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SirKai

Member
Dec 28, 2017
7,365
Washington
At this stage, I'm just hoping all of the main RE3 locations/points of interest are kept in tact and done justice; Downtown and Uptown Raccoon, the pharmacy, substation, and gas station, the clock tower of course, the hospital, park, and the dead factory.
 

MakgSnake

Member
Dec 18, 2019
608
Canada
For me a big thing that improved my enjoyment was learning exactly when Mr. X spawns and despawns, what the triggers were for those events, and carefully planning my route for those bits by studying the map. For the rest of the game before and after those encounters I was able to really take my time and explore.
Interesting take. I will look into that the next time I finish it.
 

Noodle

Banned
Aug 22, 2018
3,427
Someone on 4chan is claiming to have the magazine, but I wouldn't trust it they aint posting any scans, could be true though.
niXmjnE.png

t'was fake
 

Dusk Golem

Local Horror Enthusiast
Member
Oct 25, 2017
5,804
Can you shed a bit more light regarding the Mercenaries situation? I remember you saying it was being developed at the time you got to know info on the game.
As I said a few weeks ago:

I know a year ago Mercenaries was part of the package they had planned, but I don't know anything more than that. As I've heard development has been going smoothly I doubt it's been cut, though.

But apparently they did cut it, so now we know that. For the record I didn't know about Resistance, I had never heard of it before it came into being, but I had heard RE3 had a 4v1 Nemesis mode, and I had guessed that had turned into Resistance. I'm going to place a bet Resistance may have been the 4v1 mode mixing with them experimenting with Mercenaries, but that's nothing but a guess on my side.
 

CenturionNami

Attempted to circumvent ban with alt account
Banned
Nov 2, 2017
5,230
Here's what I'm expecting so far, and it's not confirmed, just sort of a bet:

- Only one ending
- Sense of horror isn't as strong as in the original (even though both RE3s are more action than RE2s)
- Will have inferior animation to RE2
- Will have new weapons but also lack certain old weapons.
- Still no spiders (both because it's costly to rig spiders enough that it won't justify it, and because devs now consider it "goofy")
- Carlos will have a new segment and it'll not be as good as everything else.
- Will also have an unmemorable soundtrack remaster.
- Many puzzles in the original game have been replaced with nothing.

Not to say it'll be shit but all of these detriments are things I expect on top of a game that is more or less the way RE2 was, which is a pretty good game.
WTF is this post?! There's ZEROOOOOOOO indication of anything of the sort in the game. Why are people so bitter?
 

Tttssd1972

Member
May 24, 2019
2,478
Damn, I'll be honest that was disappointing. We didnt even get new screens from that and not a lot of new info. Anxiously waiting for a new trailer this month.
 

CaptainKashup

Banned
May 10, 2018
8,313
I don't recall if it's been talked about here but there was a supposed leak coming from a supposed play-tester, just after the reveal trailer.
It's probably fake but here it is anyway, take that with a huge grain of salt.

- Leakerbro from the previous thread here. I'm all for shitposting but Drain Deimos aren't cut and neither are hunters or the worms. Haven't seen spiders though

- She barely talks during gameplay. When Nemesis chases her she pants a lot and yells but there's no expletives. She drops an F bomb in the diner when Carlos defends Umbrella and she recants the Mansion incident, but it sounds like they listened to the Claire critique.

- Ivies aren't in and you see ONE Licker in RPD and it disappears when you come back down the stairs, you expect to confront in and BAM, Nemmy has found you. No lickers thereafter and I got to play until the clock tower fakeout

- No, but killing him prevents him pursuing you in that particular area. He's very tanky, you get a magnum in RPD and it has more kick than Leon's did in RE2 and yet it took 8 headshots to down the prick.

You can dodge.

We couldn't select a difficulty but two bites put me into caution, felt like Standard, there were other guys testing the other modes but I just got given a standard build that ends at Clock Tower, likely because at the time they hadn't done Carlos' parts yet.

- I answered this two threads back but his death is similar to the OG but the reasons he's there are different. The radio guy from RE2 tells people there's evac at RPD, Jill races there after a survivor named Nicole dies and nu-Dario Rosso locks her out in a rage, she has nowhere else to go so she heads to RPD. You follow Brad's footsteps for a bit as citizens flee a last stand scenario outside of RPD. When you arrive, Nemesis kills the half dozen RPD cops left, Brad backs up and draws his S. Edge to shoot at Nemesis, and gets his head crushed in Nemesis' palm. Jill shoots until her Glock is empty and then grabs Brad's SEdge in a cutscene, running into RPD in FPV. You then resume control inside and she laments that his STARS card is outside, then remembers that Chris likely left his behind in his office, so that's your next objective.

-They explain that Irons confiscated hers, Barry's and Rebecca's belongings in this version, which is why her Samurai Edge got replaced and why they make a big deal out of her grabbing Brad's in a panic. Chris had skipped town before Irons came down hard on them. They remix how you acquire Barry's magnum as a result, with Jill obtaining her lockpick from inside the photo frame of her dog and using it to break into Barry's desk

-I answered this too. Never saw them because the build ended at clock tower, but I met Drain Deimos who look more like black lickers mixed with the Reapers from RE5, so the reptile monster in the trailer isn't a deimos, has to be a hunter, so look forward to that.

-There's points in the cutscenes where she looks genuinely frightened when nemesis is on the prowl, and she gives a vicious and angry performance when Carlos is ignorant to Umbrella's involvement. There's also a scene where she's in REmake attire and flashing back to the mansion, which is what the scene of her in front of the mirror in the trailer is the start of. I didn't see it in the costumes menu but it's a safe bet it's in since aside from classic, there's two other costume slots. Her voice actress is very, very good though.

