I was expecting a bit more from RE2 as it is one of the most anticipated remakes of all time and gameplay-wise resembles more what RE has successfully been in the past few years before REVII.
The direct comparison to RE7 is here with same number of days counted.That people should wait for actual sales figures before trying to judge how well the game is selling compared to Resident Evil 7.
Those are still shipped numbers, so changes nothing for you apparently.Easy. Wait for Capcom's next financial report. It'll list accurate (because lying to your investors is a no-no) sales figures for all their games. Those reports are the reason we've been able to track the long-term legs of all Capcom's games over the past several years.
Will get it soon. Nice job capcom.
pls. no more walking simulation ala re7. Or make it new ip for it fans.
Unless they specify sell-through numbers all the numbers they show to investors is shipped so...
Capcom's financial reports allow us to track legs. For example, we know that Resident Evil 6 HD sold 1.5 million copies. It basically sells 100-200k every financial report. It didn't matter how many copies of RE4/5/6 HD were sent to retailers. What mattered is how many were sold. (They were also limited supply, I believe, with most sales being digital.) Capcom's financial reports are ambiguous about whether they're sell-in or sell-through and they're often fuzzy about physical/digital splits, but it doesn't matter once the initial sales period is over. If a game isn't selling, retailers aren't going to order new shipments. That's how you get games with seemingly strong initial "sales", but then they fall off.And the number they use in the report is still a ship number because that is how much money they make and that is all that investor care. The number they show on their platinum page is also ship number. I don't understand what r u trying to say.
RE7's initial shipped numbers were meaningless, though. The catch is always whether the game continues to sell since this proves the game is actually selling and not just sitting on shelves, and you track that by reading the financial reports. It's naive to compare initial sell-in figures to more initial sell-in figures. Dumping a few million copies of a game onto the market is something anyone can do. Of course it indicates confidence those copies will sell. But it doesn't PROVE those games will sell. A lot of people desperately want RE2 Remake to be a huge success, and they will prematurely embrace what is a fairly fluffy and ambiguous piece of PR.But RE7's first PR was about shipped numbers (2.5 million copies) so I don't quite understand why you can't compare it to this PR which is also abour shipped numbers.
Capcom's financial reports allow us to track legs. For example, we know that Resident Evil 6 HD sold 1.5 million copies. It basically sells 100-200k every financial report. It didn't matter how many copies of RE4/5/6 HD were sent to retailers. What mattered is how many were sold. (They were also limited supply, I believe, with most sales being digital.) Capcom's financial reports are ambiguous about whether they're sell-in or sell-through and they're often fuzzy about physical/digital splits, but it doesn't matter once the initial sales period is over. If a game isn't selling, retailers aren't going to order new shipments. That's how you get games with seemingly strong initial "sales", but then they fall off.
You think EA's investors care about Battlefield V's likely incredibly high sell-in numbers? No. They care about its sell-through numbers. They care about all the unsold copies sitting on shelves.
RE7's initial shipped numbers were meaningless, though. The catch is always whether the game continues to sell since this proves the game is actually selling and not just sitting on shelves, and you track that by reading the financial reports. It's naive to compare initial sell-in figures to more initial sell-in figures. Dumping a few million copies of a game onto the market is something anyone can do. Of course it indicates confidence those copies will sell. But it doesn't PROVE those games will sell. A lot of people desperately want RE2 Remake to be a huge success, and they will prematurely embrace what is a fairly fluffy and ambiguous piece of PR.
Being remake is one thing. But this is a good sign that horror old school gameplay can still sale in this generation. For sure it doesn't touch action RE number. But as long as it is good enough to be considered success that is more than anyone would hope for. RE7 -> RE2 is a good build up and put this series back into its root. And being single player game also one of the key as well.
