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Nordicus

Member
Oct 29, 2017
1,496
Finland
I was thinking about making a combat tips video to help people expand their Remnant battle tactics. Maybe even focus on some tips for dealing with adds in a boss fight. Any thoughts? Any requests?
Whenever reasonable, use the starting/purchaseable gear to emphasize that anyone can do what you're showing.

Exceptions would be like, I don't know, showing off how much of a difference your armor weight class can make in a fight, since afaik, there's no guaranteed heavy armor (at least without solving an optional puzzle). Heavy vs light is the difference between "Rolls are a trap against Ent's mortars" and "You can take a potshot between each roll"
 

Mejilan

Member
Oct 27, 2017
1,836
KirbyKid and tragic, just wanted to let you know of an out-of-bounds glitch I found in the swamps of Corsus. I was exploring through the mostly abandoned swamp villages on one of the maps (the one with the Elf Queen checkpoint), rolling through destructibles in order to loot them for free scrap and iron. There was one elevated hut along the edge of the map, and a badly-aimed rolled turned into an off-the-side mantle... right out of bounds. I tried to find a way back in bounds, but even parts of the map that had unobstructed access back to the map were blocked off by invisible walls. I had to kill myself and respawn. I know I can use my melee weapon to do the job, but I prefer rolling. I think it's a Dark Souls thing.

Just an FYI.
 

Mejilan

Member
Oct 27, 2017
1,836
Pretty sure I'm at IXILLUS. Anyone want to help me pull off the alt (simultaneous) kill?
I have my save backed up to the cloud in case we screw it up (free xp and lumanites, I guess, for any partners).
PSN is Mejilan, same as here.

Edit - Nevermind. Solo simultaneous kill done. Got them both real low and they made the mistake of going for their double shriek attack. Popped them both with a few Ruin blasts and voila, no enrage on either.
 
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Razgriz417

Member
Oct 25, 2017
9,102
Pretty sure I'm at IXILLUS. Anyone want to help me pull off the alt (simultaneous) kill?
I have my save backed up to the cloud in case we screw it up (free xp and lumanites, I guess, for any partners).
PSN is Mejilan, same as here.

Edit - Nevermind. Solo simultaneous kill done. Got them both real low and they made the mistake of going for their double shriek attack. Popped them both with a few Ruin blasts and voila, no enrage on either.
that fight is so much easier solo than with others lol
 

nicoga3000

Member
Oct 25, 2017
8,946
I think I'm about to be at that fight. Pretty excited to wrap up my first play and start farming for new goodies.

Speaking of which, is there any reason to attempt to solo Hard or NM? If everything scales with you, I'm not sure there's much reason? Or can you eventually put a build together that deals with the increased difficulty without major issue?
 

CountAntonio

Member
Oct 25, 2017
21,678
These new armor passives and the way they are handling nerfs and buffs is really interesting. I'm glad you guys seem to be embracing interesting build variety and not outright killing anything fun in the name of perfect balance. Great job.

 

Mejilan

Member
Oct 27, 2017
1,836
I think I'm about to be at that fight. Pretty excited to wrap up my first play and start farming for new goodies.

Speaking of which, is there any reason to attempt to solo Hard or NM? If everything scales with you, I'm not sure there's much reason? Or can you eventually put a build together that deals with the increased difficulty without major issue?

To my knowledge, the difficulty level is purely a matter of subjective preference. I do not think there is a single trait, weapon, boss, dungeon, or special event tied to difficulty. They're all pure RNG. Devs can correct me if I'm wrong.

that fight is so much easier solo than with others lol

I think it's more that I'm stupidy overleveled. I've been playing almost exclusively as a co-op helper to the point where I had been ignoring my own story progression for like two weeks. Most of my preferred boss weapons are at +9, my preferred armor set is one Simulacrum shy of being fully +20, and all of my preferred non-boss weapons are at either +19 or +20. My trait level is also 426 (scattered across 30 of the 32 available traits). I maxed out my Dragonhearts before I left Earth.

So while I get match-made into campaigns that have probably been re-rolled countless times, my own campaign is still vanilla. It's kind of hilarious. Between my OP weapons, armors, and traits, and my experience in fighting all of the game's bosses (repeatedly), I'm stomping through my own vanilla run with ruthless efficiency.
 

Ricker

Member
Oct 27, 2017
7,978
Beautiful Province of Quebec.
One thing I noticed this game doesnt seem to support and it would be nice if it did,when you meet a good player on the PS4 but he has no mic or anything,when you go on the ''Players Met'' section on the friends list,you can see the last players you played with,MHW does this,The Division etc etc but not Remnant...it would make it easier to send a friend request to return a favor and help the guy out...

Finally got to Corsus and ooof,that initial swamp is rough...took me a while to realise that you have to kill those summoners and right after kill the little guy that drops from them,otherwise they resurrect and youu are caught in a death loop since they respawn monsters non stop.
 
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Carm

Member
Oct 27, 2017
594
Indiana
So, my first boss is Gorefist, keep having issues because of the adds. Decided to upgrade gear, now this is where I don't understand iron ore drops.

My coach gun is +3, all other guns and melee weapon +1. Armor is +2 except for hat, which is +3. No enemies are dropping Iron ore, are they suppose to? The only ore I have is the small supply the vendor has.
 

