Does anyone get awful hitching/drops solely when using the Spark Shot? My game runs 99% stutter free until I fire that thing. Feels like my game drops from 100fps to 20fps. LOL.
Lol, it's really random though. I can definitely use the spark shot and it stays at 59-60fps, but randomly goes to 50-55 sometimes. It can go lower to 30-40 fps but that only happened one time so far in over 70 hours of playing.Does anyone get awful hitching/drops solely when using the Spark Shot? My game runs 99% stutter free until I fire that thing. Feels like my game drops from 100fps to 20fps. LOL.
Use sharpen in reshadeDo you guys know how to make TAA as sharp as smaa? TAA gets all textures so blurry
Anyone in here with a similar build to me?
Looking to play @ 1080p60 with:
Gtx980
i5-4690
8gb ram
Gonna start this pretty soon. Guess I'm looking at medium ish settings?
Thank you so much! Didn't realize this game was THAT optimized.
Thanks for replying. Would you mind providing some additional information?
Did you manage to eliminate the stutters/microfreezes with the 417.22 drivers or what worked for you?
Can't get rid of the stuttering. Slowly regretting my purchase on PC. Should have done what I always do and just avoid japanese games on PC.
Same PC as you, tried on a SSD and HDD, custom settings or low settings. Always some stuttering. Was perfectly fine in the demo.This is weird my PC is pretty old (4770k,16gb ram +GTX970) and it doesn't stutter one tiny bit do you have the game on a SSD?
Have you tried messing with the texture quality? I heard too high settings can cause random stutter.Same PC as you, tried on a SSD and HDD, custom settings or low settings. Always some stuttering. Was perfectly fine in the demo.
Encountering something bizarre. I've been rocking 4k rock-solid 60 since release. All of a sudden now the game is tanking in framerate. Wildly fluctuating between about 32 and 59 fps. Nothing has changed in my settings or setup, drivers, everything is the same.
What makes it more weird is these crazy new fluctuations change when I switch from variable framerate to 60, and when I disengage vsync. I was running variable framerate and vsync on because you don't want to combine a framerate limiter and vsync but now I have to and even still performance is worse than it was.
What the fuck happened?
Any guide on how to apply it correctly? Please, any settings you may recommend, I have never used reshade or Lumasharpen before
I did. It reduced it but it's still there.Have you tried messing with the texture quality? I heard too high settings can cause random stutter.
Any guide on how to apply it correctly? Please, any settings you may recommend, I have never used reshade or Lumasharpen before
This might sound stupid but you aren't streaming anything on a 2nd screen perhaps? My game started stuttering every couple seconds when I started streaming in the background. As soon as I close the stream the lag stops instantly.Can't get rid of the stuttering. Slowly regretting my purchase on PC. Should have done what I always do and just avoid japanese games on PC.
No, nothing. I tried almost everything I could find on google. Disconnect controllers, setting it to high prio in task manager etc. etc. - nothing helped to get rid of the stutter completely.This might sound stupid but you aren't streaming anything on a 2nd screen perhaps? My game started stuttering every couple seconds when I started streaming in the background. As soon as I close the stream the lag stops instantly.
This might sound stupid but you aren't streaming anything on a 2nd screen perhaps? My game started stuttering every couple seconds when I started streaming in the background. As soon as I close the stream the lag stops instantly.
Hello all,
I'm getting "GPU device instance has been suspended. Use GetDeviceRemovedReason to determine the appropriate action"
System:
4970k
16GB
2080 Ti
Win 10
I've researched it, and non of the suggestions work. Think I'm going to roll back my drivers next.
How much better does it run in DX11?
Playing in DX12 mode, pretty much maxed out @ 3440x1440, zero issues whatsoever, 70fps+ at all times, so I don't really feel I have a reason to switch to DX11.
Gods bless the vignette removal tool. Night and day difference.
Same here, though mine's a 3570k and a 1080 Ti. The only time I really get a stuttery feeling is if I max rendering resolution to 4k and 100%. In this game, lower framerates seem to introduce a stuttery look. Played through the whole game at max settings, 4k and 80% rendering resolution and never noticed any stuttering whatsoever.This is weird my PC is pretty old (4770k,16gb ram +GTX970) and it doesn't stutter one tiny bit do you have the game on a SSD?
Just tried it. 10-15fps increase, so sounds about right.
It's a FE so I think these are factory OC. I'll try this and report back.Is your 2080 Ti overclocked? I had mine overclocked. Everything works fine (Anthem Demo, etc). But with RE2, I get this same exact message after a few minutes. Had to remove my overclock on my 2080Ti and now I don't get this issue.
I got that too just now. I had to check but my frame rate was only dropping from 100 to 73 though it just felt weirdly slow.Does anyone get awful hitching/drops solely when using the Spark Shot? My game runs 99% stutter free until I fire that thing. Feels like my game drops from 100fps to 20fps. LOL.
I thought Atmos for Shadow of the Tomb Raider was only supported on the Xbox One version?
