I'm more concerned by the fact Dragon Age Inquisition almost made it.
I was thinking the same
I'm more concerned by the fact Dragon Age Inquisition almost made it.
This game feels like a blast from the past except it's coated with modern sensibilities. It really is a contemporary take on classic Final Fantasy. Where most of the JRPGs from the early to mid 90s have aged poorly in my opinion, The Four Heroes of Light revels in JRPG traditions and gives them a modern twist, even making fun of them at times. The four main characters don't take themselves too seriously and only end up together due to circumstances. The writing is clever and don't have the localization and text space issues of its older brothers. Tomoya Asano, the producer of The Four Heroes of Light, went on to produce the Bravely Default games, but while that series has been criticized for being tedious and obtuse in the later half of the story; The Four Heroes of Light is briskly paced with no excessive bloat. That's how I like my RPGs. It's like a book. If it doesn't tantalize your readers and goes somewhere, then don't write it. I have high hopes for Octopath Traveler, Asano's next game. Let's hope it's as much of a love letter to classic JRPGs as The Four Heroes of Light.
And finally I'd like to recommend one of my own favorite games from the Final Fantasy series that unfortunately didn't make the list:I'm giving this the Underrated rating due to it being absent from many Persona lists. The writing and characters in this are wonderful. This also avoids a lot of the recurring issues that the newer titles have such as weird treatment of female and gay characters, personality types carrying over from game to game and finally the romance system which while fun can also take away from characters to fit the romantic aspect. Even with these issues I still adore the later titles for their stylized appearance and poppy soundtracks but Persona 2 EP is special for it's place of being just before the huge changes that have become most known in the series. The music is great, as most Persona games are and the game features an adult cast which is not common in later games. The story, which is a sequel to the game Innocent Sin( I heavily recommend playing it before EP IF you want to understand some motives and characters) follows a female writer named Maya who begins following rumours that lead her into a chase to find someone.
The gameplay has a negotiation system that we saw return in Persona 5 in which you can convince monsters to give you Tarot cards or Items. It's a straightforward system outside of the negotiation system with regular attacks and spells that you can combo together depending on the order and spells used.
This is a game I heavily recommend people play, especially if you're a fan of the series but want something with a mature cast and focused character development.
Final Fantasy XIII was divisive, and for good reason. The narrative was convoluted and at times even contradictory. The characters could be grating. For the first half of the game, it was extremely linear, at times painfully so. And the battle system, while well-received, took a while to blossom into the strategic, unique system that ended up being one of the game's biggest strengths.
Final Fantasy XIII-2, for those who stayed onboard and gave the setting another chance, fixed several of the most notable issues that its predecessor had. But, for all intents and purposes, it was Final Fantasy XIII writ large - a few new mechanics, a new emphasis on time-travel, but otherwise a more polished and well-rounded version of the game that came before it.
Lightning Returns is not that game.
Many people have already played Lightning Returns, and have formed their own opinion about it. But this thread is for those of you who never played Lightning Returns. Most likely you were fed up with the setting and characters after two games straight of them. Perhaps the timer mechanic gave you pause. Or maybe you just didn't get a chance at the time, and the game slipped under your radar. For whatever reason, I'm here to tell you: don't miss out on one of the strongest JRPGs of the last decade.
Buried at the tail end of arguably Square Enix's most controversial trilogy is an incredibly experimental game, one that eschews the framework that XIII established and instead seems to have more in common with cult classic favorites like Valkyrie Profile. While the germ of XIII's combat is still recognizable, it has been transformed into one of the best battle systems ever seen in Square Enix's storied history - an airtight, meticulously-designed set of mechanics that keeps the player on edge, constantly managing real-time prompts while also juggling ATB cooldowns and menu-driven tactical decision-making. As of now, it is the perfection of the mythical "real-time/menu-driven" hybrid that many JRPGs have attempted over the past decade - fast-paced and strategic, requiring both mental and physical reflexes.
But LR's incredible battle system is only one facet of a broader strength that the game has. Specifically: it is a game built entirely around the idea of "flow."
"Flow" was a central concept of FFXIII's battle system. The core principle of that system was that actions were not necessarily directly controlled - instead, the player "manages" the party during combat, executing higher-level decisions that are then filtered down into specific actions. The player's objective was not just to think strategically, but to organize the party's actions in a way that produced "flow," produced a state of forward momentum that fed onto itself in a positive-feedback loop, until it eventually overwhelmed the enemy and put them into a "stagger" state, in which the most significant amounts of damage could then be dealt. The challenge in FFXIII arose from maintaining this "flow" over the course of a battle, and taking swift and decisive actions to maintain it when an enemy's actions threatened it.
