Final Fantasy X is the first FF I experienced. I think I was 5 at the time. My brother rented it and I watched him play and I was COMPLETELY blown away by the opening, and subsequently, everything else, and I ended up buying a copy and FF became my favo
This is probably my 6th playthrough.
Some things didn't age well, like with the cinematography and animations being very awkward a lot of the time (to the point where I have no clue what the game was trying to convey), and the game is BORING until you reach Kilika, my god. The stretch from being sucked up by Sin to waking up in Besaid is like 20 minutes but it feels like 3 hours.
Luckily, though, I've been mostly really enjoying my time since then.
However my main concern is with the battle system.
I don't see what's so... amazing about it? It almost makes me feel like I'm missing something here.
It can be fun to mess with the turn order, I guess (not really).
I remember reading a post online where someone compared this game's battle system to Simon Says and my god that stuck with me.
A majority of the game so far (I'm in Mushroom Rock Road) has pretty much been exactly that: flying monster? Wakka. Ground monster? Tidus. Elemental? Lulu. Thick monster? Auron. ???. Yuna. ???. Kimahri. Though since the game has the annoying rule of "whoever didn't participate doesn't get any AP," I tend to also waste 2 (soon to be 3, I guess) turns having the non-needed party members doing some random thing so they get AP at the end. I guess that's more of a "me" problem.
But I've seen a lot of people mention FFX as one of their favorite battle systems, and it just makes me feel like I'm not getting it. Or maybe it's only kind of like "Simon Says" early on and I'm forgetting that?
I still love the game despite this, and I think it's greater than the sum of its parts, but the battle system praise just confuses me. It just feels incredibly basic in comparison to other turn based battle systems from the PS2 era, like with the Baten Kaitos games, Grandia, Shadow Hearts, Valkyrie Profile 2, etc.
This is probably my 6th playthrough.
Some things didn't age well, like with the cinematography and animations being very awkward a lot of the time (to the point where I have no clue what the game was trying to convey), and the game is BORING until you reach Kilika, my god. The stretch from being sucked up by Sin to waking up in Besaid is like 20 minutes but it feels like 3 hours.
Luckily, though, I've been mostly really enjoying my time since then.
However my main concern is with the battle system.
I don't see what's so... amazing about it? It almost makes me feel like I'm missing something here.
It can be fun to mess with the turn order, I guess (not really).
I remember reading a post online where someone compared this game's battle system to Simon Says and my god that stuck with me.
A majority of the game so far (I'm in Mushroom Rock Road) has pretty much been exactly that: flying monster? Wakka. Ground monster? Tidus. Elemental? Lulu. Thick monster? Auron. ???. Yuna. ???. Kimahri. Though since the game has the annoying rule of "whoever didn't participate doesn't get any AP," I tend to also waste 2 (soon to be 3, I guess) turns having the non-needed party members doing some random thing so they get AP at the end. I guess that's more of a "me" problem.
But I've seen a lot of people mention FFX as one of their favorite battle systems, and it just makes me feel like I'm not getting it. Or maybe it's only kind of like "Simon Says" early on and I'm forgetting that?
I still love the game despite this, and I think it's greater than the sum of its parts, but the battle system praise just confuses me. It just feels incredibly basic in comparison to other turn based battle systems from the PS2 era, like with the Baten Kaitos games, Grandia, Shadow Hearts, Valkyrie Profile 2, etc.
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