Honome

Member
Jan 10, 2018
1,084
Rio de Janeiro
So, my first boss is Gorefist, keep having issues because of the adds. Decided to upgrade gear, now this is where I don't understand iron ore drops.

My coach gun is +3, all other guns and melee weapon +1. Armor is +2 except for hat, which is +3. No enemies are dropping Iron ore, are they suppose to? The only ore I have is the small supply the vendor has.

You only find it on chests or playing normal levels for first time, i think enemies only drops ammo and scraps. If you need to upgrade just join another person session online and you will win more materials for the upgrades.
 

Smash-It Stan

Member
Oct 25, 2017
5,258
Had to get a 3rd person who was way overpowered to help kill the final boss. Getting 10 stacks in the shadow realm was hard enough, then he tells me in co-op you need 15-20 stacks to open his chest up ROFL. Yeah ok, guess my vigor needs to be at 20 and any and all healing/health related traits need to be maxed as well. The requirements needed for this boss felt like an optional post game mega boss or something.
 

Mejilan

Member
Oct 27, 2017
1,836
Pretty sure mobs can drop upgrade materials. It's just pretty rare, especially in the early game, perhaps.
Breaking barrels, creates, wooden blockades, pots, etc., can also net you crafting materials.
 

JJD

Member
Oct 25, 2017
4,495
Had to get a 3rd person who was way overpowered to help kill the final boss. Getting 10 stacks in the shadow realm was hard enough, then he tells me in co-op you need 15-20 stacks to open his chest up ROFL. Yeah ok, guess my vigor needs to be at 20 and any and all healing/health related traits need to be maxed as well. The requirements needed for this boss felt like an optional post game mega boss or something.

Do you have the turret sentry weapon mod?

That mod makes soloing the last boss a joke.

It kills the first phase almost by itself if you place the turrets correctly and the dreamer doesn't destroy then when he is attacking you, with hunting rifle I've got him down in less than 2 minutes.

The second phase is just as easy, but it takes a bit more time. I run with the submachine gun with hot shot mod. Just evade his fireballs and shot him until you recharge your turret mods, as soon as they are up stop shooting and just wait until you're teleported.

When you're teleported run towards the portal and drop both turrets. I can easily get 15 plus stacks. Shroud is no problem as well, I just bail when Gorefist shows up.

When you get out of the dark dimension pop hot shot and shoot the boss until he opens, when he opens just unload on him. I usually take 1/3 or a bit more of his health. It usually takes 3 runs at the dark dimension to kill him.

Ah don't forget to use bloodwort as soon as you see that nightmare is going to teleport you.
 

mercviper

Avenger
Oct 25, 2017
57
Had to get a 3rd person who was way overpowered to help kill the final boss. Getting 10 stacks in the shadow realm was hard enough, then he tells me in co-op you need 15-20 stacks to open his chest up ROFL. Yeah ok, guess my vigor needs to be at 20 and any and all healing/health related traits need to be maxed as well. The requirements needed for this boss felt like an optional post game mega boss or something.
If you want an easy final boss strat...
Mods: Swarm + Breath of the Desert, Turret should be able to replace swarm and any expendable attack mod can replace breath
Phase 1:
Run away from him. Once he gets the idea to use his melee on you, he's stuck following you at a slower pace than you run until he gets close enough to whirlwind. You can run sideways and aim a few potshots while he catches up before running again. I used hunting pistol + swarm and the adds he generates are easy to avoid/kill.

Phase 2: you only need 10 stacks, once you're out hit him with swarm and then it generates constant full stacks of breath of the desert so you can unload on him until swarm ends. I don't know how much hp he has on nightmare but this is enough to almost 1-cycle him in 2p on normal and definitely enough to break the shield on 3p hard mode.
 

CDV13

Member
Jan 30, 2018
274
Did they add/are they planning to add stick deadzone sliders? I have not played this week at all and wasn't sure if this is something they are adding. It feels awful to aim on PS4 because the deadzone seems massive.
 

Mejilan

Member
Oct 27, 2017
1,836
Put 20 trait points into Vigor. What other traits are worth maxing/dumping a bunch of points into?

I'd max out Elder Knowledge ASAP (guaranteed in every run, available in the floors below Ward 13. Need the Ward 13 Keycard you find in the Founder's Office you wind up at the first time you leave Ward 13. There's also a handy SMG weapon down there.

Here are the traits I have maxed out currently:
Vigor, Endurance, Spirit, Elder Knowledge, Quick Hands, Scavenger (you can probably skip this one), Kingslayer, Glutton, Recovery, Handling, Catalyst, Triage, Executioner, Mind's Eye, Exploiter, Bark Skin, Trigger Happy, and Swiftness.

I'm working on maxing out the following next:
Guardian's Blessing, Mother's Blessing, and Keeper's Blessing, all to boost various defenses.

Once those three are done, I'll probably max out:
World Walker (stamina) and Revivalist (for co-op). Starting to run out of interesting traits to max.
 

Smash-It Stan

Member
Oct 25, 2017
5,258
Do you have the turret sentry weapon mod?
I don't, all my weapon mods/weapons are pretty useless for this fight, I continued my solo playthrough and got through most of the desert but I'm getting almost all the same exact same stuff. I got some barrier mod and a flamethrower which were new, but not useful for the fight.

