Again, it's at least worth pointing out that I think the industry at large has gotten away from calling themselves journalists. I can't remember the last time I saw IGN (or any big site) use that term
This is also true. Game critic, or something like that, is usually the title. Or just nothing.
I think this is the best post I have seen on ResetEra. And I sincerely mean that. Thank you.
Thank you :)
This is what I wanted to say but I was more dumberer 😂
Basically a reviewer can be anyone -- Who knows what their opinion means -- But for some reason it drastically influences things for games and the devs who make them. We've also seen that at least in the case of IGN they don't necessarily vet people at all before hiring them. They probably can't pay much (especially when considering the cost of living in sanfran) and have to take what they can get
Thank you, and yep. Journos/critics fall into that painful middleground of unvetted, often biased opinion (not because of exclusive bias, but because everyone has a bias), structured in "reviews" that are inherently limited in how they're formed, while also having impact on a title's exposure, mindshare, and influence to developers/publishers. It's messy.
Every full time reporting job or part time news internship I've ever applied to usually required some past journalism experience. For a full time position, the requirement was usually a year or more of experience. Employers also usually required news clips in order to gauge your reporting ability.
The same goes for every other gaming news writer/reviewer job that I've ever looked at. Clips are always asked for in applications.
Journalism in almost every field other than gaming, particularly real world news, have established standards due to industry experience and history. I should have noted that, sorry. And I think a lot of that is because the sensitivity of the material you're dealing with is greater. People, politics, life is more important than video games.
I've personally found media journalism to be different, less vetted, because the standards are undefined. And also because the industry, at least here in Australia, is extremely cliquey. They
say you need qualifications/experience/yadda yadda, but it's all friends of friends and referrals and this person from this place shuffled over here. That and "experience" in a digital age is so easy to establish.
I think a lot of people conflate video game criticism with video game journalism.
And that any review made within a week of the game's launch or pre-launch is likely going to be shallow and, as you said, more observant on it's monetary value than anything else.
Which isn't to say we should ignore the opinions of those critics reviewing these games.
But these reviews largely exist to confirm a reader's bias of "Yes, I knew this game would be great" or "It was obvious this game was going to suck". RDR2 is a great recent example, with much more in-depth, deep critical analysis into the game being put out months later that I would have preferred to have been there at its launch week. But for the sake of business, websites need these reviews out ASAP (and the reality of playing these long-ass games). And then when these deeper looks come out, readers argue "Wow the backlash is real / why has there been so much criticism of X game recently?"
I don't really know what I'm saying, but I agree with what you wrote. I gave up the games/entertainment critic/journalist path halfway through my journalism degree because I realised what the reality of it is for most people.
Exactly. You're left with "reviews" rushed out to meet embargo dates that also cannot go
too indepth with spoilers and analysis because they're basically buyers guides, but that also means they conform to biases or are used to fuel biases within their audience, while real criticism and analyse of titles is stayed until long after release when critics have the time to really sit down and write something thorough and open.