I agree. However the video I posted in the OP a few minutes ago reminded me that the original also had some inconsistencies. Regardless, I think the A/B scenarios of the original game are far superior to the 2nd run in the remake.Scenarios A/B are absolutely done in a worse way in the remake.
The Marshalling Yard that's in the original for all of two minutes? Seriously? Best thing about it was the music:
The Marshalling Yard that's in the original for all of two minutes? Seriously? Best thing about it was the music:
If you're using the classic OST in the remake, this actually plays in the chess puzzle room of the sewers.
Hmm... yeah, I get what you mean. If they had expanded upon it, it'd probably have been a pretty memorable location. True. Would I have preferred that over the expanded sewers? I'll never know, sadly, but it would've been interesting.I know the song plays with the OST enabled in the chess puzzle room. And although the Marshalling Yard was definitely a very short moment, I expected them to expand upon it. What I really loved about briefly being there in the original was the awesome music, the fact that you're outside just before getting into the tram (I always wondered where in the city this was relative to the RPD and other parts you explored earlier in the game - it definitely piqued my imagination), and the unexpected encounter with Mr. X.
I fully agree it was short, which is why I thought they would've expanded it instead of doing away with that transition entirely and going for an expanded sewers. I understand why they went the route they did, I just happen to find the expanded sewers of REmake 2 to be much less satisfying.
Yeah I mentioned that earlier in the thread lol as if 0 doesn't already stretch the map layout to unbelievable extents to convince the player that it somehow links to Raccoon City, REmake 2 effectively retcons it hahaHmm... yeah, I get what you mean. If they had expanded upon it, it'd probably have been a pretty memorable location. True. Would I have preferred that over the expanded sewers? I'll never know, sadly, but it would've been interesting.
Oh yeah, and there's actually something I forgot to mention that helps your point: the Marshalling Yard shares continuity with Resident Evil 0, since it appears there as well, which is pretty cool. I played 0 before 2, so I got the nice effect of seeing a familiar area, but in reverse:
It's definitely a shame that this continuity is now gone as a result of the Marshalling Yard being absent from the remake, but I'm able to forgive it, being that RE0 is, in my opinion, quite bad.
What did you have in mind?Some small locations and set pieces in between the larger environments would have helped very much.
I'm more disappointed the Man-Spider from RE 1.5 didn't make the cut.
Agree with all of your ideas. Would've been awesome if the tram unexpectedly stopped and you had to find your way to the lab by different means and locationsMore streets before the RPD
Longer tram section that made some stops along the way before reaching the lab
Just to name a few where some new smaller areas would fit in.
I'd be ok with no 2nd Run if Leon's and Clair's games were more unique.
It seems that my memory served me incorrectly and convinced me that everything between the A and B scenarios of the original translated roughly 1:1. Turns out similar to REmake 2, things are also inconsistent there.
However, despite that, there are still enough satisfying differences between both scenarios of the original game. Unfortunately I don't quite feel that way with the REmake 2.
Do A/B combo, as you'll have the full story that way. So play Leon B after.So if I am only planning on playing through one scenario for each character does it make sense to play through an A / B combo or just A for both?
I am halfway through a Claire A run if it matters, really like the game so far but doubtful I will complete 4 playthroughs.
If they ever remake 0, they can still find some way to tie it to Raccoon City / RE2-R. Look at how immense the underground lab area was in RE2-R. You could imagine the RE0 mansion labs also having a tramway that went down to the giant Raccoon City lab area. There's something that could be done there.Hmm... yeah, I get what you mean. If they had expanded upon it, it'd probably have been a pretty memorable location. True. Would I have preferred that over the expanded sewers? I'll never know, sadly, but it would've been interesting.
Oh yeah, and there's actually something I forgot to mention that helps your point: the Marshalling Yard shares continuity with Resident Evil 0, since it appears there as well, which is pretty cool. I played 0 before 2, so I got the nice effect of seeing a familiar area, but in reverse:
It's definitely a shame that this continuity is now gone as a result of the Marshalling Yard being absent from the remake, but I'm able to forgive it, being that RE0 is, in my opinion, quite bad.
The MediEvil remake DOES include the original PS1 game as a bonus :VYou know what wold made the game perfect to me?
INCLUDING THE ORIGINAL GAME.
Many remakes do this. Why remakes of PS1 games (Crash, MediEvil and Spyro are guilty as well) NEVER include the original?
I'm pretty sure there was still psace on the disc and modern console can emulate the PS1 like a breeze.
The MediEvil remake DOES include the original PS1 game as a bonus :V
Are you playing the remake or the original?So if I am only planning on playing through one scenario for each character does it make sense to play through an A / B combo or just A for both?
I am halfway through a Claire A run if it matters, really like the game so far but doubtful I will complete 4 playthroughs.
So if I am only planning on playing through one scenario for each character does it make sense to play through an A / B combo or just A for both?
I am halfway through a Claire A run if it matters, really like the game so far but doubtful I will complete 4 playthroughs.