-I'll elaborate a little. I went to a total of 8 save rooms I'd say? And in three of them, which were what felt like hours apart, there's a munitions case with a workbench beside it. Jill can make a set amount of enhanced ammo of her choice as a one time use kind of thing, but that's it. You can still make ammo with gunpowders, though, it's a 1-1 port of REmake 2's gunpowder system.

-The intro isn't very long but it's basically just an autistically detailed justification for why she explodes out of the building in the original. This time it's because she's holed up with some survivors in the apartment since it's harder for the dead to get into, but Nemesis is deployed on the street outside and breaks through the doors. The zombies pour in and kill the civvies while Nemesis pursues you. It's a hybrid of cutscene and gameplay and that scene where she faces the camera in the trailer transitions into OTS with zombies on the street chasing her.

-The pads look thinner but it's basically as close to the costume as the RE3 OG costume DLC is, some small tweaks but overall a 1-1 model. The hat looked a bit funky with some clipping on the hair in the cutscene but as it was 4 months ago, I can see that being fixed by now. I wish they would let me come back to play the current build because it always sucks playtesting a good game because you never really get to finish them until the game's out for everyone else.

-I wasn't allowed to stray off the beaten path by the reps at the playtest event, but of what I did played, it has an Evil Within 2 sort of approach to Raccoon, but since the city is on lockdown, there's convenient military roadblocks in certain places. Nemesis can clear some dynamically by exploding them, you can open one with a crowbar you find in a garage, and you can also use fire escapes to cross through highly zombie populated streets unhindered, though Drain Deimos lurk on higher elevations. It's basically a huge version of Claire's orphanage street segment in 2make

-Don't take my word for it since it's likely it just wasn't in my build, but Mercenaries didn't show up anywhere on the main menu, nor did "extra modes", only "Start Project Resistance" which was greyed out as you can choose to install it separately, which we weren't able to

-Though she knows by RPD Nemesis is after her, it's actually Nikolai prior to the train car section who details it's called the NEMESIS T-Type and it's directive is to hunt members of STARS and eliminate any surviving members of RPD should it hinder its directive. You get a flashback cutscene where Nikolai and some of the other Monitors for Umbrella are observing an operating room where Spencer is gleeful about the NE parasite adapting to a Tyrant.

-There's some revamps of old puzzles, and the two gems to get to the cable car are in new locations, there's also two new puzzles off the top of my head: one in a fairground while Nemesis is pursuing you, there's a key hidden inside one of those ball toss booths that you need to use to start a merry go round to spin it around that has a body with a keycard around the guy's neck. Then there's another in a movie theatre to open a safe and get a key to the parking garage outside of it. I enjoyed them.

-He uses tentacles during combat but it seems to be random, but I did see a guy next to me in a similar area be killed by tentacle impalement, so I think your death animation is tied to what Nemesis has out, because one of my deaths he just blew me in half

-It's more like an abridged version of events. Jill doesn't detail much, just seeing "monsters straight out of her nightmares", being betrayed by Wesker, and how her, Brad, Chris, Rebecca and Barry were the only ones who make it out. You only see Brad from the front, Chris, Barry and Becca from the back as they put their hands in the air to hail Brad's chopper. Seems like it's just blended Chris and Jill's story into that weird mix they did with RE2make's scenarios.

-The blockade with the cops dying happens in the RPD cutscene this time, and instead of zombies killing them, the zombies are killing fleeing civvies while the cops protect RPD because they're awaiting evac. Nemesis kills the cops instead because they're in the way of Brad who's pussying out behind them. Jill arrives on scene and Brad gets face crushed, then you flee in a cutscene and take Brad's s-edge.

-This is something I can give a big answer on. Yes, and they spit acid sometimes too. There's zombies in civvy clothes, zombies in RPD, UBCS uniforms - both of which are basically bulletproof aside from headshots, there's zombies in patient gowns and lab coats and there's a couple guys in army fatigues when you're nearing clock tower as well.

There's also two dog models now, not just the one from RE2make which IS one of the two models

-They're implied at points but some are gone, like Nemesis in RPD, you don't fight him. Jill tries in the cutscene, gets BTFO and grabs Brad's samurai edge and flees.

In the movie theatre you can either go through Nemesis, or detour and escape through a screening room full of zombies. You can also shoot a gas leak in the diner to immediately down him but prevent you ever going back into the diner again, which has some good s*** in the back, or you can fight him with AI Carlos.

-You also don't see Wesker despite Jill mentioning him, which made me think at the time maybe Capcom doesn't have plans to bring him back since now would've been a great time to test the waters with his new look
He could be hiding in the REmake Epilogue Files (if there are any)

-I can offer some dev lore on this question though, a japanese player who was testing the game asked them about crimson heads and the translator said they tried to see if at the very least the ghost survivors' invincible paleheads would work, but they felt it clashed with having Nemesis be indestructible himself so they never made it beyond proposal

-They can still tank shots but with the inclusion of yellow herbs and the fact Jill gets a pretty sizeable arsenal early on, they're more environmental hazards than mobs to take out. Nemesis and Deimos occupied the bulk of my ammo count. Zombies I just started using fire escapes to avoid or kiting them around the abandoned vehicles, they're vicious in interiors though, they double lunge like in RE2 hardcore but I'm pretty sure the build was on standard, so while not as spongy, I think the game overall is just plain harder.