If you want an easy final boss strat...
Mods: Swarm + Breath of the Desert, Turret should be able to replace swarm and any expendable attack mod can replace breath
Breath of the desert is exactly what I'm using to even do any damage. To say it's a cheese strat is very strange because that implies it's not the intended way, or makes it easier than the intended way. Is there a rocket launcher or something where you can just 1 shot him to burst his chest or something? If this is cheese, what's not cheese?? I don't know what swarm is. My hunter armour is +15 throughout as well as my hunting rifile and my machine gun, I don't know where to find hardened iron because I'm already at the final boss, each new area gave me new materials for upgrading. But I read the game scales to your armour and weapon level, so upgrading them won't be that much more useful anyway.

The final boss has been beaten already, but it's really soured me on the entirety of the game. I'll wait a long time for their to be enough content and game updates for it to be more playable. I don't see the point in wasting my time starting a new playthrough to get *one* new thing when there's much more then that I haven't seen. A new playthrough should give you all new stuff you haven't seen before, then when you've gotten everything the game becomes fully random. A separate mode that kinda does this is weird when the campaign can simply do that instead. My personal solo playthrough has been nearly copy-paste of my co-op playthrough, and my new playthrough in co-op has been copy-paste for all of earth at least as well. I've done Earth maybe 4-5 times and I'm the only one who's seen or knows about a talking tree in my solo game.

The games so close to being a good chalice dungeon bloodborne game but it just misses some key marks for me. At least it was $30 so I don't feel that burned since it was just the final boss that was really awful. I might play whenever my friend invites me but I'm out.
 

Mejilan

Member
Oct 27, 2017
1,836
Ace will sell you crafting materials. I'm haven't quite figured out when she restocks, how often, or what determines how much of each she'll have.
But generally speaking, the farther you are, the more she offers.
You can definitely buy the weaker irons from her.
 

Mejilan

Member
Oct 27, 2017
1,836
And I just finished my first campaign clear. Mostly solo. Dreamer/Nightmare solo.
Cheers for the Iron Sentinel / Hot Shot weapon modifier wombo-combo.
Iron Sentinel on the Magnum and Hot Shot on the Assault Rifle.
Absolutely brutalized the final boss. Was hilarious.

Just missing the Singe, Pan Wolf, and Tarnished Ring trophies for the platinum.
I think I'll grind out traits in multiplayer and wait for Adventure Mode for those final three trophies.
 

mercviper

Avenger
Oct 25, 2017
57
I don't, all my weapon mods/weapons are pretty useless for this fight, I continued my solo playthrough and got through most of the desert but I'm getting almost all the same exact same stuff. I got some barrier mod and a flamethrower which were new, but not useful for the fight.


Breath of the desert is exactly what I'm using to even do any damage. To say it's a cheese strat is very strange because that implies it's not the intended way, or makes it easier than the intended way. Is there a rocket launcher or something where you can just 1 shot him to burst his chest or something? If this is cheese, what's not cheese?? I don't know what swarm is. My hunter armour is +15 throughout as well as my hunting rifile and my machine gun, I don't know where to find hardened iron because I'm already at the final boss, each new area gave me new materials for upgrading. But I read the game scales to your armour and weapon level, so upgrading them won't be that much more useful anyway.

The final boss has been beaten already, but it's really soured me on the entirety of the game. I'll wait a long time for their to be enough content and game updates for it to be more playable. I don't see the point in wasting my time starting a new playthrough to get *one* new thing when there's much more then that I haven't seen. A new playthrough should give you all new stuff you haven't seen before, then when you've gotten everything the game becomes fully random. A separate mode that kinda does this is weird when the campaign can simply do that instead. My personal solo playthrough has been nearly copy-paste of my co-op playthrough, and my new playthrough in co-op has been copy-paste for all of earth at least as well. I've done Earth maybe 4-5 times and I'm the only one who's seen or knows about a talking tree in my solo game.

The games so close to being a good chalice dungeon bloodborne game but it just misses some key marks for me. At least it was $30 so I don't feel that burned since it was just the final boss that was really awful. I might play whenever my friend invites me but I'm out.
The cheese comes in when you can do phase 1 with the boss literally doing nothing but summon adds. In phase 2 that particular combo of mods creates infinite mod energy which seems kinda cheesy even if intended.
 
Oct 26, 2017
3,896
Alright I'm pretty done with the game, a fun romp as co-op with friends but I couldn't be bothered to beat the final boss because that fight is just plain awful.
 

nicoga3000

Member
Oct 25, 2017
8,946
Not sure if it's known, but you can get both kills for the Ravager if you due the bell puzzle, talk to him, leave, and then return to the area and start shooting him.
 
Jan 10, 2019
399
And I just finished my first campaign clear. Mostly solo. Dreamer/Nightmare solo.
Cheers for the Iron Sentinel / Hot Shot weapon modifier wombo-combo.
Iron Sentinel on the Magnum and Hot Shot on the Assault Rifle.
Absolutely brutalized the final boss. Was hilarious.

Just missing the Singe, Pan Wolf, and Tarnished Ring trophies for the platinum.
I think I'll grind out traits in multiplayer and wait for Adventure Mode for those final three trophies.

