Remnant Community Update: "SOON" (TM)
We have some good stuff coming really soon (tm)... but before we get into it, it's important to mention that the vast majority of the time we are working on performance, crashes, stability, and bug-fixes. We know this is important to players, both new and old, even though NEW CONTENT is the most exciting. That being said, as you probably know, we are working on getting Adventure Mode locked down! On top of that, we have a host of really fun balance/tuning stuff coming along for the ride.
I can't give an exact date, but it's definitely soon (tm). The unofficial goal is within 7 days or so... BUT DON'T QUOTE ME (pls) on that because sometimes we find an issue or two that has to be nailed down before we can submit... or release times need to be adjusted for any number of reasons. This is NOT an official announcement, just giving you the best guess I can. For more official release dates, always refer to Perfect World announcements!
As for what to expect from the next patch, besides Adventure Mode (which will allow you to reroll a specific biome as many times as you want... so you can get the loot you are missing!) we have the aforementioned armor update which going to be very interesting and fun to experiment with. The goal is to make armor more valuable (the actual armor value / damage reduction) but also give you more ways to mix and match. We want to provide a really interesting tradeoff between mix-matching or going all-in one one armor. So while the 3 piece bonuses will always be the stongest single-effect, mix-matching will allow you to create some really fun synergies.
The way we are doing this is by adding an additional 1-pc bonus (that does NOT scale with multiple pieces). This is active on every piece of armor, but again, it doesn't stack. As an example of how this works: Hunter Armor retains its "Damage Increase beyond xRange" but also gets a flat 15% Weakspot DMG (from any range). You can get this 15% from the head, the chest, or the pants... but it does not stack with itself. So, with this setup, you can wear 2-pc Bandit to get the +2 Set Bonus, then enjoy the +1-pc Hunter range bonus, and then on top of that, the new flat 15% Weakspot bonus that comes with any single piece of Hunter Gear.
As a heads up, with these armor changes, we are using Radiant armor as the gold standard (no pun intended). We are not nerfing Radiant to bring it down to the other levels but instead bringing up every armor closer to where Radiant performs. The only noticable tweak we would make to Radiant would be to ensure the 1-pc and 2-pc are considerably weaker to entice you to wear all 3-pc (for the current / unchanged bonus) but also give it the special new any-piece bonus. Well, as we mentioned, we also want to increase the actual armor value (damage reduction) too, so that would actually be a buff!
The goal with these armor changes is to allow more freedom and more creativity. Radiant was a best-in-slot / mandatory for harder difficulties. The other armors, while super cool looking, didn't live up to the power (or utility) fantasy that Radiant does. We want to fix that!
On top of the armor stuff, more weapon enhancements are coming. Last patch we made a variety of tweaks to help further separate each weapon identity. We are continuing that for the weapons that didn't get touched (while still giving some final touches to previous weapons). We've heard a lot about Sniper Rifles so expect some nice additions there.
OH, also... yes, Devastator / Bandit is getting "fixed"... but not how you think! Devastator / Bandit was super OP because the 5-projectiles each had a chance to proc the free-shot (which was 5x 35%). We are changing it to only allow 1 proc PER TARGET... which means for each target you hit, you have an additional 35% chance. If you hit 3 targets... 35% x3! This keeps the Devastator/Bandit fun... but removes the raw boss exploit potential.
Bandit also had an issue with latency... that should be fixed too.
... and last but not least, we didn't forget you Summoner fans. =)
(... ok ok, Nightmare (Boss) is also getting a few tweaks).
Will edit the post with any additional info. For now, it's not meant to be a full patch notes or anything... just a heads up!
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Digging the sound of these changes. I'm all about mix sets.