-That infection mirror scene happens because she flashbacks to the mansion incident and laments that she's felt like she's just existing ever since, feeling like a part of her died in the mansion because she can't go back to a normal life anymore. She says a remix of the "farewell to my life, farewell to my home..." line because of it

-The dodge is just on R1, there's no prompt on screen or any RE6 s***, if a zombie is just about to grab you, tilt the left stick while you hold R1 and Jill will dodge, but she can only do a dodge once every five seconds, to prevent OG RE3 levels of spam. You also can't dodge Deimos head grabs and Nemesis head grabs, you have to wriggle your stick (again, no prompt, they just expect common sense or a defense item) to get free.

-She's very tough from the onset and tries to pull Dario through his grief over this Nicole lady's death. She also calls Brad out for the mansion and calls Carlos a "f****** corporate lapdog" for defending Umbrella, she's pretty great. The only time she displays fear is when Nemesis is around, but there's a bit of smugness when the gas station explodes because she thinks there's no way he survived it. She also doesn't let Nikolai talk down to her. With zombies she makes sounds of exertion but no HOLY s***!!!!!! or GET AWAY!!!!!! like Claire did, just pants and grunts from dodging and combat.

-He does and it's a bigger explosion this time and he's the one responsible for destroying Nemesis' limiter coat after the gas station explosion broke his antibody pump (I think that's what Nikolai explained it was for, something about stabilising the NE parasite from taking over the tyrant part of the brain). He also has a flashback scene of the UBCS being BTFO by Deimos and zombies.

-There are flash grenades, frag grenades and a taser which is very useful on Deimos because it puts them on their back where their bug flesh is soft and easy to damage. I saw a yellow grenade at one point but I couldn't get to it.
 
Last edited by a moderator:

Deleted member 1102

Account closed at user request
Banned
Oct 25, 2017
13,295
I don't recall if it's been talked about here but there was a supposed leak coming from a supposed play-tester, just after the reveal trailer.
It's probably fake but here it is anyway, take that with a huge grain of salt.

- Leakerbro from the previous thread here. I'm all for shitposting but Drain Deimos aren't cut and neither are hunters or the worms. Haven't seen spiders though

- She barely talks during gameplay. When Nemesis chases her she pants a lot and yells but there's no expletives. She drops an F bomb in the diner when Carlos defends Umbrella and she recants the Mansion incident, but it sounds like they listened to the Claire critique.

- Ivies aren't in and you see ONE Licker in RPD and it disappears when you come back down the stairs, you expect to confront in and BAM, Nemmy has found you. No lickers thereafter and I got to play until the clock tower fakeout

- No, but killing him prevents him pursuing you in that particular area. He's very tanky, you get a magnum in RPD and it has more kick than Leon's did in RE2 and yet it took 8 headshots to down the prick.

You can dodge.

We couldn't select a difficulty but two bites put me into caution, felt like Standard, there were other guys testing the other modes but I just got given a standard build that ends at Clock Tower, likely because at the time they hadn't done Carlos' parts yet.

- I answered this two threads back but his death is similar to the OG but the reasons he's there are different. The radio guy from RE2 tells people there's evac at RPD, Jill races there after a survivor named Nicole dies and nu-Dario Rosso locks her out in a rage, she has nowhere else to go so she heads to RPD. You follow Brad's footsteps for a bit as citizens flee a last stand scenario outside of RPD. When you arrive, Nemesis kills the half dozen RPD cops left, Brad backs up and draws his S. Edge to shoot at Nemesis, and gets his head crushed in Nemesis' palm. Jill shoots until her Glock is empty and then grabs Brad's SEdge in a cutscene, running into RPD in FPV. You then resume control inside and she laments that his STARS card is outside, then remembers that Chris likely left his behind in his office, so that's your next objective.

-They explain that Irons confiscated hers, Barry's and Rebecca's belongings in this version, which is why her Samurai Edge got replaced and why they make a big deal out of her grabbing Brad's in a panic. Chris had skipped town before Irons came down hard on them. They remix how you acquire Barry's magnum as a result, with Jill obtaining her lockpick from inside the photo frame of her dog and using it to break into Barry's desk

-I answered this too. Never saw them because the build ended at clock tower, but I met Drain Deimos who look more like black lickers mixed with the Reapers from RE5, so the reptile monster in the trailer isn't a deimos, has to be a hunter, so look forward to that.

-There's points in the cutscenes where she looks genuinely frightened when nemesis is on the prowl, and she gives a vicious and angry performance when Carlos is ignorant to Umbrella's involvement. There's also a scene where she's in REmake attire and flashing back to the mansion, which is what the scene of her in front of the mirror in the trailer is the start of. I didn't see it in the costumes menu but it's a safe bet it's in since aside from classic, there's two other costume slots. Her voice actress is very, very good though.

-I'll elaborate a little. I went to a total of 8 save rooms I'd say? And in three of them, which were what felt like hours apart, there's a munitions case with a workbench beside it. Jill can make a set amount of enhanced ammo of her choice as a one time use kind of thing, but that's it. You can still make ammo with gunpowders, though, it's a 1-1 port of REmake 2's gunpowder system.

-The intro isn't very long but it's basically just an autistically detailed justification for why she explodes out of the building in the original. This time it's because she's holed up with some survivors in the apartment since it's harder for the dead to get into, but Nemesis is deployed on the street outside and breaks through the doors. The zombies pour in and kill the civvies while Nemesis pursues you. It's a hybrid of cutscene and gameplay and that scene where she faces the camera in the trailer transitions into OTS with zombies on the street chasing her.