Congrats! Don't have the Iron Sentinel mod yet, but sounds like a good combo! I've been stuck at Nightmare for a hot minute. Dreamer is an absolute cakewalk but I can't get any damage in during his second phase. In the shadow realm I kill about 10 adds, leave, shoot him until he opens his chest, but after that it's like throwing cotton balls at a rock. Worth noting that I've been stubbornly going at him with the same weapons I've used all game and probably the worst weapons for this fight: Hunting Pistol and Shotgun. Should swap for the Assault Rifle, yeah?
 

Mejilan

Member
Oct 27, 2017
1,836
Congrats! Don't have the Iron Sentinel mod yet, but sounds like a good combo! I've been stuck at Nightmare for a hot minute. Dreamer is an absolute cakewalk but I can't get any damage in during his second phase. In the shadow realm I kill about 10 adds, leave, shoot him until he opens his chest, but after that it's like throwing cotton balls at a rock. Worth noting that I've been stubbornly going at him with the same weapons I've used all game and probably the worst weapons for this fight: Hunting Pistol and Shotgun. Should swap for the Assault Rifle, yeah?

I haven't budged from Normal since I don't think there's any benefit to playing on higher difficulty levels. But I'd imagine almost anything is viable so long as they're at or near +20. That said, having range can't hurt. A +20 Assault Rifle with Hot Shot procced, MURDERS Nightmare on solo/Normal. 3 nether realm/DPS phases and it's over. Guaranteed stagger every time. Turrets for nether realm.
 

nicoga3000

Member
Oct 25, 2017
8,946
So I found the Strange Curio, but I cannot, for the life of me, find the dungeon to use it in for the Radiant Visage. Could it be a dungeon IN a dungeon?
 

Castor

Member
Oct 29, 2017
1,211
New York City
Patch going up soon. Adds Adventure Mode which would allow you to reroll individual biomes without it affecting your campaign and additional bonuses to armor sets to make mixing and matching them more viable among other balance changes. Patch notes shamelessly stolen from main site gonna put them behind spoiler so they don't clutter the page.

We're preparing an update to Remnant: From the Ashes that will go live on all platforms later today! Read up on the changes now to get ahead of the curve.

Build Number: 215646


GENERAL
Added Adventure Mode!
DEVELOPER COMMENT: Introducing Adventure Mode - A new game mode that allows players to re-roll individual worlds. You and your party can embark on an adventure through dynamically generated Earth, Rhom, and Yaesha, beginning at a single World Stone and ending once you've defeated their World Boss. Dungeon locations, points of interest, enemy spawns, and more may be different than what you've come to expect from the main campaign. Activated from the World Stone in Ward 13, simply choose "World Settings" and select the "Adventure Mode" option to pick the world you would like to roll. This will not replace your campaign progress and can be re-rolled freely without affecting your story. Any items found or traits gained along the way will be kept by your character. More content, including Corsus, will be added in the future!

Dozens of system optimizations and stability fixes
Lots of art tweaks, lighting passes, collision fixes
DEVELOPER COMMENT: While this is the smallest section, it received the most amount of focus. We are always working on additional optimization and stability measures. For this update, we've done numerous passes on each area covering memory footprint, stability, lighting, collision, and a host of other fixes to help smooth out the gameplay experience.


BUG FIXES
Fixed an issue with the Repulsor Banish description damage modifier showing the wrong info
Adjusted interactive volumes on doors to prevent characters warping to the other side
Players can no longer fight Ravager if they've already solved the Bell Puzzle
Fixed a problem preventing status updates from showing on the Advanced Stats tab
Minions can no longer trigger melee effects
Blink Token can no longer avoid scripted "instakill" damage
Fixed a soft lock if certain mods were used at the end of a melee attack
"Untouchable" achievement is now unlockable in multiplayer
Fixed an issue preventing simplified Chinese from showing up properly
Told Ace she REALLY needs to stick around in Ward 13 (hopefully she listens this time)
Empty weapons should begin auto reloading after using a Mod
Switching weapons right before activating a mod will no longer activate the new weapon mod
DEVELOPER COMMENT: In addition to optimizations, many smaller bugs have been addressed.


QUALITY OF LIFE
Stamina no longer depletes when navigating through Ward 13
Changed DELETE CHARACTER button to a HOLD
Added additional analog dead-zone settings for Gamepad (can be set all the way to 0)
Reduced the time it takes for input to become active and to deactivate
Added inverse X option for aiming
Added a VOIP volume setting for PC
Added ability to disable subtitles in audio menu
Additional matchmaking optimizations
Dragon Hearts can be used at full health (for use with Elder set)
DEVELOPER COMMENT: Two of the biggest requests have been to make it harder to delete your character and giving more control over the controller dead-zone. We've addressed both and are working down the (huge) list of additional QOL features! A few additional fixes snuck into this update and we look forward to addressing more and more requests over time.


