Wait, Leon and Clair both are the same playthrough?!
No.
Just out of curiosity, are the A/B scenarios still represented as how the car flips in the intro sequence and which side Leon and Claire end up after the crash?
For example, in the original the A campaigns always started at the right of the truck, and the B campaigns at the left of it.
Not sure how detailed I can be with this answer, so I'll just say they begin in different places.
How often did you encounter him throughout your playthrough? In other words, how much time would you say was dedicated to trying to escape from him?
I read one of the reviews and it said he was pretty much invincible.
He's stalking the location you're in for about an hour and a half to two hours in the campaign A. Don't wanna get into spoilers, but that section is where the "stalking" mechanic comes into play. It's much more prevalent in campaign B (about the first 2-3 hours).
Even during the stalking sections, though, I personally loved it. I totally get where the worries about this are coming from, since such mechanics can be intrusive and get in the way of enjoyment, but I don't feel that happens here, because:
- It's not like he's
constantly tailing you. A lot of the times he's hulking about the building, and only if he spots you, or hears you from close by, he becomes alerted to your presence. It's not constant.
- When you do spot him, it's rarely ever a jump scare. If you want, you can always try to avoid him, and though it might now always be successful, it works well enough a lot of the times, so you don't feel completely powerless.
- Planning your routes to try and avoid him as you try to get from point A to be is awesome, and by the time you do have to do it, you're familiar enough with the layout, so as far as I'm concerned, it actually added to the experience rather than taking away from it.
- If he does corner you, running away and lying low for a couple minutes calms things down enough (though you might have to take a hit or two).
- He doesn't interrupt puzzles, and, of course, you can always enter safe rooms to collect yourself.
- If you do engage with him, you can fight him to stun him for long enough to run away and put distance between him and yourself.
All that, and it just adds to the tension and atmosphere immensely. Everything to do with him, from the music to the sound effects associated with him, are some of the best horror I've ever seen in a game. It's far from cheap, it's far from annoying, and it's far from intrusive. That's just my take though.