Lightning Returns takes this emphasis on systems-driven efficiency, and extends it to the entirety of the game. The game has often been criticized for the formulaic writing in its sidequests, but the function of those quests isn't necessarily to inspire awe with literary excellence. Rather, the quests (which are mandatory to some extent, as they are the only means through which Lightning gains XP) are a means of challenging the player to move efficiently through LR's open-world. They work in conjunction with the game timer, challenging the player not just to finish them, but to finish them efficiently - to really think about what tasks can be combined, what activities are worth undertaking instead of others, where the player's time is best spent maximizing the rewards that make Lightning stronger. Completionism, though possible, is not the focus of LR; the point is maintaining "flow," maintaining forward momentum through constantly making decisions about how to most efficiently use your limited amount of game time. In the end, and with proper understanding of the game's mechanics, the timer largely becomes a non-issue; but its presence nevertheless subtly changes the player's perception of the game, reminding the player to think in terms of efficiency and momentum rather than exploration.
LR boasts other strengths as well. It is arguably the most challenging game in the series, which is a welcome change of pace from the traditionally low difficulty of the series beginning around the VI-VII era. Customizing Lightning's abilities is a massive system that permits incredible levels of customization, a welcome return to one of X-2's best elements. The sound wizards at Square Enix return for another knockout soundtrack, and the story, while head-scratchingly bizarre, concludes in a surprisingly fascinating way. The game's final boss is also one of the best boss fights in the entire series, a punishing skirmish against a legitimately intimidating foe, set to one of the most epic songs in the franchise.
Is Lightning Returns an all-time classic? Probably not (though, in my opinion, its battle system brings it just to the cusp of that tier). It is, however, one of the most experimental and satisfying JRPGs of the last decade, a bold reimagining of genre and series conventions, and an entertaining finale to one of gaming's most divisive trilogies.
If you haven't played it, at least give it a shot.
Origins never got a release in Europe.I'm surprised Baten Kaitos beat Baten Kaitos Origins. I thought Origins was better in pretty much every way.
I have impeccable taste
I'm loving the runners up and franchise inclusions. Breath of Fire: Dragon Quarter is a stone-cold classic and it's unfortunate that it just barely missed the top 100. You all play it and vote for it next year! Here's my writeup for it in the spoiler tag below, if you're curious about the game:
Speaking of franchises on the list, the two biggest ones - Final Fantasy and Persona - had a lot of great writeups for entries that didn't make the cut. Here are two of those writeups, one for each series, and I really recommend checking these games out if you want deeper dives into these franchises:Like Panzer Dragoon Saga, Dragon Quarter is uncompromisingly unique. It was so ahead of its time at release in 2002, that 15 years later it's arguably still ahead of its time. The game focuses on a series of overarching systems that interact with each other to form a canvas of rules operating in the background. And, in the web of interlocking mechanics it constructs and challenges you to navigate, is by far the most elegant systems-driven JRPG I've ever played.
Absolutely no mechanics are wasted; everything has been meticulously implemented, from the ground-up, to be a system playing off of all the others. Even setting aside the phenomenal soundtrack, memorable setting, and unique art direction, it is the gameplay systems themselves that lead to the incredible sense of immersion that the game offers.
The combat is incredibly strategic, dependent on positioning and manipulating traps and environmental hazards. There is an ominous countdown until the main character dies and the game ends (not a temporary game over - the playthrough literally ends), and this mechanic interacts with the limited saves and special abilities to form a complex web of risk/reward decisions. The narrative itself is even systems-driven, and unfolds differently depending on how many times you've viewed the cutscene. Hell, there is even a respectable risk/reward decision in choosing to restart the entire playthrough, as the lost progress is counterbalanced by certain things that you hold onto on a manual restart.
In many gameplay-driven games, the game gives me the tools I need to fight the enemies I face. In Dragon Quarter, more than any other RPG I've played, I feel like the only truly critical tool I have is my own brain, and behind the mask of enemy units, my true enemy is the game itself. Not in a frustrating or tedious way; but, rather, in a chess-like, challenging battle of wits, against a team of designers who engineered an enormous puzzle to ensnare me if I let my guard down. Sightseers and those looking for a relaxing, fun romp need not apply under any circumstances - Dragon Quarter is punishing, challenging, and preys on your poor decisions mercilessly. But the payoff for that intensity is one of the most thrilling and immersive experiences in all of gaming, and the absolute pinnacle of systems-driven gaming in the JRPG format.
As a bonus, the narrative itself is a fascinating, surprisingly well-executed thriller that reveals itself in tantalizing chunks. A brutal, powerful testament to game design, and one of the most memorable experiences in the medium. Second only to Nocturne in its elegance. Absolutely essential.
