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Sasliquid

Member
Oct 25, 2017
4,295
FF7 is the Sergeant Peppers to FF6s Revolver, the former being more well know and influential but not as good
 

ultra bawl

User requested ban
Banned
Nov 6, 2017
1,137
SMT fans when a character is friendly towards them or it's suggested that friendship is beneficial.

 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,362
Action games with progression mechanics are not what come to mind when I think of RPGs.
So action-RPGs don't exist at all for you? All RPGs are turn-based? Serious question.
We're already at the point where there are very few action games without some RPG mechanic, whether it's leveling, character creator, crafting or loot. How is there any meaningful similarity between Chrono Trigger and Borderlands to the point that those two make sense on a 'best of genre' list together? Sure, technically Borderlands has some mechanics that are found in RPGs, but there are very few action games that don't anymore.
That's a fair point, but you still haven't explained what IS an RPG to you. You're just saying "action games with progression elements aren't enough to be RPGs". OK. So, what is? And to be clear, I know people are sick of those "what is a true RPG and what isn't" discussions sometimes, but, if you go as far as saying Bloodborne isn't an RPG, I'm legitimately confused.
 
Oct 31, 2017
8,621
RenegadeInterrupt.jpg

lol
 

Rotobit

Editor at Nintendo Wire
Verified
Oct 27, 2017
10,196
I played FFVI for the first time a couple of years ago and honestly I don't think I'll ever understand the love for it. It was fine, but I'd put it near the bottom of my personal FF rankings. Definitely better than XIII and VIII, but I'd point to VII and IX over it any day of the week. Even IV and V, honestly. VI just feels kinda messy to me in comparison, which made sense once I learned about its development cycle.

If they scrapped half the playable characters and focused in I think I'd have enjoyed my time with it a lot more.
 

Inquisitive_Ghost

Cranky Ghost Pokemon
Member
Oct 26, 2017
6,126
Great tracks. I personally love Apocalypse's main theme as well. When it kicks into gear at 1:06 and rises to a crescendo at 1:30... amazing.


Apocalypse's theme is amazing and yet so disappointing. It combines the series oppressiveness with a sombreness we don't usually see, because the focus has shifted to the people living in post-apocalyptic Tokyo and the struggles and losses they go through just to survive. And then the game has way to much "power of friendship" stuff going on and shallow writing with weak thematic foundations. The song has so much melancholic promise that the writing completely fails to live up to.

The composers and artists (well, the artists make it most of the time, anyway; the composers are flawless) are so fucking on point, but clearly something failed to communicate to the writers. The newer crew writing SMT needs a good dragging-off-to-the-side by the old guard and a stern talking-to, because they clearly missed something that the rest of the younger crew had no huge difficulty picking up.
 
Oct 31, 2017
8,621
Nocture is, to me, so much better than SMT4. You don't have have companions with you any where near as much, it has a more cohesive art style and the difficulty is more consistent which all builds into what might be the most atmosphere JRPG I've ever played

I thought Nocturne was very tedious to play though because of its battle frequency. Same goes for DDS.

Great atmosphere yeah but SMT IV is great on that front too, has better gameplay and a better OST :P
 

silva1991

Member
Oct 26, 2017
10,500
By the way I bought Xenoblade 2 yesterday. The plan was to buy Octopath, but I couldn't find it so I went with xeno 2.

It better be as good as Era is telling me :P

silva1991 I can't see what those are because of my work filter, but if one of those songs isn't Memories of the City, you have failed!
Yup it's the first one I posted!. It's so fucking good.
 

Lynx_7

Member
Oct 25, 2017
1,333
Great atmosphere yeah but SMT IV is great on that front too, has better gameplay and a better OST :P

This is very debatable. While Nocturne doesn't quite keep up its difficulty all the way through, it never cracks like SMT IV does. The latter is just much worse balanced and smirk is a bad mechanic (that would later be fixed by Apocalypse). Demons also feel completely interchangeable in SMT IV since they can learn everything. Couple that with IV's inferior dungeon design and I don't think it beats Nocturne at anything besides QOL improvements to fusions and stuff like that.

An argument can definitely be made for IV:A being the best playing game in the franchise on a purely mechanical level, though I still give the nod to the PS2 era (and possibly Strange Journey) because Apocalypse's dungeons are still fundamentally broken by save anywhere and no penalty for death.
 

Inquisitive_Ghost

Cranky Ghost Pokemon
Member
Oct 26, 2017
6,126
Beautiful music. If you listen very closely, the guy on the megaphone in the background is saying
Nocturne was robbed
fucking lol

The producer has gone on record saying that they're trying to match the oppressive tone of Nocturne with the modern gameplay elements of 4A so I have hope the game will be amazing. Atlus is the only company I can blindly trust so I know the game will be at least great.