-The pads look thinner but it's basically as close to the costume as the RE3 OG costume DLC is, some small tweaks but overall a 1-1 model. The hat looked a bit funky with some clipping on the hair in the cutscene but as it was 4 months ago, I can see that being fixed by now. I wish they would let me come back to play the current build because it always sucks playtesting a good game because you never really get to finish them until the game's out for everyone else.

-I wasn't allowed to stray off the beaten path by the reps at the playtest event, but of what I did played, it has an Evil Within 2 sort of approach to Raccoon, but since the city is on lockdown, there's convenient military roadblocks in certain places. Nemesis can clear some dynamically by exploding them, you can open one with a crowbar you find in a garage, and you can also use fire escapes to cross through highly zombie populated streets unhindered, though Drain Deimos lurk on higher elevations. It's basically a huge version of Claire's orphanage street segment in 2make

-Don't take my word for it since it's likely it just wasn't in my build, but Mercenaries didn't show up anywhere on the main menu, nor did "extra modes", only "Start Project Resistance" which was greyed out as you can choose to install it separately, which we weren't able to

-Though she knows by RPD Nemesis is after her, it's actually Nikolai prior to the train car section who details it's called the NEMESIS T-Type and it's directive is to hunt members of STARS and eliminate any surviving members of RPD should it hinder its directive. You get a flashback cutscene where Nikolai and some of the other Monitors for Umbrella are observing an operating room where Spencer is gleeful about the NE parasite adapting to a Tyrant.

-There's some revamps of old puzzles, and the two gems to get to the cable car are in new locations, there's also two new puzzles off the top of my head: one in a fairground while Nemesis is pursuing you, there's a key hidden inside one of those ball toss booths that you need to use to start a merry go round to spin it around that has a body with a keycard around the guy's neck. Then there's another in a movie theatre to open a safe and get a key to the parking garage outside of it. I enjoyed them.

-He uses tentacles during combat but it seems to be random, but I did see a guy next to me in a similar area be killed by tentacle impalement, so I think your death animation is tied to what Nemesis has out, because one of my deaths he just blew me in half

-It's more like an abridged version of events. Jill doesn't detail much, just seeing "monsters straight out of her nightmares", being betrayed by Wesker, and how her, Brad, Chris, Rebecca and Barry were the only ones who make it out. You only see Brad from the front, Chris, Barry and Becca from the back as they put their hands in the air to hail Brad's chopper. Seems like it's just blended Chris and Jill's story into that weird mix they did with RE2make's scenarios.

-The blockade with the cops dying happens in the RPD cutscene this time, and instead of zombies killing them, the zombies are killing fleeing civvies while the cops protect RPD because they're awaiting evac. Nemesis kills the cops instead because they're in the way of Brad who's pussying out behind them. Jill arrives on scene and Brad gets face crushed, then you flee in a cutscene and take Brad's s-edge.

-This is something I can give a big answer on. Yes, and they spit acid sometimes too. There's zombies in civvy clothes, zombies in RPD, UBCS uniforms - both of which are basically bulletproof aside from headshots, there's zombies in patient gowns and lab coats and there's a couple guys in army fatigues when you're nearing clock tower as well.

There's also two dog models now, not just the one from RE2make which IS one of the two models

-They're implied at points but some are gone, like Nemesis in RPD, you don't fight him. Jill tries in the cutscene, gets BTFO and grabs Brad's samurai edge and flees.

In the movie theatre you can either go through Nemesis, or detour and escape through a screening room full of zombies. You can also shoot a gas leak in the diner to immediately down him but prevent you ever going back into the diner again, which has some good s*** in the back, or you can fight him with AI Carlos.

-You also don't see Wesker despite Jill mentioning him, which made me think at the time maybe Capcom doesn't have plans to bring him back since now would've been a great time to test the waters with his new look
He could be hiding in the REmake Epilogue Files (if there are any)

-I can offer some dev lore on this question though, a jap who was testing the game asked them about crimson heads and the translator said they tried to see if at the very least the ghost survivors' invincible paleheads would work, but they felt it clashed with having Nemesis be indestructible himself so they never made it beyond proposal

-They can still tank shots but with the inclusion of yellow herbs and the fact Jill gets a pretty sizeable arsenal early on, they're more environmental hazards than mobs to take out. Nemesis and Deimos occupied the bulk of my ammo count. Zombies I just started using fire escapes to avoid or kiting them around the abandoned vehicles, they're vicious in interiors though, they double lunge like in RE2 hardcore but I'm pretty sure the build was on standard, so while not as spongy, I think the game overall is just plain harder.

-That infection mirror scene happens because she flashbacks to the mansion incident and laments that she's felt like she's just existing ever since, feeling like a part of her died in the mansion because she can't go back to a normal life anymore. She says a remix of the "farewell to my life, farewell to my home..." line because of it

-The dodge is just on R1, there's no prompt on screen or any RE6 s***, if a zombie is just about to grab you, tilt the left stick while you hold R1 and Jill will dodge, but she can only do a dodge once every five seconds, to prevent OG RE3 levels of spam. You also can't dodge Deimos head grabs and Nemesis head grabs, you have to wriggle your stick (again, no prompt, they just expect common sense or a defense item) to get free.

