Buy the DS version of RE1 (Deadly Silence). It's the best version of that game. They're not releasing the original anywhere unless it's deliberately a PS1 Classics thing.
Nobody is forcing you to buy it so I do not see the problem. If you don't like the ports or the price go buy it on another platform. Sheeeeesh
I'll pick RE4 up when they fix the icon and add gyro. The price is disappointing but I can stomach it if they fix those issues.
I'm not sure how I would run that comparison. You're right, the deadzone is different but I can only discuss it. No way to present actual data, right? Either way, this video will be a discussion between myself and a guest!Dark1x If you guys could please try to run a comparison of the deadzones of the GCN and Wii versions, vs the crappy deadzones of the PS2, 360, PS3, PS4, PC, and XBO versions, I would love that.
They had to increase the deadzones size for the PS2 version thanks to the controller, which makes precise aiming really difficult (which is a huge issue in a game where weak spots can be specific eyeballs), and then every port since has used the PS2 deadzones, making them all unplayable for me and others.
Does that guest like Code Veronica X very much? XDI'm not sure how I would run that comparison. You're right, the deadzone is different but I can only discuss it. No way to present actual data, right? Either way, this video will be a discussion between myself and a guest!
Well, I'm not sure if this would be 100% accurate, but what I personally would try, is get two Wavebird receivers, one Wavebird controller, and hook up the GCN controller adapter to the Switch version. Plug one Wavebird receiver into a GCN, and one into Switch, set both to the same channel.I'm not sure how I would run that comparison. You're right, the deadzone is different but I can only discuss it. No way to present actual data, right? Either way, this video will be a discussion between myself and a guest!
Someone is doing some science here.Well, I'm not sure if this would be 100% accurate, but what I personally would try, is get two Wavebird receivers, one Wavebird controller, and hook up the GCN controller adapter to the Switch version. Plug one Wavebird receiver into a GCN, and one into Switch, set both to the same channel.
Open up Controller calibration on Switch, and controller calibration on F Zero GX -- this SHOULD show if the sticks are being registered the same, and should (hopefully) rule out controller detection being different. If they are showing the same values, then you can open up re4 on both systems and show a comparison of the responsiveness in both versions of the game. The Blacktail pistol and Red 9 (with stock) should be the most stable weapons to compare, to reduce the "noise" of weapon shake.
That's how I would do it, assuming the analog values being shown across the calibrations shows as similar.
Sadly, I don't have two Wavebird receivers - just one.Well, I'm not sure if this would be 100% accurate, but what I personally would try, is get two Wavebird receivers, one Wavebird controller, and hook up the GCN controller adapter to the Switch version. Plug one Wavebird receiver into a GCN, and one into Switch, set both to the same channel.
Open up Controller calibration on Switch, and controller calibration on F Zero GX -- this SHOULD show if the sticks are being registered the same, and should (hopefully) rule out controller detection being different. If they are showing the same values, then you can open up re4 on both systems and show a comparison of the responsiveness in both versions of the game. The Blacktail pistol and Red 9 (with stock) should be the most stable weapons to compare, to reduce the "noise" of weapon shake.
That's how I would do it, assuming the analog values being shown across the calibrations shows as similar.
If you could get some use out of it (though it would likely be too late for this video, of course) I'd happily loan you mine.
DOOM wasn't a Capcom game.
It's like literally all we talk about on allof the pages and there was never any confusion. It's also in the OP. It says what Switch-specific features there are. Which is that it's portable.I clicked through a few pages, but didn't see a definitive answer (would be cool if it were added to the OP: No motion controlls for RE4, I got that right?
Apart from your tone, thanks for the answer anyway. =)It's like literally all we talk about on allof the pages and there was never any confusion. It's also in the OP. It says what Switch-specific features there are. Which is that it's portable.
Sorry but every page is full of us complaing that gyro wasn't in it. Hence the frustrated undertone.
Skyrim needs a bit more work, and I would love to even see the PS4 style of mod support for the Switch.DOOM wasn't a Capcom game.
Capcom clearly did not give an ounce of a shit with this. Bethesda had a long-term investment in supporting their first-time Nintendo titles and fostering the relationship with Panic Button who are porting all of their Switch FPS games and whose work on the then in-dev Wolfenstein 2 allowed them to put that into the DOOM release along with other improvements. They're a publisher trying to build good will and an audience on Switch. Capcom is just throwing meat to the wolves to cash a safe and easy check.
DOOM wasn't a Capcom game.
Capcom clearly did not give an ounce of a shit with this.
Also not happening since that was an Iron Galaxy job that was a one-and-done and they're not porting any other games on that engine.Skyrim needs a bit more work, and I would love to even see the PS4 style of mod support for the Switch.
I just found this from Game Explain.