RE 2 with HDR and Atmos works fine for me though. My TV (Samsung KS9000) shows HDR and my receiver (Denon x1300w) shows Dolby Atmos once I start the game and have it configured to output atmos. Can't say I notice much of a difference though. I only have upward firing speakers and haven't spent much time caibrating it for my room. They do output properly when atmos is enabled.
No idea, but wouldn't Alt-Tabbing disable full screen and thus HDR anyway?
Shadow of the Tomb Raider didn't have Atmos when I played it. Was it patched in later?
Haven't tried it yet but there's no mention of RE2 in the release notes.New NVIDIA game ready drivers just released, has anyone had a chance to try them with this yet? At work so won't be able to check until tonight :(
Yes, the game sometimes appears to be to dark, something is off with the lighting, it usually fixes itself though upon reload or changing some settings or just without doing anything...Has anyone else felt that the game is way too dark at times, even using properly calibrated brightness settings? Upon visiting the troubleshooting thread on the Steam forums I noticed that Capcom customer service had pinned this post to the top of the thread and I'm wondering if there might be something to it (I believe they mean lighting and not lightning).
Does anyone get awful hitching/drops solely when using the Spark Shot? My game runs 99% stutter free until I fire that thing. Feels like my game drops from 100fps to 20fps. LOL.
I will try this recomendations today, thank youRe: stuttering/hitching
For those with stuttering issues (and as a general advice), I recommend using RTSS's framerate limiter set to 2 or 3 fps above your display's refresh rate, in conjunction with Nvidia's Fast Sync (or AMD's Enhanced Sync), as well as in-game VSync turned off and framerate set to variable (unlocked/uncapped).
I've always used that combination for tear-free gaming with low input latency and it works wonders, while also keeping frametimes stable. It's only supported for DX11 games, but that's what you should choose for RE2, anyway, as it provides a considerable boost in performance with no graphical downgrade.
Blur Busters have a great article on that method. The only difference is that they suggest measuring your display's refresh rate and subtracting 0.01 from that number to find what your framerate limit on RTSS should be. In my experience, that still results in stutters and screen tearing, but feel free to test it yourselves.
Even with RE2's own in-game framerate limiter, I was still seeing occasional frametime spikes, which gives the feeling of stuttering, regardless of framerate. With RTSS + Fast Sync, the frametime line in the graph simply doesn't move, and the game feels smooth as butter. Definitely recommend.
See post above you, the game has very weird issues that randomly start to appear, I was playing the lab area using sparkshot with no performance issues whatsoever, turned off my pc came back a few hours later, played the same section as before and suddenly sparkshot made my framerate drop to 50 fps and also there's often slowdowns now when loading another room (even if you just were there 5 minutes ago) and while auto saving.Re: stuttering/hitching
For those with stuttering issues (and as a general advice), I recommend using RTSS's framerate limiter set to 2 or 3 fps above your display's refresh rate, in conjunction with Nvidia's Fast Sync (or AMD's Enhanced Sync), as well as in-game VSync turned off and framerate set to variable (unlocked/uncapped).
I've always used that combination for tear-free gaming with low input latency and it works wonders, while also keeping frametimes stable. It's only supported for DX11 games, but that's what you should choose for RE2, anyway, as it provides a considerable boost in performance with no graphical downgrade.
Blur Busters have a great article on that method. The only difference is that they suggest measuring your display's refresh rate and subtracting 0.01 from that number to find what your framerate limit on RTSS should be. In my experience, that still results in stutters and screen tearing, but feel free to test it yourselves.
Even with RE2's own in-game framerate limiter, I was still seeing occasional frametime spikes, which gives the feeling of stuttering, regardless of framerate. With RTSS + Fast Sync, the frametime line in the graph simply doesn't move, and the game feels smooth as butter. Definitely recommend.
I doubt your fix will work for this issue, but it's still worth a try I guess (although these kind of tricks seem to make my games always run worse so I'm kinda hesitant tbh)
Re: stuttering/hitching
For those with stuttering issues (and as a general advice), I recommend using RTSS's framerate limiter set to 2 or 3 fps above your display's refresh rate, in conjunction with Nvidia's Fast Sync (or AMD's Enhanced Sync), as well as in-game VSync turned off and framerate set to variable (unlocked/uncapped).
I've always used that combination for tear-free gaming with low input latency and it works wonders, while also keeping frametimes stable. It's only supported for DX11 games, but that's what you should choose for RE2, anyway, as it provides a considerable boost in performance with no graphical downgrade.
Blur Busters have a great article on that method. The only difference is that they suggest measuring your display's refresh rate and subtracting 0.01 from that number to find what your framerate limit on RTSS should be. In my experience, that still results in stutters and screen tearing, but feel free to test it yourselves.
Even with RE2's own in-game framerate limiter, I was still seeing occasional frametime spikes, which gives the feeling of stuttering, regardless of framerate. With RTSS + Fast Sync, the frametime line in the graph simply doesn't move, and the game feels smooth as butter. Definitely recommend.