-She's very tough from the onset and tries to pull Dario through his grief over this Nicole lady's death. She also calls Brad out for the mansion and calls Carlos a "f****** corporate lapdog" for defending Umbrella, she's pretty great. The only time she displays fear is when Nemesis is around, but there's a bit of smugness when the gas station explodes because she thinks there's no way he survived it. She also doesn't let Nikolai talk down to her. With zombies she makes sounds of exertion but no HOLY s***!!!!!! or GET AWAY!!!!!! like Claire did, just pants and grunts from dodging and combat.

-He does and it's a bigger explosion this time and he's the one responsible for destroying Nemesis' limiter coat after the gas station explosion broke his antibody pump (I think that's what Nikolai explained it was for, something about stabilising the NE parasite from taking over the tyrant part of the brain). He also has a flashback scene of the UBCS being BTFO by Deimos and zombies.

-There are flash grenades, frag grenades and a taser which is very useful on Deimos because it puts them on their back where their bug flesh is soft and easy to damage. I saw a yellow grenade at one point but I couldn't get to it.

Brad stuff makes it sound fake as we already know we meet him on the streets plus he's likely the one who calls to Jill after she escapes the apartment. Sounds nice though but I'm not buying it lol
 
Oct 31, 2017
8,615
No Live Choices and Mercenaries would be a dealbreaker for me.

Seems like the Live Selection won't be returning.
A good thing imo, it kept the original from having a focused and strong narrative.

... What is that nonsense ?

Live Choices being a thing doesn't make a narrative unfocused and... We're talking about RE, the narrative has pretty much never been strong.
 
Last edited:

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,394
Ibis Island
I don't recall if it's been talked about here but there was a supposed leak coming from a supposed play-tester, just after the reveal trailer.
It's probably fake but here it is anyway, take that with a huge grain of salt.

- Leakerbro from the previous thread here. I'm all for shitposting but Drain Deimos aren't cut and neither are hunters or the worms. Haven't seen spiders though

- She barely talks during gameplay. When Nemesis chases her she pants a lot and yells but there's no expletives. She drops an F bomb in the diner when Carlos defends Umbrella and she recants the Mansion incident, but it sounds like they listened to the Claire critique.

- Ivies aren't in and you see ONE Licker in RPD and it disappears when you come back down the stairs, you expect to confront in and BAM, Nemmy has found you. No lickers thereafter and I got to play until the clock tower fakeout

- No, but killing him prevents him pursuing you in that particular area. He's very tanky, you get a magnum in RPD and it has more kick than Leon's did in RE2 and yet it took 8 headshots to down the prick.

You can dodge.

We couldn't select a difficulty but two bites put me into caution, felt like Standard, there were other guys testing the other modes but I just got given a standard build that ends at Clock Tower, likely because at the time they hadn't done Carlos' parts yet.

- I answered this two threads back but his death is similar to the OG but the reasons he's there are different. The radio guy from RE2 tells people there's evac at RPD, Jill races there after a survivor named Nicole dies and nu-Dario Rosso locks her out in a rage, she has nowhere else to go so she heads to RPD. You follow Brad's footsteps for a bit as citizens flee a last stand scenario outside of RPD. When you arrive, Nemesis kills the half dozen RPD cops left, Brad backs up and draws his S. Edge to shoot at Nemesis, and gets his head crushed in Nemesis' palm. Jill shoots until her Glock is empty and then grabs Brad's SEdge in a cutscene, running into RPD in FPV. You then resume control inside and she laments that his STARS card is outside, then remembers that Chris likely left his behind in his office, so that's your next objective.

-They explain that Irons confiscated hers, Barry's and Rebecca's belongings in this version, which is why her Samurai Edge got replaced and why they make a big deal out of her grabbing Brad's in a panic. Chris had skipped town before Irons came down hard on them. They remix how you acquire Barry's magnum as a result, with Jill obtaining her lockpick from inside the photo frame of her dog and using it to break into Barry's desk

-I answered this too. Never saw them because the build ended at clock tower, but I met Drain Deimos who look more like black lickers mixed with the Reapers from RE5, so the reptile monster in the trailer isn't a deimos, has to be a hunter, so look forward to that.

-There's points in the cutscenes where she looks genuinely frightened when nemesis is on the prowl, and she gives a vicious and angry performance when Carlos is ignorant to Umbrella's involvement. There's also a scene where she's in REmake attire and flashing back to the mansion, which is what the scene of her in front of the mirror in the trailer is the start of. I didn't see it in the costumes menu but it's a safe bet it's in since aside from classic, there's two other costume slots. Her voice actress is very, very good though.

-I'll elaborate a little. I went to a total of 8 save rooms I'd say? And in three of them, which were what felt like hours apart, there's a munitions case with a workbench beside it. Jill can make a set amount of enhanced ammo of her choice as a one time use kind of thing, but that's it. You can still make ammo with gunpowders, though, it's a 1-1 port of REmake 2's gunpowder system.

-The intro isn't very long but it's basically just an autistically detailed justification for why she explodes out of the building in the original. This time it's because she's holed up with some survivors in the apartment since it's harder for the dead to get into, but Nemesis is deployed on the street outside and breaks through the doors. The zombies pour in and kill the civvies while Nemesis pursues you. It's a hybrid of cutscene and gameplay and that scene where she faces the camera in the trailer transitions into OTS with zombies on the street chasing her.

-The pads look thinner but it's basically as close to the costume as the RE3 OG costume DLC is, some small tweaks but overall a 1-1 model. The hat looked a bit funky with some clipping on the hair in the cutscene but as it was 4 months ago, I can see that being fixed by now. I wish they would let me come back to play the current build because it always sucks playtesting a good game because you never really get to finish them until the game's out for everyone else.

