You are 100% right, and the skills you are asked to develop up to that point are: fight multiple enemies, deal with an elite (or two sometimes) that spawn, utilize the environment, stay alive, do dmg and win. This is exactly that the boss fights are except in a smaller room, with a bigger "elite".
First dungeon (typically) in City; lots of Hollow, some elites, and then exploder dudes running at you. No?
Very true, but the trick is to not get hit by those guys. They have a loud squealing tell. They die in 1 shot from any starting long-gun (and 3 from the repeater pistol), and always spawn at a distance so they can run to you (you can get your bearings then deal with them, etc).
Totally understandable. I 100% agree that not everyone will have the same experience.
Again, the adds were never a bandaid solution. They are part of the puzzle.
Told us so? We knew some people would have trouble with it. We also knew some people wouldn't have trouble with it. We could have put sprint on LB and someone would have said "you really shouldn't have put sprint on LB, L3 click is standard" and then said "I hate to tell you I told you so". What does that tell us? We already know not everyone will like every decision. We have reasons for adding the mobs. The tuning values might be too high or too low, but they have legitimate purpose. As mentioned, the fights are puzzles in some way. The boss is the ultimate goal, but not the only thing.
What happens when you run out of scrap? We force you to go farm instead of fighting the boss? If you get afflicted by a disease, you can still beat the boss, and if you die, it's gone (note: It didn't use to, LOL). You run out of ammo, then what? You die and try again? What happens if you need more ammo than is required to kill the boss? Ammo box? Scrap problem again.
Perhaps you should look at it as "plagued with design decisions I don't personally agree with". I may look at a piece of art and say "man I really don't agree with the use of RED in this picture... it's just too loud and takes away from the blues and greens" but does it mean the artist is wrong? Am I wrong? Or... do I just not agree with their specific tasted and/or vision.
I was the #1 tank DPS in the world (while taking the least damage) on Patchwerk according to Elitist Jerks after Xav put up his video of "look how many buttons a top level tank has to press" or whatever it was. They thought my methods were "cheating" and "went against the spirit of the competition" yet I still did the highest DPS and took the lowest amount of DMG. I was also in a top 15 world guild that did top 15 Algalon.
What does that have anything to do with anything?
In your opinion, right? Or is it just 100% matter of fact?
You are 100% correct that people have complained about it. But it is also 100% fact that not everyone, nor the majority have complained about it. Who's right here? I mean, really, I don't care whos actually right in the end. It comes down to "did you enjoy the game?" and if not, thats super cool. I'm very happy you even tried the game. We put a lot of work into it and I think other people are having a pretty fun time... and that's all we can ask for!
Let me ask you this. If you knew some people would have a problem with it, and others wouldn't but very very few would love it (adds in boss fights) why not go about it another way? In all these posts on discord, reddit, and here we have seen less than 5 people saying the love the adds. You've had a lot saying it doesn't bother them and a lot saying they hate them. The one response I've seen you give is "do you tell a painter a painting needs more blue". But this is a false equivalency. While I see game as an art it's not the same as a painting. BUT going with your analogy, if a painter is painting something he wants to sell, knowing a lot of people hate green, some really don't care of there is green or not, they wouldn't just do a painting full of green stuff.
I wanted to love this game, I think the combat is really fun. But the bosses with constant add spawning is dreadful. And I know I'm not the only one who thinks that.