When we're talking about strongly digital sales such as the RE4/5/6 trilogy, they may as well be. Further, notice how the original version of Resident Evil 6 increases by 100,000 every so often? (It's up to 7.2 million now.) (Also, good old Remember Me is up to 1.2 million now.) Those are not retail sell-in numbers. Retailers are not ordering new batches of Resident Evil 6 for Xbox 360 in 2019. The game hasn't had physical print runs for years. Yet the numbers keep climbing. They're digital numbers. Steam numbers. PSN/XBL, too. (But distinct from PS4/XBO.)(and btw all those numbers you mention are ship number. Capcom never track sold through number, actually none of the company track sold through unless it is meaningful for them. I mean look at number 100k. That is not the total unit you sold to end customer. You can guess that right? ).
I'm not insulting anyone. I'm simply pointing out a huge number of posters think this is a "huge success". They genuinely believe that the game has sold 3 million copies. But it hasn't. It's essentially meaningless in terms of actual game sales. This is nothing more than the initial shipment of physical copies sent to retailers paired with the digital sales. We have zero idea how many copies the game has sold at retail globally. We won't get a picture of the game's sales until other sources of data begin to fill in the gaps.Premature embrace PR number? You basically insult everyone here in this thread.
Kinda true. But if a game doesn't sell all that well, retailers can return them for a credit. It's how the biz works to ensure there's no crash. Shipped does not mean sold through and is a meaningless metric to trump in most cases.Shipped is how much they sold to retailers, ie Capcom already made money for those three million units.
I think it tells more about how people have more free time to jump in to play a game on launch day, if launch day is a Friday instead of a Tuesday. I mean, PC sales of RE2 are not 4 times as high as RE7.Maybe this tells something about PC sales?
Concurrent player numbers:
RE7
18,211 all-time peak
RE2
74,024 all-time peak
I think it tells more about how people have more free time to jump in to play a game on launch day, if launch day is a Friday instead of a Tuesday. I mean, PC sales of RE2 are not 4 times as high as RE7.
Hm we can phrase it in many different ways. RE7 was an experimental game which was way shorter than the last and pretty divisive because of the FP camera and return to survival horror from co-op action. Meanwhile RE2 is one of the most hyped remakes ever. Fan favourite game, characters, enemies, locations returning from PS1 with gigantic production values. (800 people worked on the game).
I'm not saying these sales are bad at all. They are quite good. RE2 is on of my favourite game of all time so I just expected (and hoped) way better thats all. With great PC sales the game pretty much stayed flat on consoles compared to RE7. Really hope it will have great legs.
...don't include digital and are perfectly in line with a 20% increase sales compared to RE7. There is substantially more sales from digital than 2 years ago when RE7 was released.
That number is meaningless, it include outsourced devs, they could have outsourced a single location for a company with 300+ devs to work on for a month and they'd all count. Dev team size doesn't say much when you include outsourced developers numbers.What the holy shit; is this true?! That's a mammoth development team, especially for Japan.
Does it have Dolby Atmos on Xbox?the title provides players with a fresh horror experience via audio featuring Dolby Atmos 7.1.4
huh? RE7 is classic Resident Evil fare
??
What the holy shit; is this true?! That's a mammoth development team, especially for Japan.
Yes. It's quite surprising. Capcom themselves confirmed is.
https://www.playstationlifestyle.net/2018/11/20/resident-evil-2-remake-developers-800/
This whole article is very misleading, it's hard for anyone to play RE2 and RE6 and come up with the conclusion that RE2 was more expensive to make. It's not reflected in the content of the game and neither it is in Capcom's sales expectations. That's why using number of developers to gauge development cost is pointless when that number include outsourced development.However, Capcom's transition from having 600 team members on Resident Evil 6 to the alleged 800 on a remake is pretty astounding
This whole article is very misleading, it's hard for anyone to play RE2 and RE6 and come up with the conclusion that RE2 was more expensive to make. It's not reflected in the content of the game and neither it is in Capcom's sales expectations. That's why using number of developers to gauge development cost is pointless when that number include outsourced development.