FF7 is the Sergeant Peppers to FF6s Revolver, the former being more well know and influential but not as good
So action-RPGs don't exist at all for you? All RPGs are turn-based? Serious question.Action games with progression mechanics are not what come to mind when I think of RPGs.
That's a fair point, but you still haven't explained what IS an RPG to you. You're just saying "action games with progression elements aren't enough to be RPGs". OK. So, what is? And to be clear, I know people are sick of those "what is a true RPG and what isn't" discussions sometimes, but, if you go as far as saying Bloodborne isn't an RPG, I'm legitimately confused.We're already at the point where there are very few action games without some RPG mechanic, whether it's leveling, character creator, crafting or loot. How is there any meaningful similarity between Chrono Trigger and Borderlands to the point that those two make sense on a 'best of genre' list together? Sure, technically Borderlands has some mechanics that are found in RPGs, but there are very few action games that don't anymore.
SMT fans when a character is friendly towards them or it's suggested that friendship is beneficial.
I have a lot of problems with Persona 3 but no one in their right mind can deny that these and like 80% of the rest of the soundtrack are bangers
Great tracks. I personally love Apocalypse's main theme as well. When it kicks into gear at 1:06 and rises to a crescendo at 1:30... amazing.
Nocture is, to me, so much better than SMT4. You don't have have companions with you any where near as much, it has a more cohesive art style and the difficulty is more consistent which all builds into what might be the most atmosphere JRPG I've ever played
Yup it's the first one I posted!. It's so fucking good.silva1991 I can't see what those are because of my work filter, but if one of those songs isn't Memories of the City, you have failed!
Great atmosphere yeah but SMT IV is great on that front too, has better gameplay and a better OST :P
fucking lolBeautiful music. If you listen very closely, the guy on the megaphone in the background is saying
Nocturne was robbed
The producer has gone on record saying that they're trying to match the oppressive tone of Nocturne with the modern gameplay elements of 4A so I have hope the game will be amazing. Atlus is the only company I can blindly trust so I know the game will be at least great.
SMT fans when a character is friendly towards them or it's suggested that friendship is beneficial.
Pretty much how I felt too, except I still preferred FF8 over itI played FFVI for the first time a couple of years ago and honestly I don't think I'll ever understand the love for it. It was fine, but I'd put it near the bottom of my personal FF rankings. Definitely better than XIII and VIII, but I'd point to VII and IX over it any day of the week. Even IV and V, honestly. VI just feels kinda messy to me in comparison, which made sense once I learned about its development cycle.
If they scrapped half the playable characters and focused in I think I'd have enjoyed my time with it a lot more.
This might be an uncommon opinion, but I liked Nocturne's smaller demon roster. Having like 400+ demons in IV and IVA made everything feels so transient and meaningless. The demons are supposed to feel like transient tools you use and discard, but the sheer number in IV and IVA blows past that and just has everything feel interchangeable. IVA improves this a bit with the type rules, but I still think the optimal demon roster size is somewhere in between Nocturne and IV.This is very debatable. While Nocturne doesn't quite keep up its difficulty all the way through, it never cracks like SMT IV does. The latter is just much worse balanced and smirk is a bad mechanic (that would later be fixed by Apocalypse). Demons also feel completely interchangeable in SMT IV since they can learn everything. Couple that with IV's inferior dungeon design and I don't think it beats Nocturne at anything besides QOL improvements to fusions and stuff like that.
An argument can definitely be made for IV:A being the best playing game in the franchise on a purely mechanical level, though I still give the nod to the PS2 era (and possibly Strange Journey) because Apocalypse's dungeons are still fundamentally broken by save anywhere and no penalty for death.
I might start panicking if it gets to the top 10 without an appearance, but I can't imagine it not placing, it seems to be the most beloved game in the series.I'm very scared New Vegas will not make it! Haven't checked the voting thread so I legit have no idea lol.
So action-RPGs don't exist at all for you? All RPGs are turn-based? Serious question.
That's a fair point, but you still haven't explained what IS an RPG to you. You're just saying "action games with progression elements aren't enough to be RPGs". OK. So, what is? And to be clear, I know people are sick of those "what is a true RPG and what isn't" discussions sometimes, but, if you go as far as saying Bloodborne isn't an RPG, I'm legitimately confused.
I guess this means no Xenosaga then? It's not looking good :( Maybe tomorrow, right?
Hmm, OK. I could see that argument being made though I don't quite agree. And what if I spend a lot of time building/min-maxing my Bloodborne character? :) And where do games like Dragon's Dogma fit in? What about Fallout 3 where you can build entirely for combat and choose to focus on that?The focus or priorities of the game should determine it. The focus of Bloodborne is the twitch action. Timing dodge rolls, learning the boss patterns to avoid getting hit and knowing when to attack... those are hallmarks of an action game.
Strategy games like Tactics and Ogre Battle are on the edge of being RPGs, similarly Ys and Zelda on the edge as action games with some RPG elements. The focus of Tactics is the strategy, the focus of Ys is the action.
The focus of an RPG is time in menus (battle, dialog, shop/crafting, party/character management, map, quest journal).
