SkillUp reviews are awesome dude, this one is, too.
Nah. His presentation is very good, but his favorable reviews just reek of massive hype. There's being subjective (which is what most reviews are anyway), and then there's what he does. Professional level presentation by way of a superfan.
I don't hate that they decided to make this a third-person shooter, but I do also wish that they would make a traditional survival horror game again with fixed camera angles (was Resident Evil Zero the last one?)
It sounds like they are creating tension in other ways now (Mr. X) but the demo had none of the tension of a game like REmake/RE0 as a result of this change.
Fixed camera angles aren't the be all, end all of tension. Did you not happen to play Dead Space, or Zombi U? From what I played of the demo, it had plenty of atmosphere and tension, but it was simply a different method of delivery than before. Primarily because of the lightning. I also can't agree at all with it being nothing like REmake in that regard, especially after having just replayed it a month ago, and also just finishing watching a friend complete it last night prior to trying the demo.
Also, while it is very much a "third-person shooter" now, it doesn't play like a typical third-person shooter. And if you'll recall, all of the previous RE games up to Zero that we not on-rails shooters were third-person; just not OTS. On top of that, the shooting mechanics aren't easier in this than the previous games either. Enemies take about as many shots to go down as the "Normal" difficulties with the previous games, but now to actually get shots that do real damage, you need to stand around, lining up the shot with the reticle. Aiming/shooting in the games up to Zero was piss easy, and the only tension involved was if you were going to get a critical, or be able to finish off a downed zombie with the knife.
Stalker mechanics on the other hand? Hard pass for me as far as it being "tense". Nemesis was easily the worst part of the third game, and not because it was difficult to deal with. It was simply
annoying. Modern peek-a-boo mechanics are weak as hell.
Other than earlier this gen, they were always here.
They were great last gen. Sure they had some fuck ups like RE6, DMC and Dark Void, but people seem to forget that they did a lot of good shit last gen.
They also screwed up a lot last gen, and not simply because of the three games you listed. Other than SFIV (which was a big deal), they were very much hit and miss, and besides that game didn't really feel like "Capcom" much to me until 2012. Then they ended up releasing one of my top five games from last gen. I think the sentiment you're seeing is that the old Capcom, that could hardly do anything wrong is back. They have been extremely consistent for the last few years.
It's a mechanic I've tried time and time again to get used to and the most I've achieved is being resigned to it in RE7 because I liked the game otherwise. Why, after all those tries, am I supposed to be psyched about it? I've never once actually enjoyed having to play something like that, literally not once, so unfortunately for me, it is a detriment reading about Mr. X's frequency and things like gun fire attracting him, being interrupted during puzzles and so on.
Do you sincerely think people are saying they don't like it for other reasons than simply not liking it after probably having tried it several times? Alien is in my Top 5 movies of all time and nothing would've delighted me more than fucking loving Alien Isolation, it's a gorgeously done game, but alas, even after buying it and trying to force myself into it, the stalker shit translates to nothing but exhaustingly annoying OHKO gotcha deaths in my eyes. That feels cheap to me as a player and simply doesn't fit my definition of satisfying gameplay.
And I'm a Horror film and game nut myself, has nothing to do with liking a game mechanic or not in my opinion.
And to clarify, I simply didn't calculate this Mr. X thing into my boundless hype before because I didn't dissect RE2 to the degree of remembering that it's loading screens that keep him from being a total nuisance in the original. I haven't played it in years and just remembered Mr. X as a memorable character but gameplay footnote.
Exactly how I feel about it. Still, at least now I know going in that it's there. I knew he was going to play a larger role in this than in the original anyway, but I didn't realize it was going to be the Nemesis/Baker/Alien method. Oh well. Still very excited, just slightly less so. I also get extremely irritated by the whole "Because I am a horror enthusiast, I know best" attitude. As though there aren't other people who have been heavily invested in the horror genre for
decades either or something. Not everyone likes the same things for the same reasons.