ENEMIES
General: Reduced Nightmare Mode enemy health scaling from 300% to 250%
Wasteland Contaminator: Properly flagged as "elite" to allow Lumenite drops
Nightmare: Fix to allow clearing array for selecting players if a player is knocked down
Nightmare: Reduced Nightmare Boss base health from 2 million to 1.5 million
Nightmare: Adjusted damage modifier in Nightmare Mode based on amount of players
DEVELOPER COMMENT: General feedback has been that Nightmare Mode is a bit bullet spongey. We reduced the total amount of HP boost to help with this, but we know that with updated armors it will be less of an issue. We are working hard to update values across the board which work with new armors and item updates while still maintaining the challenge. Look for this to be worked on over the next few updates as we lay the groundwork for even harder difficulties (with rewards!).


WEAPONS
Hunting Rifle: Increased magazine size from 9 to 10
Hunting Rifle: Increased total capacity from 45 to 50
Hunting Rifle: Increased base crit chance from 5% to 10%
Hunting Rifle: Added 5% weakspot bonus
DEVELOPER COMMENT: Hunting Rifle is in a good spot, but we wanted to give it just a little bit more love and home in closer to its intended identity.

Hunting Pistol: Increased base crit chance from 10% to 15%
Hunting Pistol: Added minimum crit range 5m
DEVELOPER COMMENT: Hunting Pistol is meant to be a very strong mid to long-range option, so we increased its critical chance while limiting the minimum crit range to 5m or farther. This allows even bigger hits at range and allows accuracy up close without becoming a single shot "shotgun".

Revolver: Increased impact scalar by 10%
DEVELOPER COMMENT: The identity of the Revolver is massive staggering hits. It now has a bit more kick, but we are also monitoring the damage output and overall effectiveness of the weapon.

Sniper Rifle: Base crit increased from 10% to 20%
Sniper Rifle: Increased ammo reserves from 25 to 27
Sniper Rifle: Increased reload speed by 10%
Sniper Rifle: Increased unscoped Sway by from 0.5 to 0.75
Sniper Rifle: Reduced unscoped Sway delay by 90%
Sniper Rifle: Reduced unscoped Sway blend-in time from 2.0 to 0.75
Sniper Rifle: Drastically reduced scoped Sway
Sniper Rifle: Decreased initial unscoped reticle size by 50%
Sniper Rifle: Increased minimum unscoped reticle size from 1.0 to 1.5
Sniper Rifle: Increased minimum unscoped reticle size while moving from 1.5 to 1.75
Sniper Rifle: Increased post-firing unscoped reticle decay speed
Sniper Rifle: Added minimum crit range of 12.5m
DEVELOPER COMMENT: Sniper Rifle has also gone through many changes. We want to home in on the longer range and reduce the effectiveness up close. Pre-release we had a very inaccurate non-scoped reticle, but we knew it didn't feel right, so we tightened it up. However, much like other long-range guns, it became another close-range shotgun which prevented us from buffing any of the stats without drastically reducing close range accuracy. We've made tons of buffs to the long-range functionality and doubled the crit chance while limiting the close-range effectiveness.

Chicago Typewriter: Increased damage from 10 to 11
Chicago Typewriter: Reduced initial reticle size
Chicago Typewriter: Increased the per-shot reticle increment (shrinks faster)
Chicago Typewriter: Reduced the minimum reticle size (gets more accurate)
Chicago Typewriter: Reduced the decay speed (shrinks slower when not shooting but still in AIM)
DEVELOPER COMMENT: All around buffs for the classiest of weapons. With the recent Assault Rifle buffs to accuracy / handling, the Typewriter was left behind. We've upped the damage, handling, and overall effectiveness to ensure its rightful place in your arsenal.

Particle Accelerator: Increased base crit chance from 10% to 15%
Particle Accelerator: Increased damage from 75 to 80
Particle Accelerator: Increased fire rate from 1.4 to 1.45
Particle Accelerator: Reduced post-shot decay delay from 1.4 to 1.3
Particle Accelerator: Increased post-shot decay speed from 1.15 to 1.2
Particle Accelerator: Reduced initial reticle size by 40%
Particle Accelerator: Drastically reduced scoped Sway
Particle Accelerator: Added minimum crit range of 7.5m
Particle Accelerator Alt-Fire (Gravity Core): Now sucks more (many enemies can no longer run out of it)
DEVELOPER COMMENT: Along with the Sniper Rifle buffs; we didn't forget about the Particle Accelerator. It received many similar changes making it very effective at mid to long range. Additionally, we increased the suck-factor of the Gravity Core to reduce the chances of more agile enemies escaping.

Devastator: Reduced initial spread to better match reticle
Devastator: Decreased post-shot delay time before auto-reloading by 50%
Devastator: Base crit chance increased from 5% to 10%
Devastator: No longer has 5x chance to proc Bandit Armor on a single target
Devastator: Each unique target hit has a chance to proc Bandit Armor
Devastator: Added minimum crit range of 5m
DEVELOPER COMMENT: We talked about the Devastator / Bandit interaction in a previous update and we finally addressed it. Instead of removing the infinite-shot scenario completely, we changed it to require multiple targets, so it isn't the go-to boss weapon, but the multi-proc gameplay still exists. We also gave the Devastator a few buffs on handling and mid-range effectiveness.

Defiler: Increased ideal range from 10m to 12.5m
Defiler: Reduced reticle size from 2.0 to 1.5
Defiler Alt-Fire (Radioactive Volley): Power Requirement reduced from 350 to 300
DEVELOPER COMMENT: While having one of the most potent alt-fires in the game, the primary fire of the Defiler still fell behind many other sidearms. We've tightened up the spread and increased the effective range while also making the alt-fire power up slightly quicker.

