That's a great overview.
So tragic, will there be, and I highly hope so, any AFK mechanics in place to minimize leechers? If so can you say anything about those mechanics?
Just KICK! =)
That's a great overview.
So tragic, will there be, and I highly hope so, any AFK mechanics in place to minimize leechers? If so can you say anything about those mechanics?
Oh that's pretty interesting. I need to get around to finishing that.I just discovered this off reddit and was delighted to see part of the environment and lore is shared with their Oculus game from a few years back Chronos, which was an amazing Souls-like with incredible world and enemy design.
Vote kick or anyone can just randomly kick anyone? Then what is there to stop the other 2 guys from kicking me right before the boss fight just to troll me from getting the boss drop? I guess the bottom line is what is there is stop people from trolling other people?
Sorry I had to ask cause I've lived long enough to know how people operate in online games.
tragic Time for the hard questions... what's the business model on this one? You've got a great initial price (digital release only), but what about 'reccurent spending'... any microtransactions? Lootboxes? Skins? Boosters? ;)
Easy question! No loot boxes, no pay for power (the closest thing would be the preorder VIP acess which comes with a few exp boosting elixirs). We want players to be able to enjoy the 40 dollar price tag for 40 dollars. :)
Down the line, we will have DLC to add new biomes and bosses (along with loot!) which I'm sure will have some cost attached, but Remnant is not about Nickel-and-diming the gaming public. We wanr those things to be worth it. Vanity items have been brought up (mostly by fans) and if we ever did those, I believe the goal would be to ensure no power increase.
Really liked what I saw from the stream. Looks tough! I think I might have asked this before, but how does matchmaking work with randoms? Do you group up back at the hub and tackle the next level, or is it just drop in drop out at any time?We're streaming live on Twitch right now if anyone wants to hop in and get some of their questions answered.
twitch.tv/remnantgame
Found out yesterday about the game and it looks really great. I love the monster designs i've seen.We're streaming live on Twitch right now if anyone wants to hop in and get some of their questions answered.
twitch.tv/remnantgame
Found out yesterday about the game and it looks really great. I love the monster designs i've seen.
I'm a bit confused about how re-rolls work. Does that reset the campaign, or just the biomes? And do you keep your gear, or sidequests when you re-roll? Do you have multiple character saves (like souls), or is the re-rolling for this?
And how long will an average campaign be for a first time player?
Can't wait for august 20th, this went from unknown to 2nd most hyped game this year really fast
I've been wanting to play some a really good PvE game since my PSO days, this might be the one after all.
Since the devs are gracing us with their presence here, i just want to know if you guys plan on adding new content post release.The gameplay foundation seems absolutely solid
Easy question! No loot boxes, no pay for power (the closest thing would be the preorder VIP acess which comes with a few exp boosting elixirs). We want players to be able to enjoy the 40 dollar price tag for 40 dollars. :)
Down the line, we will have DLC to add new biomes and bosses (along with loot!) which I'm sure will have some cost attached, but Remnant is not about Nickel-and-diming the gaming public. We wanr those things to be worth it. Vanity items have been brought up (mostly by fans) and if we ever did those, I believe the goal would be to ensure no power increase.
Thx a lot, kinda busy, didn't have time to read the whole thread.I think this dev post actually answers your question, Graven !
(the second paragraph of the answer)
Found out yesterday about the game and it looks really great. I love the monster designs i've seen.
I'm a bit confused about how re-rolls work. Does that reset the campaign, or just the biomes? And do you keep your gear, or sidequests when you re-roll? Do you have multiple character saves (like souls), or is the re-rolling for this?
And how long will an average campaign be for a first time player?
Can't wait for august 20th, this went from unknown to 2nd most hyped game this year really fast
Great devs. Your game looks awesome and I wish you much success. Thanks for sharing so much with us.
They do apparently have a gun that shoots beesI'm skeptical of how good the loot will be based on the preview from GI. "Fewer, more meaningful drops" usually translates into boring loot (coming from a vanilla D2 burn victim). Any images or previews of loot/inventory/stats?
Wow, some questions that tragic is probably more equipped to handle than I am, but I'll try. Speaking of Tragic, the latest Gaming with Gunfire is out featuring the man himself. Take a gander.
Thanks! You are mostly correct in your assumptions about re-rolls. From the World Stone at Ward-13, you can re-roll everything outside the base. You do keep your gear and character advancement, but you re-roll the quests, biomes, bosses, and gear that is available across the campaign. As Tragic mentioned, we are working on Adventure Mode as post-launch free DLC content that will change some of how this works, but we are still refining that experience at the moment. Hope that answers the question!
Oh hey, it's me!
Sorry for the slow replies. We've been knee deep in wrapping this thing up, I sometimes forget to stop by. I'm still here, though!
