number of people that own the devices the game was released on.

Also if I own one of the devices that the game is on and the game do I still have to buy the re release on the new device? I didn't know I had to when I bought the original.
 

Aurc

Member
Oct 28, 2017
6,890
I'm not interested in a CV remake at all mostly due to the bland and boring setting. It's a massive step back from Raccoon City. I'd be down for a RE0 remake. There's lots of potential to make that game great.
Code Veronica remake is needed simply for the fact that it's Chris and Claire reunited, and Wesker returns in it. The fans wanna see that stuff happen in the RE Engine. It's a major part of the RE canon. RE0, on the other hand, is largely inconsequential to... well, anything. Those events aren't mentioned or alluded to ever again, outside of some loading screen lore in RE5.

If I'm not mistaken, we still don't know what happened to Rebecca after she got back to Raccoon City, either. I mean yeah, she obviously left the city before everything went to shit, but none of the games really care to even allude to the circumstances that lead to that, which is odd to me. They tell you that Barry is in Canada with his family, and that Chris is investigating Umbrella in Europe, but nothing on Rebecca. She just seems like a character they don't care to go back to, outside of that one role in the Vendetta movie.
I wouldn't mind if they skipped CV and did a remake of Outbreak.
I do think it'd make sense for them to spend more time on Raccoon City, now that they're fleshing it out so much between RE2, RE3, and Resistance. Outbreak remake sounds great.
It's like Silent Hill. Small vacation town. By SH 5 it was like a large city that was even split between Old SH and New SH.
It had two hospitals and a sanitarium. Wild.
 

Tttssd1972

Member
May 24, 2019
2,478
Im playing it now. My opinion of it is that it feels like the Dark Souls 2 of old school Resi games......which is to say, it does not seem very good.
I legit can't finish it anymore. I used to be able to slog through it on GameCube, but I absolutely hate the inventory system of dropping items. It's funny, because if there were regular item boxes I might actually like the game. Otherwise it's unplayable to me and every time I try I make it to the training facility and get bored with it.
 

Gradon

Saw the truth behind the copied door
Member
Oct 25, 2017
7,471
UK
I held 0 up high because I had such a good time with it on Gamecube.
But replaying the HD version solidified it as the worst mainline for me, I think.
 

Host Samurai

Member
Oct 27, 2017
12,169
There's so many ways to make RE0 an actual good game.

- Remove the inventory system
- Improve the AI
- Replace the lame insect monsters
- Overhaul the locations and add a Raccoon Forrest area
- More Bravo Team

Pretty much just scrap 85% of the original, because it was definitely the worst of the classic RE games. I wonder how different the N64 version would have been.
 

thepenguin55

Member
Oct 28, 2017
11,815
Yes. Give us Outbreak, cowards.
you'll take Resistance and you'll like it
Resistance is looking okay, just wish they'd add Albert

At the very least it feels like Capcom looked to Outbreak for influence which makes sense with how much class based multiplayer games have taken over.
Yeah, the stuff that you CAN blame on the films are the various laser hallways and the Red Queen

To be fair though the laser hallway is like the one good scene in that film. lol
I legit can't finish it anymore. I used to be able to slog through it on GameCube, but I absolutely hate the inventory system of dropping items. It's funny, because if there were regular item boxes I might actually like the game. Otherwise it's unplayable to me and every time I try I make it to the training facility and get bored with it.

I think the inventory system in Zero is an interesting one but one that would ultimately work better with a game that has online co-op (not unlike the Outbreak games).
I held 0 up high because I had such a good time with it on Gamecube.
But replaying the HD version solidified it as the worst mainline for me, I think.

It's funny (this will probably get me some heat because of the thread) but RE3 has always been my least favorite. I dislike the boss fights, I don't like the map design, I hated the puzzles (they should be able to execute on what they were doing much better now), the game always felt to me like an action game trapped in a tank control game, and I liked the idea of Nemesis but hated him in practice. It's funny because I've liked every incarnation of Mr. X over the years but I feel like a lot of the complaints people had about Mr. X in the RE2 remake were a lot of the same complaints I had about Nemesis back in the day. lol. Anyway, I'm really excited for this remake and I look forward to whatever they do next with the series.
 

JEH

Prophet of Truth
Member
Oct 25, 2017
10,224
Someone asked the face model for Nikolai on instagram if he knew other face models and he kinda slipped and told that he knew another one working for a different remake.


uRmI1kD.jpg

Looks like she is actually Valerie from resistance.

 

Le Dude

Member
May 16, 2018
4,709
USA
So I never really got into Resident Evil. 7 didn't exactly look like a genre I was interested in, and the remake of 2 didn't either. This one actually looks pretty awesome to me. What's the difference in how they all play and everything?
 

dedge

Member
Sep 15, 2019
2,429
So I never really got into Resident Evil. 7 didn't exactly look like a genre I was interested in, and the remake of 2 didn't either. This one actually looks pretty awesome to me. What's the difference in how they all play and everything?

All 3 games (2,3,7) are a mix of slower puzzle solving/exploration and action. 7 leans a little more into the slower pace, 2 leans a bit more into the action, and I assume based on the PS1 version that 3 will lean a bit further than 2 into the action side as well. But all three games feature plenty of action and plenty of moody atmosphere/puzzle solving.
 

Sakuyahime

Member
Sep 21, 2019
151
Argentina
Oh my god Code Veronica would be so amazing for me! I miss Claire, and the whole atmosphere of that game.
It's one of my favorite games in the series, after replaying it so many times too.
Of course Dino Crisis would be absolutely fantastic too, we'll see what happens in the future!
 

AuthenticM

Son Altesse Sérénissime
The Fallen
Oct 25, 2017
30,085
There's so many ways to make RE0 an actual good game.