Eye of the Storm: Increased base crit chance from 5% to 10%
Eye of the Storm: Added 5% weakspot bonus
DEVELOPER COMMENT: Since its little brother (the Hunting Rifle) got some love, we couldn't leave Eye of the Storm out in the cold. A couple small damage increases to go along with the buffs from last update.

Hive Cannon: Added 20 impact damage to projectile (which benefits from weakspot modifiers)
Hive Cannon: Increased primary shot projectile size from 2 to 5 (better matches the VFX)
Hive Cannon: Fixed description showing actual AOE range of primary fire
DEVELOPER COMMENT: The Hive Cannon couldn't hit weakspots with its initial blast, so we fixed it! We also updated the size of the primary fire projectile. It should be much easier to hit targets!

Curse of the Jungle God Alt-Fire (Tentacle Shot): Added lifeleech on Tentacle hits
DEVELOPER COMMENT: Since we removed the interaction of minions and leech ember (and minions interacting with specific rings in general), we decided to make the Tentacle lifeleech an actual intended mechanic. We added an innate lifeleech to tentacle strikes in a more official capacity.

Sporebloom: Increased damage from 160 to 200
Sporebloom: Increased pellet count from 7 to 12 (less dmg loss on a single pellet miss)
Sporebloom: Increased reticle size for better spread coverage
Sporebloom: Increased ideal range from 800 to 1000
Sporebloom: Reduced reload speed
Sporebloom: Spore Shot projectile damage increased from 50 to 100
DEVELOPER COMMENT: This is my bloomstick.

Worldbreaker: AOE Blast now affects breakable objects
DEVELOPER COMMENT: It made no sense that the "Worldbreaker" couldn't break world objects. This was a drastic oversight and we are all ashamed. Now we are not!


ITEMS
Ring of the Admiral (NEW): 300% bonus incoming damage, +15% Ranged & Melee damage
DEVELOPER COMMENT: Added a new ring for those that like to make things more challenging. While this is a best-in-slot ring for damage, it's also a worst-in-slot (by a longshot) for defense. It's a great choice for making Normal and Hard "faster" experiences because you chew through enemies, but it's also solid in Nightmare because most things already one-shot you! Give it a try!

The Ring of the Admiral can be purchased at Reggie for 2 (TWO!) scrap at the start of the game.

Cleansing Jewel: When used with Elder Armor, cleansing applies to all allies
Ring of Evasion: Added +1 iFrame (+4 total) & 10% Evade Speed
Leech Ember: Slightly reduced Leech amount
Soul Anchor: Added +5% dmg per summon (wearer)
Soul Anchor: Duration from 40% to 50%
Soul Anchor: Removed additional charge bonus
DEVELOPER COMMENT: These trinket changes were to help support the armor rework. We have many additional item updates coming soon!


ARMOR
DEVELOPER COMMENT: We've been listening to the community regarding the desire for more build variety at all levels of play. We wanted to bring up all armors instead of reducing the effectiveness of the current "best" (Radiant!). This is our initial pass to help separate each armor and give them unique playstyles while also encouraging mix and matching. Each armor set now has an additional 1-piece flat bonus that does not scale. Armor Values have also been increased. We will be actively monitoring the builds and tune numbers up or down in the next update to bring them even closer together.

Adventure (Bonus): Increases the amount of scrap picked up by 10%
Adventure: Total Armor value increased from 10 to 20
Hunter (Sharpshooter): Reduced range requirement from 15m to 10m
Hunter (Bonus): Weakspot damage is increased by 15%
Hunter: Total Armor value increased from 19 to 35
Ex-Cultist (Bonus): Mod Power is slowly generated over time
Ex-Cultist: Total Armor value increased from 20 to 36
Scrapper (Bonus): All stagger damage within Challenger range is increased by 20%
Scrapper: Total Armor value increased from 36 to 60
Bandit (Bonus): Ammo acquired on pick-up is increased by 25%
Bandit: Total Armor value increased from 11 to 28
Elder (Believer): Dragonhearts increases ally damage by 20% for 10 seconds (includes Minions)
Elder (Bonus): Dragonheart heal allies for 50% (includes Minions)
Elder (Bonus): Dragonheart heal now works on Liz/Liz and Root Mother (at reduced rate)
Elder (Misc): Increased Range on Armor Skill/Bonus from 15 to 30m
Elder: Total Armor value increased from 13 to 32
Akari (Opportunist): Perfect Dodge increases Move, Firing, Melee, Reload, Evade Speed by 20% for 7s
Akari (Bonus): Perfect Dodge increases ALL Crit Chance by 15% for 7s
Akari: Total Armor value increased from 21 to 37
Drifter (Bonus): Movement Speed while in Standing Aim is increased by 25%
Drifter: Total Armor value increased from 28 to 45
Slayer (Assassin): Assassin Armor Skill changed to multiplicative instead of additive (stronger)
Slayer (Bonus): Reload Speed is increased by 10%
Slayer: Total Armor value increased from 29 to 43
Twisted (Bonus): Melee Hits steal health from enemies (original Leech Ember values)
Twisted: Total Weight value increased from 33 to 55 (50 with Twisted Mask)
Twisted: Total Armor value increased from 30 to 74 (62 with Twisted Mask)
Osseous (Bloodlust): Ranged/Melee hits against same target increases damage to that target
Osseous (Bonus): Fire Rate & Melee Speed increased by 5%
Osseous: Total Armor value increased from 35 to 47
Radiant (Bonus): Reduced recoil by 10%
Radiant: Total Armor value increased from 51 to 62
Void (Power Transfer - NEW): Gain a damage stack every 10s (3 max).
Void (Power Transfer – NEW): Taking damage removes a damage stack and adds defensive stack (3 max).
Void (Bonus): Slightly increases iFrames on evades (+2)
Void: Total Armor value increased from 70 to 120
Bomber Hat: Total Armor value increased from 2 to 10