So, re-rolls work like this:
Go to the World Stone in Ward 13, select World Settings, Select Difficulty (and yes, you can do this from the very beginning before you've even stepped foot out of Ward 13!), Select Re-roll Campaign, and "VIOLA"... a new campaign is waiting for you once you step through the World Stone.
All gear that you've obtained up to that point is kept. Story progress is reset (your World Stone will have no waypoints unlocked except the first City zone), quest items are reset. Weapons, Armor, Amulets, Rings, Traits, Consumables... EVERYTHING you've obtained up to that point carries over.
You are basically telling the game you want to start over but with all your current items. It's like a manual NG+ that you can use any time you want. This only re-rolls that particular save. It doesn't affect any other saves you might have.
As for the "manual NG+" I mentioned:
Every zone has a minimum level. If you exceed that, then it becomes your "power level" +1. Power level is attained via a weighted average of your 6 core slots (Handgun, Longgun, Melee, Head, Body, Legs). For example: You may have a +6 Handgun, a +5 Long Gun, and then Sword, Head, Chest, Arms at 0 (or "base" level). Your weighted average would probably be 5. Any time you zone into a new area for the first time (this includes warping to City for the first time, entering a new dungeon, entering a new boss tile) it will calculate your power level and increase the next zone by +1. This only happens ONCE. This is so you start each area with a bit of a challenge and then you can overpower it by upgrading your gear at the base.
Again, if you are BELOW the minimum zone level, then it will remain whatever it is already set at. For example, right now, the end bosses for City are level 5. If you run to them and get there at level 2, you are in for pain (or fun!). If you get there are 5, it will be 6. If you get there at 9, it will be 10.
So, you can actually run through City in a new game, get to 5, fight a level 6 Dragon or Ent World Boss, go back to Ward 13, re-roll the campaign, go through City again (all randomly generated - within some guidelines), get to the Dragon or Ent World Boss at level 8 this time, and it's +9. YEOW!
Also, each level your gear goes up, it goes up 10%. 10% DMG, 10% Armor, etc. However, each level enemies go up, they get stronger than you (which you make up with Traits and gear). Right now, enemies go up 14% DMG for every level, and 12% health (while you only go up 10%/10%). At level 10, enemies do 9x4%more DMG (36%) and have 9x2% more health (18%). It's very easy to make that up with Armor Skills, Traits, Amulets, Rings, Mods... so don't worry!
Average campaign is about 15 hours... but you won't even see half of what the game has to offer in a single playthrough. Remember, there are multiple bosses, multiple world bosses, and a variety of POI and quests (and items) in every biome. If you go through City and see the Dragon, that means you didn't see the Ent. If you beat the Dragon once, it means you didn't get one of the two rare crafting materials... which means you need to beat it again (a different way). That means in one City playthrough you've only obtained 1 of 4 rare crafting materials from World Bosses.
To get everything out of the game... you'll need to play many times... so the 15 hours is misleading. As an indicator: we recently had a Friends & Family beta and allowed some people to give the game a try. However, we locked them out of some of the content which prevented them from seeing an entire biome and from completing the game. Many of them played 20+ hours alone... just going through and rerolling and going through again... collecting more stuff (and seeing more sights) along the way!
Hope this helps!
=)
God, please keep this as far away as possible from the game
That's what i'm hoping for...
Happy to report that there is no weapon degradation in the game. Nothing is gonna break on you.
Oh my goodness this just keeps getting better.Happy to report that there is no weapon degradation in the game. Nothing is gonna break on you.
On the topic of re-rolls, every player will go through the major story beats of the game, but there will be quests, NPCs, and bits of lore that you will definitely not run into without subsequent playthroughs.
And maybe tragic can correct me on this one, but I believe enemies scale based off your gear, so they won't necessarily be balanced against your Trait level, but they will be balanced against your gear level. That said, I still believe it's possible to overlevel in the game through judicious use of re-rolls, but again, tragic will likely have more insight on this one.
I think the cap is 3 from what I've read. I think I heard it on a demo that the devs felt balancing everything around 4 players led to the enemies being too spongy.Quick question.
The max number of players is 3 or 4? In case of 3, any chance of increasing the number later on?
Vote kick or anyone can just randomly kick anyone? Then what is there to stop the other 2 guys from kicking me right before the boss fight just to troll me from getting the boss drop? I guess the bottom line is what is there is stop people from trolling other people?
Sorry I had to ask cause I've lived long enough to know how people operate in online games.
I'll ask around tomorrow. I think we have some stuff but I'll check to be sure!
We're live streaming a look at the swamp world of Corsus right now if you want to check it out:
All that and he was coming down with a fever!Awesome stream, your community manager is great at managing everything at once
Pre Ordered ! gonna be a lot of fun