-I wasn't allowed to stray off the beaten path by the reps at the playtest event, but of what I did played, it has an Evil Within 2 sort of approach to Raccoon, but since the city is on lockdown, there's convenient military roadblocks in certain places. Nemesis can clear some dynamically by exploding them, you can open one with a crowbar you find in a garage, and you can also use fire escapes to cross through highly zombie populated streets unhindered, though Drain Deimos lurk on higher elevations. It's basically a huge version of Claire's orphanage street segment in 2make

-Don't take my word for it since it's likely it just wasn't in my build, but Mercenaries didn't show up anywhere on the main menu, nor did "extra modes", only "Start Project Resistance" which was greyed out as you can choose to install it separately, which we weren't able to

-Though she knows by RPD Nemesis is after her, it's actually Nikolai prior to the train car section who details it's called the NEMESIS T-Type and it's directive is to hunt members of STARS and eliminate any surviving members of RPD should it hinder its directive. You get a flashback cutscene where Nikolai and some of the other Monitors for Umbrella are observing an operating room where Spencer is gleeful about the NE parasite adapting to a Tyrant.

-There's some revamps of old puzzles, and the two gems to get to the cable car are in new locations, there's also two new puzzles off the top of my head: one in a fairground while Nemesis is pursuing you, there's a key hidden inside one of those ball toss booths that you need to use to start a merry go round to spin it around that has a body with a keycard around the guy's neck. Then there's another in a movie theatre to open a safe and get a key to the parking garage outside of it. I enjoyed them.

-He uses tentacles during combat but it seems to be random, but I did see a guy next to me in a similar area be killed by tentacle impalement, so I think your death animation is tied to what Nemesis has out, because one of my deaths he just blew me in half

-It's more like an abridged version of events. Jill doesn't detail much, just seeing "monsters straight out of her nightmares", being betrayed by Wesker, and how her, Brad, Chris, Rebecca and Barry were the only ones who make it out. You only see Brad from the front, Chris, Barry and Becca from the back as they put their hands in the air to hail Brad's chopper. Seems like it's just blended Chris and Jill's story into that weird mix they did with RE2make's scenarios.

-The blockade with the cops dying happens in the RPD cutscene this time, and instead of zombies killing them, the zombies are killing fleeing civvies while the cops protect RPD because they're awaiting evac. Nemesis kills the cops instead because they're in the way of Brad who's pussying out behind them. Jill arrives on scene and Brad gets face crushed, then you flee in a cutscene and take Brad's s-edge.

-This is something I can give a big answer on. Yes, and they spit acid sometimes too. There's zombies in civvy clothes, zombies in RPD, UBCS uniforms - both of which are basically bulletproof aside from headshots, there's zombies in patient gowns and lab coats and there's a couple guys in army fatigues when you're nearing clock tower as well.

There's also two dog models now, not just the one from RE2make which IS one of the two models

-They're implied at points but some are gone, like Nemesis in RPD, you don't fight him. Jill tries in the cutscene, gets BTFO and grabs Brad's samurai edge and flees.

In the movie theatre you can either go through Nemesis, or detour and escape through a screening room full of zombies. You can also shoot a gas leak in the diner to immediately down him but prevent you ever going back into the diner again, which has some good s*** in the back, or you can fight him with AI Carlos.

-You also don't see Wesker despite Jill mentioning him, which made me think at the time maybe Capcom doesn't have plans to bring him back since now would've been a great time to test the waters with his new look
He could be hiding in the REmake Epilogue Files (if there are any)

-I can offer some dev lore on this question though, a jap who was testing the game asked them about crimson heads and the translator said they tried to see if at the very least the ghost survivors' invincible paleheads would work, but they felt it clashed with having Nemesis be indestructible himself so they never made it beyond proposal

-They can still tank shots but with the inclusion of yellow herbs and the fact Jill gets a pretty sizeable arsenal early on, they're more environmental hazards than mobs to take out. Nemesis and Deimos occupied the bulk of my ammo count. Zombies I just started using fire escapes to avoid or kiting them around the abandoned vehicles, they're vicious in interiors though, they double lunge like in RE2 hardcore but I'm pretty sure the build was on standard, so while not as spongy, I think the game overall is just plain harder.

-That infection mirror scene happens because she flashbacks to the mansion incident and laments that she's felt like she's just existing ever since, feeling like a part of her died in the mansion because she can't go back to a normal life anymore. She says a remix of the "farewell to my life, farewell to my home..." line because of it

-The dodge is just on R1, there's no prompt on screen or any RE6 s***, if a zombie is just about to grab you, tilt the left stick while you hold R1 and Jill will dodge, but she can only do a dodge once every five seconds, to prevent OG RE3 levels of spam. You also can't dodge Deimos head grabs and Nemesis head grabs, you have to wriggle your stick (again, no prompt, they just expect common sense or a defense item) to get free.

-She's very tough from the onset and tries to pull Dario through his grief over this Nicole lady's death. She also calls Brad out for the mansion and calls Carlos a "f****** corporate lapdog" for defending Umbrella, she's pretty great. The only time she displays fear is when Nemesis is around, but there's a bit of smugness when the gas station explodes because she thinks there's no way he survived it. She also doesn't let Nikolai talk down to her. With zombies she makes sounds of exertion but no HOLY s***!!!!!! or GET AWAY!!!!!! like Claire did, just pants and grunts from dodging and combat.