:O

tumblr_mhhmn22GR41rqhy23o1_500.png


GIVE IT

SMT fans when a character is friendly towards them or it's suggested that friendship is beneficial.


But murdering each other is the only way we know to resolve conflict! :(

Persona 3 best OSTs


goosebumps.

Still hands-down my favourite final boss theme from any game.
 

Aleh

Member
Oct 27, 2017
16,298
I played FFVI for the first time a couple of years ago and honestly I don't think I'll ever understand the love for it. It was fine, but I'd put it near the bottom of my personal FF rankings. Definitely better than XIII and VIII, but I'd point to VII and IX over it any day of the week. Even IV and V, honestly. VI just feels kinda messy to me in comparison, which made sense once I learned about its development cycle.

If they scrapped half the playable characters and focused in I think I'd have enjoyed my time with it a lot more.
Pretty much how I felt too, except I still preferred FF8 over it
 

Inquisitive_Ghost

Cranky Ghost Pokemon
Member
Oct 26, 2017
6,126
This is very debatable. While Nocturne doesn't quite keep up its difficulty all the way through, it never cracks like SMT IV does. The latter is just much worse balanced and smirk is a bad mechanic (that would later be fixed by Apocalypse). Demons also feel completely interchangeable in SMT IV since they can learn everything. Couple that with IV's inferior dungeon design and I don't think it beats Nocturne at anything besides QOL improvements to fusions and stuff like that.

An argument can definitely be made for IV:A being the best playing game in the franchise on a purely mechanical level, though I still give the nod to the PS2 era (and possibly Strange Journey) because Apocalypse's dungeons are still fundamentally broken by save anywhere and no penalty for death.
This might be an uncommon opinion, but I liked Nocturne's smaller demon roster. Having like 400+ demons in IV and IVA made everything feels so transient and meaningless. The demons are supposed to feel like transient tools you use and discard, but the sheer number in IV and IVA blows past that and just has everything feel interchangeable. IVA improves this a bit with the type rules, but I still think the optimal demon roster size is somewhere in between Nocturne and IV.

Also I can't ever agree with the idea that IV plays better than Nocturne because fuck the loss of the VIT stat. Horrible decision. IVA has enough other improvements that it plays much better than IV, but still, bring my VIT stat back! >:(
 

MrNewVegas

Member
Oct 27, 2017
10,720
I'm very scared New Vegas will not make it! Haven't checked the voting thread so I legit have no idea lol.
 

Inquisitive_Ghost

Cranky Ghost Pokemon
Member
Oct 26, 2017
6,126
Seriously, I know Kaneko was heavily involved with the scenario design for SMTIV. Bring that man back just long enough to have him lecture everybody, dammit.

(Though that image is from TMS, which is just a weird, weird offshoot, not part of SMT).
 

Wolfgunblood

Member
Dec 1, 2017
2,748
The Land
So action-RPGs don't exist at all for you? All RPGs are turn-based? Serious question.

That's a fair point, but you still haven't explained what IS an RPG to you. You're just saying "action games with progression elements aren't enough to be RPGs". OK. So, what is? And to be clear, I know people are sick of those "what is a true RPG and what isn't" discussions sometimes, but, if you go as far as saying Bloodborne isn't an RPG, I'm legitimately confused.

The focus or priorities of the game should determine it. The focus of Bloodborne is the twitch action. Timing dodge rolls, learning the boss patterns to avoid getting hit and knowing when to attack... those are hallmarks of an action game.

Strategy games like Tactics and Ogre Battle are on the edge of being RPGs, similarly Ys and Zelda on the edge as action games with some RPG elements. The focus of Tactics is the strategy, the focus of Ys is the action.

The focus of an RPG is time in menus (battle, dialog, shop/crafting, party/character management, map, quest journal).
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,362
The focus or priorities of the game should determine it. The focus of Bloodborne is the twitch action. Timing dodge rolls, learning the boss patterns to avoid getting hit and knowing when to attack... those are hallmarks of an action game.

Strategy games like Tactics and Ogre Battle are on the edge of being RPGs, similarly Ys and Zelda on the edge as action games with some RPG elements. The focus of Tactics is the strategy, the focus of Ys is the action.

The focus of an RPG is time in menus (battle, dialog, shop/crafting, party/character management, map, quest journal).
Hmm, OK. I could see that argument being made though I don't quite agree. And what if I spend a lot of time building/min-maxing my Bloodborne character? :) And where do games like Dragon's Dogma fit in? What about Fallout 3 where you can build entirely for combat and choose to focus on that?
 

Inquisitive_Ghost

Cranky Ghost Pokemon
Member
Oct 26, 2017
6,126
Ok if Nocturne's #22 then we can all at least agree that the Demi-Fiend/Hitoshura, the MC, is the most powerful RPG MC.