I don't know, how many RPG protagonistsOk if Nocturne's #22 then we can all at least agree that the Demi-Fiend/Hitoshura, the MC, is the most powerful RPG MC.
Not only is he the strongest optional superboss in a different game but he's also arguably the hardest RPG superboss of all time.
Suck on that Crono!
This is very debatable. While Nocturne doesn't quite keep up its difficulty all the way through, it never cracks like SMT IV does. The latter is just much worse balanced and smirk is a bad mechanic (that would later be fixed by Apocalypse). Demons also feel completely interchangeable in SMT IV since they can learn everything. Couple that with IV's inferior dungeon design and I don't think it beats Nocturne at anything besides QOL improvements to fusions and stuff like that.
An argument can definitely be made for IV:A being the best playing game in the franchise on a purely mechanical level, though I still give the nod to the PS2 era (and possibly Strange Journey) because Apocalypse's dungeons are still fundamentally broken by save anywhere and no penalty for death.
I'm very scared New Vegas will not make it! Haven't checked the voting thread so I legit have no idea lol.
I don't think it's necessarily tied to demon count but yeah, demons in Nocturne feel like actual distinct creatures, whereas in the IV games they're just a bunch of parameters with different PNGs attached.This might be an uncommon opinion, but I liked Nocturne's smaller demon roster. Having like 400+ demons in IV and IVA made everything feels so transient and meaningless. The demons are supposed to feel like transient tools you use and discard, but the sheer number in IV and IVA blows past that and just has everything feel interchangeable. IVA improves this a bit with the type rules, but I still think the optimal demon roster size is somewhere in between Nocturne and IV.
Also I can't ever agree with the idea that IV plays better than Nocturne because fuck the loss of the VIT stat. Horrible decision. IVA has enough other improvements that it plays much better than IV, but still, bring my VIT stat back! >:(
His ability to pull off that look with the shirtless + shorts combo already makes him the strongest without equal, but these are strong arguments too, yes.Ok if Nocturne's #22 then we can all at least agree that the Demi-Fiend/Hitoshura, the MC, is the most powerful RPG MC.
Not only is he the strongest optional superboss in a different game but he's also arguably the hardest RPG superboss of all time.
Suck on that Crono!
Hmm, OK. I could see that argument being made though I don't quite agree. And what if I spend a lot of time building/min-maxing my Bloodborne character? :) And where do games like Dragon's Dogma fit in? What about Fallout 3 where you can build entirely for combat and choose to focus on that?
Can't say I agree. It's more menu-driven than Souls games, maybe even the like of FO3. Lots of quest logging, map consulting, crafting, pawn tweaking, numbers crunching, etc. It's as much an RPG as Skyrim. Not calling Dragon's Dogma an RPG sounds honestly beyond weird at this point. Have you actually played it, btw?
I mean, Aleph and Nanashi did beat(Is Demi canonically the most powerful SMT protagonist? SJ and SMTIV don't come close, SMTIVA and Devil Survivor Overclocked's Chaos route come closer but don't make it, Raidou doesn't make it, and I don't know enough about I and II. What happens to Seraph in DDS2 is probably the closest comparison, and I feel like that's still less ridiculous).
Since Nocturne's not top 20 we need to keep the OST conga train going to make up for it
Beautiful music. If you listen very closely, the guy on the megaphone in the background is saying
Nocturne was robbed
This is a bad meme image and you should feel bad for posting it.
I suspect SMT5 will be closer in tone to SMT4: Apocalypse than to Nocturne. But I guess we'll see.
I wouldn't say Last Story is a friends on an adventure type vibe.Amazing game, you should play it !
It's also doing the "friends on an adventure" thing way better than FF XV.
But it's not wrong though.This is a bad meme image and you should feel bad for posting it.
I mean, Aleph and Nanashi did beatso that puts them up there at the very least. Though the latterGod
receiving help from the previous game's protagonist and party makes him look a bit less impressive than Aleph
edit: tags are hard
Can't say I agree. It's more menu-driven than Souls games, maybe even the like of FO3. Lots of quest logging, map consulting, crafting, pawn tweaking, numbers crunching, etc. It's as much an RPG as Skyrim. Not calling Dragon's Dogma an RPG sounds honestly beyond weird at this point. Have you actually played it, btw?
oh no.By the way I bought Xenoblade 2 yesterday. The plan was to buy Octopath, but I couldn't find it so I went with xeno 2. It better be as good as Era is telling me :P
Apocalypse makes things a little murky though becauseRight, but the distinction is that Aleph and Nanashi
go after YHVH, while Demi goes after the Great Will/Axiom itself.
Aleph and Nanashi are no pushovers, but there's an order of magnitude difference there. Going after an exceptional powerful entity that is sometimes an aspect of a thing vs going after the mother thing.
Edit:By the rules of the Amala Multiverse, Nanashi is still playing the Axiom's game. I can't speak to the specifics of Aleph's situation. Demi seeks to burn down the game.
What are the RPG releases for the rest of 2018? There's the Divinity: Original Sin 2 Enhanced Edition, Pokemon Let's Go, and then ...?