-He does and it's a bigger explosion this time and he's the one responsible for destroying Nemesis' limiter coat after the gas station explosion broke his antibody pump (I think that's what Nikolai explained it was for, something about stabilising the NE parasite from taking over the tyrant part of the brain). He also has a flashback scene of the UBCS being BTFO by Deimos and zombies.

-There are flash grenades, frag grenades and a taser which is very useful on Deimos because it puts them on their back where their bug flesh is soft and easy to damage. I saw a yellow grenade at one point but I couldn't get to it.

Might be worth its own thread, some of the details line up with the OPM interview before that was even posted
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
-You also don't see Wesker despite Jill mentioning him, which made me think at the time maybe Capcom doesn't have plans to bring him back since now would've been a great time to test the waters with his new look
He could be hiding in the REmake Epilogue Files (if there are any)

I've feared for a while now that they've been wanting to soft-write-out Wesker from the canon in the remake canon because he's one more of those "too goofy" aspects or something. I do understand not showing him for these remakes because it's for new players and they don't intend you to play REmake Remastered as "part 1" to get up to speed. So small Wesker mentions that are sort of vague make sense, although I am a little sad that Capcom so often chooses to take the business-road with storytelling of making sure it's for new players first and not also fans.

It's kinda the same with the Ace Attorney series. There's obviously a continuous canon but they started to avoid mentioning previous events more and more.
 

Deleted member 1102

Account closed at user request
Banned
Oct 25, 2017
13,295
I don't really think what appears to basically be a 4chan q and a (based off the uses of 'autistic' and 'jap') is a good idea but I won't stop anyone from making one. I still think this is bs as some stuff doesn't line up with the reveal trailer (like almost all of Brad's stuff doesn't line up with the trailer).
 
Oct 31, 2017
8,615
But apparently they did cut it, so now we know that. For the record I didn't know about Resistance, I had never heard of it before it came into being, but I had heard RE3 had a 4v1 Nemesis mode, and I had guessed that had turned into Resistance. I'm going to place a bet Resistance may have been the 4v1 mode mixing with them experimenting with Mercenaries, but that's nothing but a guess on my side.

Why did they (supposedly) cut the live choices ?
 

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,394
Ibis Island
-You also don't see Wesker despite Jill mentioning him, which made me think at the time maybe Capcom doesn't have plans to bring him back since now would've been a great time to test the waters with his new look
He could be hiding in the REmake Epilogue Files (if there are any)

I've feared for a while now that they've been wanting to soft-write-out Wesker from the canon in the remake canon because he's one more of those "too goofy" aspects or something. I do understand not showing him for these remakes because it's for new players and they don't intend you to play REmake Remastered as "part 1" to get up to speed. So small Wesker mentions that are sort of vague make sense, although I am a little sad that Capcom so often chooses to take the business-road with storytelling of making sure it's for new players first and not also fans.

It's kinda the same with the Ace Attorney series. There's obviously a continuous canon but they started to avoid mentioning previous events more and more.
If that leak is true they aren't writing out Wesker. They just don't want to commit to any actor scans yet and save money by not hiring DC Douglas to do one line of dialog. Capcom is notoriously penny pinchy when it comes to certain elements of RE.

I don't really think what appears to basically be a 4chan q and a (based off the uses of 'autistic' and 'jap') is a good idea but I won't stop anyone from making one. I still think this is bs as some stuff doesn't line up with the reveal trailer (like almost all of Brad's stuff doesn't line up with the trailer).
that would definitely need to bevremoved

Something I found weird is that it's talking about a cable-car when we know it's been replaced by a underground tram.
Guess we'll know for sure when the trailer gits
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
They just don't want to commit to any actor scans yet and save money by not hiring DC Douglas to do one line of dialog. Capcom is notoriously penny pinchy when it comes to certain elements of RE.
Understandable, but when the time comes I beg them to keep Douglas. Replacements would be cool too, if they nail it, but Douglas is one of the few actors that aren't union which means they will hire him.
 

Asbsand

Banned
Oct 30, 2017
9,901
Denmark
I just read the article. It says nowhere that the choices have been removed contrary to some reports. There's only one ending but that won't mean you can't go two ways about certain encounters whether that's a live-selection or not.
 

Sawyer

One Winged Slayer
Member
Oct 26, 2017
4,234
Sounds like some people got the vapors because a young woman dared to swear when she was angry or surprised.
Who are those people that don't want camp in RE? What is the series without it?
It wasn't even out of place. Her cursing like a sailor made her more relatable. If I see 2 undead dogs charging at me I am not going to keep silent.

I haven't seen this as a popular opinion anyway.
 

ThereAre4Lights

The Fallen
Oct 25, 2017
4,857
Who are those people that don't want camp in RE? What is the series without it?
It wasn't even out of place. Her cursing like a sailor made her more relatable. If I see 2 undead dogs charging at me I am not going to keep silent.

I haven't seen this as a popular opinion anyway.

I loved the cursing in RE2, it sounded exactly how I would react if those damn bulletsponge shits kept coming back. I like the one especially at 1:33.

 

Korigama

Member
Oct 25, 2017
20,482
I loved the cursing in RE2, it sounded exactly how I would react if those damn bulletsponge shits kept coming back. I like the one especially at 1:33.


LOVED the delivery on the "What the FUCK!?" when she saw the first G-Adult.

But yeah, would agree that it helped make her (and Leon) more relatable than having them never react to anything. I recall her reaction to a zombie trying to get through an unbroken but still not boarded window also mirroring my own.
 

