It's a bit iffy honestly. The desert and swamp tilesets are very choppy, to the point where I hope the devs are looking into fixing them, Ward 13 is also very demanding. The rest of the game runs fine though.
if i could dictate thread discussion i'd be all about talking about parallel universes/worlds while continually wanting to hear more about underlying game mechanics (as tragic and others have already done!).Nobody's hogpiling on anybody in this thread. Why have you taken it upon yourself to dictate what the topic of the thread is?
Why did you make a post with this format?
+1I'm sure some people who have read my posts think I hate this game. I don't. I've had my opportunity to talk with KirbyKid 1 on 1 and voice my opinion. I want to thank him for taking the time to at the very least listen, ask great questions and hear my answers. I want nothing but the best for gunfire. Also tragic thank you for your clear commitment to the fans. While we might have gone back and forth a few times over the last couple days I have nothing but the utmost respect for you and the team that worked with you on this title.
Forced cutscene with no skip mid fight every single time is annoying
I'm sure some people who have read my posts think I hate this game. I don't. I've had my opportunity to talk with KirbyKid 1 on 1 and voice my opinion. I want to thank him for taking the time to at the very least listen, ask great questions and hear my answers. I want nothing but the best for gunfire. Also tragic thank you for your clear commitment to the fans. While we might have gone back and forth a few times over the last couple days I have nothing but the utmost respect for you and the team that worked with you on this title.
Edit: By the way, I just want to give props for devs directly interacting with feedback in this thread. I know how hard it can be to read and accept negative feedback to something you've spent so much time, sweat and tears on especially since the tone and format from random people on the internet can be pretty shitty (though I think this thread has been pretty good in that regard aside form a couple of dumb "lazy dev" posts). So thanks for that.
I've bought it on 2 platforms. It will stay installed on both and I'll keep a close eye on it. Once I get a group to play with I'll probably like the bosses more!I don't think you hate it. I think you want to love it (at least that's what I gather) even though you aren't a fan of some of the decisions we made. I get it and respect it. Hopefully the changes we make over the lifetime of the game will be more to your liking... but they may not be! We shall see! Much respect. Always enjoy the discourse!
You are 100% right, and the skills you are asked to develop up to that point are: fight multiple enemies, deal with an elite (or two sometimes) that spawn, utilize the environment, stay alive, do dmg and win. This is exactly that the boss fights are except in a smaller room, with a bigger "elite".
First dungeon (typically) in City; lots of Hollow, some elites, and then exploder dudes running at you. No?
Very true, but the trick is to not get hit by those guys. They have a loud squealing tell. They die in 1 shot from any starting long-gun (and 3 from the repeater pistol), and always spawn at a distance so they can run to you (you can get your bearings then deal with them, etc).
Totally understandable. I 100% agree that not everyone will have the same experience.
Again, the adds were never a bandaid solution. They are part of the puzzle.
Told us so? We knew some people would have trouble with it. We also knew some people wouldn't have trouble with it. We could have put sprint on LB and someone would have said "you really shouldn't have put sprint on LB, L3 click is standard" and then said "I hate to tell you I told you so". What does that tell us? We already know not everyone will like every decision. We have reasons for adding the mobs. The tuning values might be too high or too low, but they have legitimate purpose. As mentioned, the fights are puzzles in some way. The boss is the ultimate goal, but not the only thing.
What happens when you run out of scrap? We force you to go farm instead of fighting the boss? If you get afflicted by a disease, you can still beat the boss, and if you die, it's gone (note: It didn't use to, LOL). You run out of ammo, then what? You die and try again? What happens if you need more ammo than is required to kill the boss? Ammo box? Scrap problem again.
Perhaps you should look at it as "plagued with design decisions I don't personally agree with". I may look at a piece of art and say "man I really don't agree with the use of RED in this picture... it's just too loud and takes away from the blues and greens" but does it mean the artist is wrong? Am I wrong? Or... do I just not agree with their specific tasted and/or vision.