- Remove the inventory system
- Improve the AI
- Replace the lame insect monsters
- Overhaul the locations and add a Raccoon Forrest area
- More Bravo Team

Pretty much just scrap 85% of the original, because it was definitely the worst of the classic RE games. I wonder how different the N64 version would have been.
totally.

I was thinking about this the other day, and you could keep the same style of metroidvania-lite level design of the first game while keeping the train.

Imagine the train portion of the game being a lot longer. As long as the mansion of RE1 before you leave it for the residence midway through the game. You can have this by making the train longer, and also maybe giving it three stories instead of two. Anyways, you play the train section and when it's over, it does't crash; it simply stops on the compound of the Umbrella training facility, which is also completely redesigned. It has outdoor forest-y areas now. The training facility consists of the second main area of the game, similar to RE1's courtyard, forest and residence. The third, and last, area of the game is, of course, an umbrella lab under the training facility.

The key thing here to really elevate the level design is to make sure the train and the training facility have a lot of interconnectedness, or "shortcut porn" as one Maximilian Dood likes to call it in Dark Souls. You can very easily do that by making the train stop in an arch form around the training facility. There would of course be multiple ways of entry back to the train, with doors on more than one carriage. The reason that would be is that, just like the mansion in RE1, when you first exit the train to explore the training facility, you are not done with the train, as many unexplored locked rooms remain. So the player explores the facility and finds keys and items that open more sections of the train as well as shortcuts linking certain areas of the training facility to the train.

The objective of the level design is to make the train and the training facility feel interconnected in the same way that the police precinct of RE2 felt, if not even more than that.

I'd make a map in paint if I had time; maybe later.
 
Oct 26, 2017
12,549
UK
I like zero more than most, though I think this owes to my first playthrough being the remastered version on ps4 and I was just so happy to play a classic RE again.
 

Host Samurai

Member
Oct 27, 2017
12,169
totally.

I was thinking about this the other day, and you could keep the same style of metroidvania-lite level design of the first game while keeping the train.

Imagine the train portion of the game being a lot longer. As long as the mansion of RE1 before you leave it for the residence midway through the game. You can have this by making the train longer, and also maybe giving it three stories instead of two. Anyways, you play the train section and when it's over, it does't crash; it simply stops on the compound of the Umbrella training facility, which is also completely redesigned. It has outdoor forest-y areas now. The training facility consists of the second main area of the game, similar to RE1's courtyard, forest and residence. The third, and last, area of the game is, of course, an umbrella lab under the training facility.

The key thing here to really elevate the level design is to make sure the train and the training facility have a lot of interconnectedness, or "shortcut porn" as one Maximilian Dood likes to call it in Dark Souls. You can very easily do that by making the train stop in an arch form around the training facility. There would of course be multiple ways of entry back to the train, with doors on more than one carriage. The reason that would be is that, just like the mansion in RE1, when you first exit the train to explore the training facility, you are not done with the train, as many unexplored locked rooms remain. So the player explores the facility and finds keys and items that open more sections of the train as well as shortcuts linking certain areas of the training facility to the train.

The objective of the level design is to make the train and the training facility feel interconnected in the same way that the police precinct of RE2 felt, if not even more than that.

I'd make a map in paint if I had time; maybe later.

This is also pretty much what I want for RE3R's Raccoon City.
 

Dragon1893

Member
Oct 25, 2017
5,446
So I never really got into Resident Evil. 7 didn't exactly look like a genre I was interested in, and the remake of 2 didn't either. This one actually looks pretty awesome to me. What's the difference in how they all play and everything?

This is as similar to RE2 as you can get while still being a different game.
What appealed to you here when RE2 didn't look like a game you'd enjoy? I'm curious.
 

Le Dude

Member
May 16, 2018
4,709
USA
All 3 games (2,3,7) are a mix of slower puzzle solving/exploration and action. 7 leans a little more into the slower pace, 2 leans a bit more into the action, and I assume based on the PS1 version that 3 will lean a bit further than 2 into the action side as well. But all three games feature plenty of action and plenty of moody atmosphere/puzzle solving.
Thanks!
This is as similar to RE2 as you can get while still being a different game.
What appealed to you here when RE2 didn't look like a game you'd enjoy? I'm curious.
Well, at a first glance 2 looked more horror to me, whereas this looked a bit more actioney. I never looked too much into 2 before because it didn't look interesting to me, but the trailer for this did.
 

thepenguin55

Member
Oct 28, 2017
11,815
Thanks!

Well, at a first glance 2 looked more horror to me, whereas this looked a bit more actioney. I never looked too much into 2 before because it didn't look interesting to me, but the trailer for this did.

So RE2 kind of goes through the classic RE trajectory of most of the game being really horror focused but then the late game devolves into more of an semi-action title with horror trappings. This is largely because if you've managed your items well you can really start unload everything you have in the late game resulting in these games generally being the most challenging early on when you don't have a lot of healing items or ammo.

RE3 definitely leaned more into the action with horror trappings from the start of the game so I expect this remake to really lean into that.
 

Nessus

Member
Oct 28, 2017
3,921
There's so many ways to make RE0 an actual good game.

- Remove the inventory system
- Improve the AI
- Replace the lame insect monsters
- Overhaul the locations and add a Raccoon Forrest area
- More Bravo Team

Pretty much just scrap 85% of the original, because it was definitely the worst of the classic RE games. I wonder how different the N64 version would have been.
The entire aesthetic/implementation of the leeches and young anime Markus in his white robe could use a major overhaul while they're at it.

And from the various trailers and gameplay footage the N64 version looked pretty similar to what we ended up getting.