SugarNoodles

Member
Nov 3, 2017
8,625
Portland, OR
Isn't the premise of RE3 being pursued by nemesis or something? I'm playing through the second run of RE2 and given the way Mr X turned out that seems pretty concerning.
 

CenturionNami

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Nov 2, 2017
5,230
Some people hated how strong and assertive Claire was after she got passed the initial shock. A youtuber docked points off his review of the game because he was pissed off she was fearless in her encounter with G-4, and engaged the fight with it.

It's bloody sexist nonsense.
 
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Korigama

Member
Oct 25, 2017
20,482
Isn't the premise of RE3 being pursued by nemesis or something? I'm playing through the second run of RE2 and given the way Mr X turned out that seems pretty concerning.
Indeed, you see considerably more of Nemesis in RE3 than you do of Mr. X in RE2. Not at every point in the original RE3, but still a good bit.
 

TheJollyCorner

The Fallen
Nov 7, 2017
9,453
But CLAIRE IS PURE! Her angelic voice would NEVER say f..... THAT word! Not even h-e-double hockey sticks! Filthy! Blasphemy!!!

Honestly never knew people had a problem with her cursing until today, lol...geez
 

SugarNoodles

Member
Nov 3, 2017
8,625
Portland, OR
Indeed, you see considerably more of Nemesis in RE3 than you do of Mr. X in RE2.
Yikes. They really need to find a way to manage the pacing of the pursuit then. Last night on 3 different occasions I spent 10-15 minutes just running around the mansion trying to lose him for long enough to solve a puzzle.

Like I knew exactly what I needed to do and where but I just couldn't because I'd run to a completely different part of the mansion and then when I tried to return to the area where I could progress Mr X would either be there or enter the room immediately after I got there.
 

Dark_Chris

Banned
Oct 25, 2017
2,562
Czech republic
Yikes. They really need to find a way to manage the pacing of the pursuit then. Last night on 3 different occasions I spent 10-15 minutes just running around the mansion trying to lose him for long enough to solve a puzzle.

Like I knew exactly what I needed to do and where but I just couldn't because I'd run to a completely different part of the mansion and then when I tried to return to the area where I could progress Mr X would either be there or enter the room immediately after I got there.
He's attracted by sound. Both gun fire and running.
 

SugarNoodles

Member
Nov 3, 2017
8,625
Portland, OR
He's attracted by sound. Both gun fire and running.
So.... there's an entire section of the game where I shouldn't run anywhere in the entire mansion, and I have no way of knowing this.

Seems like highly questionable design. Like I'm not gonna complain if Mr X finds me while I'm firing bullets into a zombie but if I run through a hallway where I am unable hear his pounding footsteps and the game audio isn't indicating that I'm making any more noise than when I walk.... that causes him to home in on me?
 

CaptainKashup

Banned
May 10, 2018
8,313
So.... there's an entire section of the game where I shouldn't run anywhere in the entire mansion, and I have no way of knowing this.

Seems like highly questionable design. Like I'm not gonna complain if Mr X finds me while I'm firing bullets into a zombie but if I run through a hallway where I am unable hear his pounding footsteps and the game audio isn't indicating that I'm making any more noise than when I walk.... that causes him to home in on me?

Huh, I always thought it was an obvious thing to do. But yeah, just walk and it's a breeze. Hell, Mr.X isn't even that much of a threat, he's easy to maneuveur around.
 

Dark_Chris

Banned
Oct 25, 2017
2,562
Czech republic
So.... there's an entire section of the game where I shouldn't run anywhere in the entire mansion, and I have no way of knowing this.

Seems like highly questionable design. Like I'm not gonna complain if Mr X finds me while I'm firing bullets into a zombie but if I run through a hallway where I am unable hear his pounding footsteps and the game audio isn't indicating that I'm making any more noise than when I walk.... that causes him to home in on me?
Firing weapon - he knows your exact location
Running - he knows which wing of the station you're in
 

Korigama

Member
Oct 25, 2017
20,482
Revisiting the matter of the swearing, it's not even like letting Jill do so often would be surprising when she was the one who first brought stronger language to the series with REmake 1 (albeit nothing stronger than "shit" back then). Having her responses be more bland/subdued when fighting or when out and about would be disappointing.
 

Deleted member 56752

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May 15, 2019
8,699
for those of you who loved resident evil 2 remake, are you as hyped for this as you were for that? are you more hyped after playing re2? what's the hype level at?

I'm playing RE2 and I like it! It's fun and looks/plays amazing. Just, was never a ginormous fan of Resident Evil.
 

Sawyer

One Winged Slayer
Member
Oct 26, 2017
4,234
for those of you who loved resident evil 2 remake, are you as hyped for this as you were for that? are you more hyped after playing re2? what's the hype level at?

Well, there was an uncertainty when RE2 remake was announced. Back in 2015 I wanted fixed camera angles. After E3 I was optimistic. I have more faith for RE3.
 

Deleted member 56752

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8,699
Well, there was an uncertainty when RE2 remake was announced. Back in 2015 I wanted fixed camera angles. After E3 I was optimistic. I have more faith for RE3.
I really like Resident Evil 2 because it feels fair to me. In a way most RE games don't. Idk. I am also an adult in the internet age now so I'm not like... I can move on when puzzles phase me thanks to walkthroughs.
 

Jawmuncher

Crisis Dino
Moderator
Oct 25, 2017
38,394
Ibis Island
RE3 was always my favorite classic RE (RE2 is my least liked classic RE outside like CVX) so my hype for RE3 was always going to be higher for it.