I was the #1 tank DPS in the world (while taking the least damage) on Patchwerk according to Elitist Jerks after Xav put up his video of "look how many buttons a top level tank has to press" or whatever it was. They thought my methods were "cheating" and "went against the spirit of the competition" yet I still did the highest DPS and took the lowest amount of DMG. I was also in a top 15 world guild that did top 15 Algalon.
What does that have anything to do with anything?
In your opinion, right? Or is it just 100% matter of fact?
You are 100% correct that people have complained about it. But it is also 100% fact that not everyone, nor the majority have complained about it. Who's right here? I mean, really, I don't care whos actually right in the end. It comes down to "did you enjoy the game?" and if not, thats super cool. I'm very happy you even tried the game. We put a lot of work into it and I think other people are having a pretty fun time... and that's all we can ask for!
Several tries later, we finally beat Ixllis. Jesus CHRIST WE LOVE YOU GOD
Just want to applaud you for engaging with the community in this way. And, more specifically, not immediately going the "You're right, we will consider your feedback, thank you" route but instead making it clear that and why you disagree with certain points. It's really important that devs "dare" to openly disagree with people who bought their games and it's an incredibly valuable perspective, even though it's (sadly) kind of a mindfield these days. So, yeah, thanks for that!
Did you press the button right in front of the door you enter the room from?Weird...I'm just at the Hall of the Faithful and it locks me in like it's a boss room but there's no boss. I reloaded and it still just sits as an empty room.
HDR pls thxWe just want to make sure the community knows we hear them. We will never agree on everything... but we might find common ground when we each explain the thinking behind our decisions or opinions. End of the day, we are going to keep making Remnant the best we can while also keeping the community feedback (both positive and negative) in our minds. I believe the game will get better for it, and I hope that at the very least, our interactions let you players/fans know that we are always listening.
We (as devs) can always learn something, even from the harshest criticism, as long as it comes from a fair/decent place and with a reasonable tone. =)
Is it possible that the Assault Rifle isn't in my current campaign on Earth? I went to the area where it was supposed to be which I believe is the area right before you fight the Mangler but the layout was a bit different than the one in the guide here...
...I've been wanting to re-roll anyways so maybe now is the time to do it.
Well, I think a lot of my problems were with the Coach Gun. I re-rolled as a Hunter instead and the Hunting Rifle is infinitely better.
My new seed chose Gorefist as the first boss, and I was a bit worried about that, but I made visible progress each attempt and beat him on my fifth or sixth try, which was a far sight better than Shroud, where I didn't feel like I had control over anything.
I'm also finding much better (and more frequent) loot drops. Maybe I just got a bad seed last time.
My biggest issue with boss fights now is rolling into corners or walls and stuff. So much brick-a-brack lying around!
You could just buy the other weapons...
Not really unless you want to grind for materials or ammo , but that only happens if you try to buy or upgrade everythingSo how much of this game is based on grinding and such? Interested in the game, but am hoping such a thing isn't something that runs into the game.
So how much of this game is based on grinding and such? Interested in the game, but am hoping such a thing isn't something that runs into the game.
Not really unless you want to grind for materials or ammo , but that only happens if you try to buy or upgrade everything
You don't need to really grind, unless you're looking to get most items (weapons, armor, and mods), which will require you to play multiplayer or reset your world.
My loop tends to be, I play for solo for a boss or two, then as a change of pace / see if I can find what I didnt get in my world, go join others for a spell or two, and the materials end up being an ancilliary bonus to obtaining the more interesting new stuff.
So how much of this game is based on grinding and such? Interested in the game, but am hoping such a thing isn't something that runs into the game.
I just never seem to have enough space to kill the warts without getting hit by Gorefist, then I end up cornered with 3 warts surrounding me! I will try again tonight.Took me a ton of tries, but once I stopped trying to dodge the adds, and instead just focused on eliminating them quickly, the fight got easier. I had wrongly assumed I should just run around when the adds come out and dodge the explosions. Instead, creating some distance and eliminating them with my rifle quickly left much more time to DPS the boss before the next round of adds.
A question about coop: does this game have lobbies or is it made so I can just play, have my game public and someone can join me? Drop in drop out basically. How does this work?
Joined a pub game and somehow ended up with 100 consumables and 1 billion scraps... wish the game was full online.