Apparently lacking other Switch features ones might hope for like no HD rumble either. Sounds like issues that were existing in the previous HD ports are still there too like the brighter color palette compared to the original game, which I expected, to be honest. Nothing game breaking it sounds like, but nothing new or improved compared to other versions of the game.
I wish the work wasn't done, there is still audio distortions and game breaking bugs in major quests that require a lot of hoops to jump through to complete.Also not happening since that was an Iron Galaxy job that was a one-and-done and they're not porting any other games on that engine.
Well, I'm not sure if this would be 100% accurate, but what I personally would try, is get two Wavebird receivers, one Wavebird controller, and hook up the GCN controller adapter to the Switch version. Plug one Wavebird receiver into a GCN, and one into Switch, set both to the same channel.
Open up Controller calibration on Switch, and controller calibration on F Zero GX -- this SHOULD show if the sticks are being registered the same, and should (hopefully) rule out controller detection being different. If they are showing the same values, then you can open up re4 on both systems and show a comparison of the responsiveness in both versions of the game. The Blacktail pistol and Red 9 (with stock) should be the most stable weapons to compare, to reduce the "noise" of weapon shake.
That's how I would do it, assuming the analog values being shown across the calibrations shows as similar.
I just bought RE4 and while it's downloading I can already tell you about two minor things that are not appealing to my eyes.
The icon looks ugly and the games title on the Switch Home Screen is displayed as resident evil 4....are you kidding me Capcom? was it too much to work to capitalize the R and E in the title? the game title should be Resident Evil 4 not this lower case nonsense that quite literary no other title in my Switch library does this.
I just bought RE4 and while it's downloading I can already tell you about two minor things that are not appealing to my eyes.
The icon looks ugly and the games title on the Switch Home Screen is displayed as resident evil 4....are you kidding me Capcom? was it too much to work to capitalize the R and E in the title? the game title should be Resident Evil 4 not this lower case nonsense that quite literary no other title in my Switch library does this.
I'd say that the games official title is "Resident Evil 4" but stylised "resident evil 4", same way with the Final Fantasy games that are always written with all-caps. But yeah, that is how it should be.That's intentional, that's how it is written on the box and how it has always been written on every single platform since the original GCN release.
The game's official title is "resident evil 4" (be grateful it's not "4 resident evil" like in the logo!)
That's intentional, that's how it is written on the box and how it has always been written on every single platform since the original GCN release.
The game's official title is "resident evil 4" (be grateful it's not "4 resident evil" like in the logo!)
Yeah Resident Evil 4 always named resident evil 4 (Steam, PS3 / PS4 trophy )
Man as an English grad that is infuriating haha. I don't even care that it's how the logo looks, it just looks messy AFI'd say that the games official title is "Resident Evil 4" but stylised "resident evil 4", same way with the Final Fantasy games that are always written with all-caps. But yeah, that is how it should be.
Yeah, watching some quick video now - looks like the filtering is there and looks nice. Better than PS4 version easily, just on the account on that. Too bad there are frame drops, apparently, and way too bad that there are no gyro controls. Screw that.RE4 looks very sharp in handheld mode, probably native 720p. The framerate is 60fps, but I'm already noticing drops in the first area. Nothing too bad, though. And it thankfully seems to have proper texture filtering. I don't see any pixel crawling on textures from a lack of mip-mapping.
That's just rumble. That has been in the game since it first came out. HD Rumble is not just an arbitrary new term for any rumble. It's supposed to describe rumble specifically tuned to take advantage of the sensitivity levels in the various motors. In short, just becuase the controller vibrates doesn't mean a game supports HD Rumble.Something really nice I want to point out about REmake (And I assume RE0 too) is that the game does feel like it supports HD rumble. It's most noticeable, and satisfying when knifing zombies where a successful slash will give you a satisfying rumble. It's sort of helpful too for the additional confirmation that you are slashing at something successfully.
Understandable.welp
I could not resist RE4's sweet siren song. I am part of the problem.
sorry fam, but I needed RE4 on my Switch. Once Metroid Prime 1 arrives on the platform, I'll have my three favorite 3D games of all time on the system.
Oh really? Significantly worse than PS4 version then?The loadings in remake are ridiculous, you spend as much time on a black screen after a door animation than you spend on the animation itself...
A quick video looking at RE4's framerate docked in the village section. It drops to the 50s (and lower) when things get hectic.
A quick video looking at RE4's framerate docked in the village section. It drops to the 50s (and lower) when things get hectic.
For RE4 I suppose I can deal with that. It really would be nice if they just offered the option to lock FPS to 30 but it looks like no other version has that option either except for PC.
Does the motion blur at least help it seem smoother?
It felt fine, honestly. The most severe drop was when a grenade exploded with a lot of enemies on screen at 2:09, and that was a quick second.