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gabdeg

Member
Oct 26, 2017
5,953
🐝
It seems like this thing is getting decently popular. There should be a repository of "recommended settings, by version #" while this is still in its early days. I'm willing to do an OK amount of fiddling, but not many people are. That, and some results can just come out looking nasty, like the recent DF Crysis video showcasing the mod.

Two game suggestions for anyone who cares: Nier: Automata and FFXV (all the Nvidia stuff on, if you can). Nier especially - I know it uses its own extremely intensive GI solution that is already tweak-able in FAR, but it would still be interesting to see.
I tried Nier Automata. Gives decent results with some tweaking. The fog kills it in the initial area, the shadows are rendered on top. It does give proper depth to building windows though which is a big plus.
I'll mess around with it further.
 

astro

Member
Oct 25, 2017
56,849
I used bloom on my video side to show off the shader pack, but it is really not overwhelming, I turned it a bit above basic crysis levels more or less. The SSGI does look a bit bloomy in crysis, it is just how it works there really ! Not always, but at times it looks a bit overlayed.

It probably works better in games that have less messed up depth bufffer access - just we could not pass up the opportunity to doa video on crysis coop and around the anniversary of my original Crysis video.

These shots are courtesy of Dark1x
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Wow...

I've been meaning to replay HL2, looks like it's just been bumped up the list!
 

Kickfister

Member
May 9, 2019
1,771
Castlevania LOS with the GI shader (and SMAA), in-game AO and AA off.
This game generally looks fantastic with the shader, thanks to the fixed camera angles tightly controlling the presentation.
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EDIT: Welp, going through the thread and I see someone else posted this game, and this scene even lmao. Oh well.
 
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Nerrel

Member
Oct 31, 2017
406
Resident Evil 4- it's not ideal, as it reveals a lot of junk polygons and clashes with the baked in lighting from time to time, but it works:
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Majora's Mask- it's misaligned due to ReShade choosing the wrong buffer, but it does work:
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Alexious

Executive Editor for Games at Wccftech
Verified
Oct 26, 2017
908
It would be interesting to see how much it could improve World of Warcraft.
 

gabdeg

Member
Oct 26, 2017
5,953
🐝


Resident Evil 4 looks really good when it all comes together but there are still plenty of limitations visible. A proper remaster with GI would look incredible though.
 

UnNamed

Banned
Oct 27, 2017
616
Sometimes this effects are umbelievable, sometimes are just too colorful or bloom. Maybe it's because the Screen Space?
 
Nov 14, 2017
2,320
Sometimes this effects are umbelievable, sometimes are just too colorful or bloom. Maybe it's because the Screen Space?
Well the shader can't access a game's internal material properties, so AFAIK it's effectively guessing the amount of reflected light based on final pixel colour. So in addition to being in screen space, it's not physically correct. The advantage is it can be used in any game where there's depth buffer access, regardless of the material setup used. However, this also means that it probably needs to have the settings tweaked on a per game or even a per scene basis to produce the most "natural" image.
 

Unicorn

One Winged Slayer
Member
Oct 29, 2017
9,505


Finally seeing Skyrim with this. Holy shit at Riften comparison.

Is this true raytracing though, and not reshade path tracing magic?
 

Skyebaron

Banned
Oct 28, 2017
4,416
A new version of reshade came out yesterday. Is this the one with RTX? Whats the effects name in reshade? I noticed PPFX_Bloom, PPFX_Godrays and PPFX_SSDO.
 

Bit_Reactor

Banned
Apr 9, 2019
4,413


Finally seeing Skyrim with this. Holy shit at Riften comparison.

Is this true raytracing though, and not reshade path tracing magic?


If I recall correctly McFly is the one that came up with a really great AO solution for ENB/Skyrim/Etc so seeing more work from that name gives me happiness for where they'll take the system in the future.
 
Oct 29, 2017
909
How do you guys manage to make the RT pass not destroy the HUD elements in games? In these videos it doesn't draw over them as much as I expected.
 

Unicorn

One Winged Slayer
Member
Oct 29, 2017
9,505
If I recall correctly McFly is the one that came up with a really great AO solution for ENB/Skyrim/Etc so seeing more work from that name gives me happiness for where they'll take the system in the future.
It really is nuts where we are now. I remember injecting AO into Skyrim and being blown away by the impact. Now, with this it's happening again. All with the same game, which is nuts, but also nuts for how long Skyrim is lasting.
 