Not only is he the strongest optional superboss in a different game but he's also arguably the hardest RPG superboss of all time.

Suck on that Crono!
I don't know, how many RPG protagonists
collapse the infinite multiverse into a state of primordial chaos and lead the legions of Hell to kill the consciousness of the multiverse itself?

Because I feel like it can't be all that many.

(Is Demi canonically the most powerful SMT protagonist? SJ and SMTIV don't come close, SMTIVA and Devil Survivor Overclocked's Chaos route come closer but don't make it, Raidou doesn't make it, and I don't know enough about I and II. What happens to Seraph in DDS2 is probably the closest comparison, and I feel like that's still less ridiculous).
 
Last edited:
Oct 31, 2017
8,621
This is very debatable. While Nocturne doesn't quite keep up its difficulty all the way through, it never cracks like SMT IV does. The latter is just much worse balanced and smirk is a bad mechanic (that would later be fixed by Apocalypse). Demons also feel completely interchangeable in SMT IV since they can learn everything. Couple that with IV's inferior dungeon design and I don't think it beats Nocturne at anything besides QOL improvements to fusions and stuff like that.

An argument can definitely be made for IV:A being the best playing game in the franchise on a purely mechanical level, though I still give the nod to the PS2 era (and possibly Strange Journey) because Apocalypse's dungeons are still fundamentally broken by save anywhere and no penalty for death.

Difficulty is irrelevant when one game is playable while the other isn't :D Haven't played 4A yet but I don't consider Nocturne to have better level design either. And I prefer demons/fusions in IV too.

A remake might change my mind though, it desperately needs it !
 

Opa-Pa

One Winged Slayer
Member
Oct 25, 2017
8,810
SMT4 can't possibly have better gameplay than Nocturne when it's so fundamentally broken with everything being a glass cannon, very inferior difficulty balance and partner AI giving your enemies free smirks due to RNG. It had great ideas for sure, and Apocalypse enhances them a lot, but it still misses the mark, IMO, because much like with many other elements in IV, it bites more than it can chew.

Fusion search makes demon fusion more convenient for sure, but that doesn't make Nocturne's system bad at all, it's just a QoL feature.
This might be an uncommon opinion, but I liked Nocturne's smaller demon roster. Having like 400+ demons in IV and IVA made everything feels so transient and meaningless. The demons are supposed to feel like transient tools you use and discard, but the sheer number in IV and IVA blows past that and just has everything feel interchangeable. IVA improves this a bit with the type rules, but I still think the optimal demon roster size is somewhere in between Nocturne and IV.

Also I can't ever agree with the idea that IV plays better than Nocturne because fuck the loss of the VIT stat. Horrible decision. IVA has enough other improvements that it plays much better than IV, but still, bring my VIT stat back! >:(
I don't think it's necessarily tied to demon count but yeah, demons in Nocturne feel like actual distinct creatures, whereas in the IV games they're just a bunch of parameters with different PNGs attached.
Ok if Nocturne's #22 then we can all at least agree that the Demi-Fiend/Hitoshura, the MC, is the most powerful RPG MC.

Not only is he the strongest optional superboss in a different game but he's also arguably the hardest RPG superboss of all time.

Suck on that Crono!
His ability to pull off that look with the shirtless + shorts combo already makes him the strongest without equal, but these are strong arguments too, yes.
 

Wolfgunblood

Member
Dec 1, 2017
2,748
The Land
Hmm, OK. I could see that argument being made though I don't quite agree. And what if I spend a lot of time building/min-maxing my Bloodborne character? :) And where do games like Dragon's Dogma fit in? What about Fallout 3 where you can build entirely for combat and choose to focus on that?

Dragon's Dogma is a good one... but it has it's reputation for it's action, and that is the focus. The player character is more or less similar to a souls game, an avatar for the player to customize and equip with gear or abilities. Not too much dialog or time in menus.

The BGS Fallout games are RPGs through and through- VATS is even a menu option for the battles.
 

Morrigan

Spear of the Metal Church
Member
Oct 24, 2017
34,362
Not too much dialog or time in menus.
Can't say I agree. It's more menu-driven than Souls games, maybe even the like of FO3. Lots of quest logging, map consulting, crafting, pawn tweaking, numbers crunching, etc. It's as much an RPG as Skyrim. Not calling Dragon's Dogma an RPG sounds honestly beyond weird at this point. Have you actually played it, btw?
 

