Oh I know.Because you don't need that strong of a card to run it at recommended settings.
I looked online and seems it will be in. Asking because bought RTX card last week.
Oh I know.Because you don't need that strong of a card to run it at recommended settings.
I remember RE7 being not that huge, too. Must be their engine magic, RE engine is a beast in many ways.
I highly doubt that will be in at launch. There was zero talk about it other than "we will support it".Why isn't the recommend GPU an RTX card? I thought RE2 has raytracing support?
REVII has beastly texture streaming problems on console, often you see blurred textures before they turn sharp, hopefully this is not the same with RE2 Remake
There are plenty games that have something like 50GB in sys requirements but install size on disk ends up in the 30-40GB range. That's a big difference. Not saying it will be like that with RE2, but chances are high that final install size will take up LESS than 26GB and thread title (originally) said that file size is 26GB, which I found to be a bit misleading, that's all.I hoped u could use a better word to describe that the info isn't "literally" 100% accurate , but using the word misleading implies that I use this thread with its not "literally" 100% accurate info for whatever advantage of mine because of a minor size difference
That was Angel Studios who did this port actually. They worked some black magic with only 9 people who worked on it. There's some videos on YouTube that talk about the crazy lengths they went to.
It's very comparable. 26gb for a game seemingly of the calibre we've seen is kind of nuts, but it can probably be traced back to the fact that RE2 always had a short campaign and that both Leon and Claire are likely to see 90% the same overall areas and enemies, and otherwise, as with the N64 port of the original I'm sure the way their RE-Engine pipeline works involves certain file-types that store highly compressed but super smartly compressed assets of audio, textures and 3D models.Reasonable size! Although I don't care too much about that.
Now, let's not get into the corners they had to cut to fit the original in an N64 cartridge because compromises were made. It's not a perfect, same fidelity, full content port.
System requirements usually are listing final installed game size, it's the download size that could be anything which is why those aren't usually listed.This thread is misleading. OP, you don't know the actual RE2 file size on PC. System requirements are just saying you need 26GB of free space on your hard drive to complete the installation process. Final installed game size could be (and usually is) smaller!
Is that the same team that developed Red Dead Revolver?That was Angel Studios who did this port actually. They worked some black magic with only 9 people who worked on it. There's some videos on YouTube that talk about the crazy lengths they went to.
I suppose it's not really that surprising since they seem to be handling most of the cutscenes in-engine. No giant HD FMV files to be bloat the file size, aside from the usual opening/ending scenes, I guess.
I always find it weird that Japanese games are often much smaller than Western stuff today. Why is that?
21 GB on PS4, if this was a Western game it would probably be 2-3 times as big.
what in god's name is taking up so much space in this game lmao?
Pre-rendered video sadly and it's not even of particularly high quality.what in god's name is taking up so much space in this game lmao?
Ok, so why are Capcom games so small? Whatever they do, it should be standard for everybody.Only Capcom games are smaller and not all jp games are smaller.
Nioh is 80gb
Nier is 50gb
FF XV is over 100
Right?Capcom teaching devs how to fucking manage your file size correctly.
No 100GB fuckery with them.
what in god's name is taking up so much space in this game lmao?
It's not 50 gbs.
I just checked, and the game folder on PC is 29.2GB
Yes, they are (and later RDR1 and 2, they became Rockstar San Diego)