Bit_Reactor

Banned
Apr 9, 2019
4,413
It really is nuts where we are now. I remember injecting AO into Skyrim and being blown away by the impact. Now, with this it's happening again. All with the same game, which is nuts, but also nuts for how long Skyrim is lasting.

Mods keep me coming back to both Skyrim and Fallout 4 despite the base game of FO4 not being too great to me. It's funny that I haven't had a game sans maybe BOTW get the same feeling of world as Skyrim has, so I just keep going back and remodding it haha.
 

Unicorn

One Winged Slayer
Member
Oct 29, 2017
9,505
Mods keep me coming back to both Skyrim and Fallout 4 despite the base game of FO4 not being too great to me. It's funny that I haven't had a game sans maybe BOTW get the same feeling of world as Skyrim has, so I just keep going back and remodding it haha.
Yeah I recently came back to Skyrim after a long hiatus and I've already got 100+ hours on this new save file over the past few weeks. I've got a nice set up of mods that I'm loving. I don't have any enb going on though, but this path tracing stuff is amazing.
 
Nov 14, 2017
2,320
A new version of reshade came out yesterday. Is this the one with RTX? Whats the effects name in reshade? I noticed PPFX_Bloom, PPFX_Godrays and PPFX_SSDO.
The shader hasn't been released yet. When it is it won't necessarily require a new version of reshade. The author publishes his shaders directly on github: https://github.com/martymcmodding/qUINT so you should be able to just grab them from there and add them to any existing reshade installation.

Also just a note this shader isn't RTX, which is nvidia's proprietary tech. It doesn't use any of the dedicated hardware on RTX cards and doesn't do "proper" world-space raytracing like games using RTX are doing.
How do you guys manage to make the RT pass not destroy the HUD elements in games? In these videos it doesn't draw over them as much as I expected.
It shouldn't interact with most HUDs, it's in screen-space but it's still using the depth buffer to shade the 3D world, just like AO, DoF etc... not just shading the final 2D output.
 

kinjx11

Banned
Jan 24, 2019
299
tried the ray tracing GI on FFX12 remaster , it didn't do much or maybe i got the values wrong ?!! not sure
 

Kschreck

Member
Oct 27, 2017
6,061
Pennsylvania
Any videos of Alan Wake with raytracing enabled?

Also not sure if this is a dumb question or not but does this stuff work on a 1080ti with playable framerate? Or does this only work for the latest Nvidia cards?
 
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Deleted member 1594

Account closed at user request
Banned
Oct 25, 2017
5,762
Also not sure if this is a dumb question or not but does this stuff work on a 1080ti with playable framerate? Or does this only work for the latest Nvidia cards?
ReShade? Yeah, you can use that with any card. This doesn't take advantage of the RT cores on the latest cards whatsoever. That said, your framerate will vary on the settings used. The shader is early alpha and performance kinda sucks. Especially for what you get out of it.

Any videos of Alan Wake with raytracing enabled?
That's mostly a very dark game so benefits of this would be minimal there at best.
 

Kschreck

Member
Oct 27, 2017
6,061
Pennsylvania
ReShade? Yeah, you can use that with any card. This doesn't take advantage of the RT cores on the latest cards whatsoever. That said, your framerate will vary on the settings used. The shader is early alpha and performance kinda sucks. Especially for what you get out of it.


That's mostly a very dark game so benefits of this would be minimal there at best.

Thanks! :)
 

Nerrel

Member
Oct 31, 2017
406
It's ridiculous to post N64 games with this but it's crazy to me that it makes the lights actually function as lights:






How do you guys manage to make the RT pass not destroy the HUD elements in games? In these videos it doesn't draw over them as much as I expected.
It shouldn't cause a problem unless the UI is bright enough to be read as a light source, which does happen in RE4 and in Majora's Mask for me. There's a UI Mask shader that can be downloaded that will prevent any ReShade effects from applying to the HUD, though.
 

kinjx11

Banned
Jan 24, 2019
299
Batman AK w/RT shader , effects are visible on the wall corners , the cape and the spot light


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EDIT: i recommend in-game film grain turned off
 

rare

Member
Oct 25, 2017
1,421
Courtesy of BSoD Gaming, here's Breath of the Wild running through CEMU
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Deleted member 1594

Account closed at user request
Banned
Oct 25, 2017
5,762
Little too much AO there I think but the effect is neat. I think some people just leave it on the default without tweaking things.