MODS
Summons (Seed Caller, Beckon, Iron Sentinel, Tentacle Shot): Reduced to 2 charges per mod
DEVELOPER COMMENT: To better facilitate summoner build, balance, and performance, we reduced all summon mod charges to 2 (each summon by the caster counts towards increased damage for them only while wearing Soul Anchor). This also helps with summons blocking the paths of enemies. In our next update, we will be looking at powering up the effectiveness and identity of the individual summons.

Explosive Shot: Projectile damage increased from 60 to 130
Explosive Shot: AOE damage increased from 120 to 170
Explosive Shot: Increased range from 3.5m to 4.0m
Explosive Shot: Increased minimum dropoff damage from 65% to 80%
DEVELOPER COMMENT: In our ongoing endeavor to increase the effectiveness of each mod, we powered up Explosive Shot for those that really love AOE damage. Enjoy!

Swarm: Fixed bug where projectile lifetime was limited to 12s
Swarm: Fixed projectile duration to 20s (and not 12 or 25)
DEVELOPER COMMENT: In the last update, we realized a bug (no pun intended) in the behavior of Swarm AFTER we submitted the update but before we finalized the update notes. We originally intended to increase the time and we mistakenly thought 25s would rectify the issue. We've since fixed the issue that forced Swarm to remain at 12s and capped it at 20.

Mender's Aura: Nor works on Liz/Liz and Root Mother (at a reduced rate)
DEVELOPER COMMENT: This is more of a Quality of Life change, but you can now heal NPCs in combat at a reduced rate by using Mender's Aura.

Iron Sentinel: Will no longer target enemies that it cannot see
DEVELOPER COMMENT: If a turret loses line-of-sight on enemies and has no target, it will stop firing.


MISC
Wasteland Goodboy has been buffed from Goodboy to Very Goodboy
DEVELOPER COMMENT: I mean, he is a very goodboy.



Please restart your game client to apply the update. Players will need to be on the same version to group up in multiplayer.
 

nicoga3000

Member
Oct 25, 2017
8,946
Adventure Mode seems great. I can now run through Earth, clear it, and reroll it for a chance at that delicious CT spawn!
 

Mejilan

Member
Oct 27, 2017
1,836
I wonder if killing bosses in Adventure Mode will count for trophies...
Only one I'm missing is the Pan Wolf. Then the platinum will pop.
Kind of don't want to re-roll the full campaign again and again until I luck out.
I already re-rolled Earth a whole bunch of times looking for the Warrior Trait, the Chicago Typewriter, the Tarnished Ring, Singe, and Brabus.
Got all those done minus Brabus, which I think I'll need twice to get everything.
 

Mejilan

Member
Oct 27, 2017
1,836
Well, my life may now be complete.
I've read "increased the suck-factor" in a game's official patch notes... as a buff.

Edit - Live on PS4. Just over 1 GB.
 

Ricker

Member
Oct 27, 2017
7,978
Beautiful Province of Quebec.
Besides Aventure Mode,I didnt noticed anything else that helps with the game per say...Corsus is really bad,with glitches all over and some really hard and long dungeons if you are going solo...any ennemies with guns suck in this game and there's a really long dungeon that you have to move slowly to go through and after 40 minutes of going throught it slowly,dying and having to restart all over is really gratting on my nerves...I think I am about to call it quits anyway,considering what I have heard of the last Boss and all.

I will try that section with my friend tomorrow to see how it goes but tight corridors with no option to turn off friendly fire in there should be even worst...
 

Mejilan

Member
Oct 27, 2017
1,836
Besides Aventure Mode,I didnt noticed anything else that helps with the game per say...Corsus is really bad,with glitches all over and some really hard and long dungeons if you are going solo...any ennemies with guns suck in this game and there's a really long dungeon that you have to move slowly to go through and after 40 minutes of going throught it slowly,dying and having to restart all over is really gratting on my nerves...I think I am about to call it quits anyway,considering what I have heard of the last Boss and all.

I will try that section with my friend tomorrow to see how it goes but tight corridors with no option to turn off friendly fire in there should be even worst...

Armor got a MASSIVE revamp. Hit up the patch notes a few posts above, or just scan through your armors to see how much they've changed.
 

Ricker

Member
Oct 27, 2017
7,978
Beautiful Province of Quebec.
Armor got a MASSIVE revamp. Hit up the patch notes a few posts above, or just scan through your armors to see how much they've changed.