Lynx_7

Member
Oct 25, 2017
1,333
(Is Demi canonically the most powerful SMT protagonist? SJ and SMTIV don't come close, SMTIVA and Devil Survivor Overclocked's Chaos route come closer but don't make it, Raidou doesn't make it, and I don't know enough about I and II. What happens to Seraph in DDS2 is probably the closest comparison, and I feel like that's still less ridiculous).
I mean, Aleph and Nanashi did beat
God
so that puts them up there at the very least. Though the latter
receiving help from the previous game's protagonist and party makes him look a bit less impressive than Aleph

edit: tags are hard
 
Oct 26, 2017
7,964
South Carolina
Blah blah blah, Atlus' greatest game, blah blah blah, "I challenge you to a duel", blah blah blah, SMT vs Persona, etc

No. Those who have not SEEN must go now and devote 60 hours to this greatness. Swallow the magatama, become one with this brutal, lonesome, artistic champion.





Since Nocturne's not top 20 we need to keep the OST conga train going to make up for it



Beautiful music. If you listen very closely, the guy on the megaphone in the background is saying
Nocturne was robbed

Fun fact: that's a Mac text-to-speech option chosen cuz it sounds like the Voice Of The Legion.

This is a bad meme image and you should feel bad for posting it.

I suspect SMT5 will be closer in tone to SMT4: Apocalypse than to Nocturne. But I guess we'll see.

¯\_(ツ)_/¯
 

Inquisitive_Ghost

Cranky Ghost Pokemon
Member
Oct 26, 2017
6,126
I mean, Aleph and Nanashi did beat
God
so that puts them up there at the very least. Though the latter
receiving help from the previous game's protagonist and party makes him look a bit less impressive than Aleph

edit: tags are hard

Right, but the distinction is that Aleph and Nanashi
go after YHVH, while Demi goes after the Great Will/Axiom itself.

Aleph and Nanashi are no pushovers, but there's an order of magnitude difference there. Going after an exceptional powerful entity that is sometimes an aspect of a thing vs going after the mother thing.

Edit:
By the rules of the Amala Multiverse, Nanashi is still playing the Axiom's game. I can't speak to the specifics of Aleph's situation. Demi seeks to burn down the game.
 

Wolfgunblood

Member
Dec 1, 2017
2,748
The Land
Can't say I agree. It's more menu-driven than Souls games, maybe even the like of FO3. Lots of quest logging, map consulting, crafting, pawn tweaking, numbers crunching, etc. It's as much an RPG as Skyrim. Not calling Dragon's Dogma an RPG sounds honestly beyond weird at this point. Have you actually played it, btw?

Yes, loved it. There is time in menus, more than a souls game, but again the focus is the action. Dragon's Dogma and Bloodborne exist in a new action game space, players want more depth and longevity but still want great action games. RPG mechanics are a perfect fit.
 

gordofredito

Banned
Jan 16, 2018
2,992
By the way I bought Xenoblade 2 yesterday. The plan was to buy Octopath, but I couldn't find it so I went with xeno 2. It better be as good as Era is telling me :P
oh no.
Well, as someone who also got influenced by online people. Have a lot of patience, the tutorials are frustratingly bad and don't rage on the gacha-esque mechanics
And if you're used to deal with anime tropes, the game has them all. From the best to the worst. Most characters are walking archetypes.
And don't play in english, japanese is the way to go.

If you can look past that, and how janky it is, you will find a surprisingly excellent game that only makes you wish it was better than it actually is
 

Lynx_7

Member
Oct 25, 2017
1,333
Right, but the distinction is that Aleph and Nanashi
go after YHVH, while Demi goes after the Great Will/Axiom itself.

Aleph and Nanashi are no pushovers, but there's an order of magnitude difference there. Going after an exceptional powerful entity that is sometimes an aspect of a thing vs going after the mother thing.

Edit:
By the rules of the Amala Multiverse, Nanashi is still playing the Axiom's game. I can't speak to the specifics of Aleph's situation. Demi seeks to burn down the game.
Apocalypse makes things a little murky though because
despite going after the Great Will, Demi-Fiend still serves under Lucifer as a general and if Apocalypse is to be trusted Lucifer is just a chump under YHVH's will, so the Demi-Fiend is bound to fail spectacularly against something even greater than him. Speaking of which, man, I still don't like what they did with Lucifer's role in Apocalypse. It thematically undermines so much and the trade-off just isn't worth it imo.
I think this discussion is better suited to SMT's community thread than here though lol (also if anyone is interested in the franchise hey visit the OT we can help! Maybe)
 

ara

Member
Oct 26, 2017
13,020
What are the RPG releases for the rest of 2018? There's the Divinity: Original Sin 2 Enhanced Edition, Pokemon Let's Go, and then ...?

Dragon Quest XI, Yakuza Kiwami 2 (since we're counting those), MHW PC, Valkyria Chronicles 4, the standalone XB2 story DLC, Pathfinder: Kingmaker, The World Ends With You for Switch, AC: Odyssey if those count and probably plenty more

It's just gonna get better from here on out
 

ara

Member
Oct 26, 2017
13,020
I'm certain Disco Elysium isn't releasing this year, otherwise I would've listed it. I'm incredibly excited for it.