Final Fantasy: The 4 Heroes of Light is a perennially underappeciated entry in the series, one that would appeal to fans of Final Fantasy V, Bravely Default, and Octopath Traveler in particular. Firemind had a great writeup for it (full ballot here):
Yeah, but only like 10 people here played it.I'm surprised Baten Kaitos beat Baten Kaitos Origins. I thought Origins was better in pretty much every way.
I remember it being pretty short. It's worth playing for fans of Deus Ex-type stuff although it's nowhere near as ambitious for level design as Deus Ex.
Persona 5 is a surprise. I adore that game but I got the impression that there was a lot of disappointment surrounding that title.
Will try my best to finally play Alpha Protocol before next years list, from all I have ever heard about it it's right up my alley.
Both Alpha Protocol and Dragon Quarter are far shorter than I expected, cool. I might get the former soon, I was always curious about it.
Damn, I should've voted for Breath of Fire. I completely forgot about the series, even though it's one of my most beloved ones.
Yeah, I tried to limit my list to only mention 1 game per franchise so that I could cover most of them. But apparently, 20 franchies is still not enough!20 games over the entirety of gaming history is going to lead to stuff being left out if you have been playing RPGs for a long time.
Also, Dragon Age 2 was #231 for whoever asked above.
Did someone by any chance make a youtube playlist out of all the OST recommandations in the top 101 ?
20 games over the entirety of gaming history is going to lead to stuff being left out if you have been playing RPGs for a long time.
Also, Dragon Age 2 was #231 for whoever asked above.
Not sure if for the whole game (probably), but I made it like 50 hours into the game without using them, and even after that I think I only needed it for one particularly annoying boss.hey, quick FF12 question since a number of people here played it:
what's up with the quickening abilities one-hitting bosses? It's ridiculous. Can you play the game without quickening or are later bosses designed around using it?
Yeah, I've requested that kind of list before. I'd love to see which game had the highest mention, especially for the main highlight spot.Is it possible to see the ranking base on mention alone? Honestly I don't like the difference in points. 20 is not a big number considering how many great RPGs out there. It's hard to pick "lesser ten". I'd rather every mention has the same point.
Yeah, I've requested that kind of list before. I'd love to see which game had the highest mention, especially for the main highlight spot.
It's not because people necessarily like Horizon and BoTW more, it's because those other Zelda games you mention don't qualify as RPGs at all whereas BOTW does for many people.Weird to see Horizon ZD and Breath of the Wild on the list. If I knew those types of games were applicable, I would've voted for OOT and ALTTP(and it's a shame that neither are on the list since they're both better than BOTW).
Weird to see Horizon ZD and Breath of the Wild on the list. If I knew those types of games were applicable, I would've voted for OOT and ALTTP(and it's a shame that neither are on the list since they're both better than BOTW).
I would rather cut out HZD and similar games than open up the pandora's box of "every Zelda is an RPG now"
Weird to see Horizon ZD and Breath of the Wild on the list. If I knew those types of games were applicable, I would've voted for OOT and ALTTP(and it's a shame that neither are on the list since they're both better than BOTW).
Nintendo calls Breath of the Wild an RPG as well.HZD is even labeled as a rpg.
While one can ask if it even makes a strong case, it would be kinda shit to throw it out just because people don't like it.
Nintendo calls Breath of the Wild an RPG as well.
Honestly I think its fine for everyone to have their own definition of RPG, if most people don't think a game is an RPG then it won't place (or place highly in the case of BOTW).
Woah, thanks. I kinda missed that discussion, been busy this last weekend.Most highlight votes = The Witcher 3
Most votes overall = Chrono Trigger
https://www.resetera.com/threads/re...posted-more-soon.53930/page-132#post-11338023
Yea it's awesome how many highlights it got. It's a big part of the reason why it managed to barely squeak into the top 20 which I was not expecting at all. I mean it got more points than Persona 3 for instance, crazy.It's interesting to see that Suikoden II has as much as highlight votes as some of the top 10, even more.
If I thought Breath of the Wild was an RPG it definitely would have made it onto my list, because that game is incredible. I don't think it is, though I can kind of see why some people disagree.Nintendo calls Breath of the Wild an RPG as well.
Honestly I think its fine for everyone to have their own definition of RPG, if most people don't think a game is an RPG then it won't place (or place highly in the case of BOTW).
It sold like 6k copies in the US when it released.
Still feel like all games that have been released in the past five years shouldn't be included. I'd have a hard time calling any game that just dropped "essential".
SoulsBourne is way too high, while KotOR and Persona 3 is way too low.
The others are okay.