Still doesnt help at all in the Corsus swamp when 3 or even 4 Elite summoners pop at the same time,when this happen might as well just die using the skull then keep fighting lol,even worst in a party of 3...just awful design for that part.
 

KirbyKid

Designer at Gunfire
Verified
Aug 13, 2019
9
Still doesnt help at all in the Corsus swamp when 3 or even 4 Elite summoners pop at the same time,when this happen might as well just die using the skull then keep fighting lol,even worst in a party of 3...just awful design for that part.

If there are any scenarios like this anyone thinks is too extreme combat-balance-wise, let me know.

If you can describe it in as much detail as possible, I'll run some tests and see what I can do. I'd like to make videos one way or another examining what's going on.
 

Mejilan

Member
Oct 27, 2017
1,836
Still doesnt help at all in the Corsus swamp when 3 or even 4 Elite summoners pop at the same time,when this happen might as well just die using the skull then keep fighting lol,even worst in a party of 3...just awful design for that part.

I've had situations like that. Didn't find them particularly challenging. Pop the parasites off the hosts, then kill them quickly before they flee. If they flee, they'll just quickly return and resume summoning. Summoners are amongst the weakest elites in the game, and for a reason. Ignore/avoid the adds until the summoners are down. If you get bogged down by the adds, you WILL get overwhelmed and eventually die.

Roll and sprint until you have line of sight on a summoner and have put a few seconds worth of distance from most of the adds. Sprint to a structure or bridge or hut or high ground that provides LoS to the summoners and force the adds into kill boxes. Or even force them to take a second to mantle over a wall. Whatever's available in the terrain. Use it.

It's all about how you approach the encounters. Game gives you a massive tool chest, too. Don't be afraid to experiment. Rattle Weed will draw aggro. Turret, Swarm, or summoned critters can help with crowd control. Healing Aura can let you tank some hits while you focus on elites. Don't rely too much on boss weapons. Regular weapon mods can be amazing.

Worst case scenario, join some random public games in order to level your traits and expand that tool chest with new weapons, armors, traits, and especially mods that you may still be missing. Or better yet, engage with the new Adventure Mode and chase stuff you're missing.
 
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SoftTaur

Member
Oct 25, 2017
489
I didn't like the last boss.
The first attempt I was getting picked to go into the shadow realm or whatever over and over again and despite always getting around 5 stacks of the buff i was doing basically nothing to the boss. Second time we tried my girlfriend got picked and she was doing hundreds of thousands of points of damage. What??
 

Mejilan

Member
Oct 27, 2017
1,836
I didn't like the last boss.
The first attempt I was getting picked to go into the shadow realm or whatever over and over again and despite always getting around 5 stacks of the buff i was doing basically nothing to the boss. Second time we tried my girlfriend got picked and she was doing hundreds of thousands of points of damage. What??

You should exit the shadow realm with 10+ DPS stacks. Use turrets, Swarm, summoned critters, any weapon mod that helps you take down mobs. Regulars are worth 1 stack, elites 3. As soon as you see you're about to teleport in, pop a Bloodwort.

Once you exit the portal, you'll have around 30 seconds to use your accrued damage stacks to take off around 7% of the boss' total health value. Pull this off, and you get a stagger that exposes the Dreamer within the Nightmare's chest. Focus fire on that to do HUGE damage. That must have been what your GF pulled off.

With multiple players, 13-15 DPS stacks might be better. For damaging the boss (pre- and post-stagger), a high level Assault Rifle with the Hot Shot mod procced is aces.
 

Tya

Member
Oct 30, 2017
3,656
Besides Aventure Mode,I didnt noticed anything else that helps with the game per say...Corsus is really bad,with glitches all over and some really hard and long dungeons if you are going solo...any ennemies with guns suck in this game and there's a really long dungeon that you have to move slowly to go through and after 40 minutes of going throught it slowly,dying and having to restart all over is really gratting on my nerves...I think I am about to call it quits anyway,considering what I have heard of the last Boss and all.

I will try that section with my friend tomorrow to see how it goes but tight corridors with no option to turn off friendly fire in there should be even worst...

What weapon are you using? You really need to able to clear from a solid distance when possible unless you want to get swarmed.
 

Naru

Member
May 11, 2019
2,371
I just played and finished "Control". Coming from this game Remnant doesn't make a very good first impression...
 

Mejilan

Member
Oct 27, 2017
1,836
Ok any tips for the Ravager bell puzzle on PS4. I can't seem to get it.

There's a spot to the left of the arena (speaking from the entrance), directly left of the middle bell, behind a column or pillar, where you can shoot all 5 with only the slightest of movements required. Use the repeater pistol, or anything with decent range and a clip size of 10 or more. You have to be pretty fast. If you fail, use the Liquid Escape to respawn at the nearby crystal, enter the fog gate, and try again.


I just played and finished "Control". Coming from this game Remnant doesn't make a very good first impression...

I finished and Platinumed both in the same week. They're VERY different games. FWIW, Control was a more complete, more cohesive, and infinitely more interesting adventure. Remnant has the better third-person shooter mechanics (and the loot!) however. IMO. I don't know. It's kind of like comparing Zelda to Diablo. They both have swords and third person combat, but that's about it. Apples to oranges, and all that. /shrug