I've accepted Destiny's fireteams, but I remember feeling that same way back in 2013
It's still weird, someone always gets left out.I've accepted Destiny's fireteams, but I remember feeling that same way back in 2013
Been super excited to show off more of this game to the larger gaming community. Everyone over here is incredibly excited to get this game in the hands of more players. It's honestly one of the coolest games I have gotten a chance to work on, and I can't wait for people to get their hands on the title in August.
Yeah, this is definitely the hardest thing to get used to when playing the game. I ran in my first few times guns blazing and got immediately annihilated. It was until I learned to slow down and think through how I approached each enemy that I was even able to get through the Gamescom demo. Now, fair warning, I used to be a games journalist, so take that how you will about my gaming skill (or lack thereof).For those that think the gunplay looks weird: it's supposed to be a souls-ish inspired approach to TPS games so not a run-n-gun affair. Conserve ammo, each enemy has its own strategy, beware of your surroundings, etc.
Very excited for this once it started looking almost like a Soulsborne shooter and hope it does well for Gunfire and you guys. I wasn't aware until recently when I read this Shacknews article that it's not F2P but a premium title with no microtransactions so I am definitely curious how you guys are planning to keep people engaged in the long term.
Is this what became of Hunt: Horrors of the Gilded Age? Same team and all?
Been super excited to show off more of this game to the larger gaming community. Everyone over here is incredibly excited to get this game in the hands of more players. It's honestly one of the coolest games I have gotten a chance to work on, and I can't wait for people to get their hands on the title in August.
Is this what the humans have to deal with on earth after War ''brought'' upon the apocalypse?
Yes, the guys that were on Crytek US and David Adams are now Gunfire.
Is this what the humans have to deal with on earth after War ''brought'' upon the apocalypse?
Yes, the guys that were on Crytek US and David Adams are now Gunfire.
Ah ok, I don't play Destiny so I didn't know there was a precedent like that.I've accepted Destiny's fireteams, but I remember feeling that same way back in 2013
Thanks so much tragic for the insight! Looks like my type of game. Is there any melee-only class or mage/no gun weapon class?
Having something that's not gun as the primary attack would prolly spice these looter games up a bit more, than and speeding up the movement/
Any idea of the boss count at release?Hi all! Hope you guys enjoyed the vids.
As DashReindeer said, the combat takes a little bit of getting used to because everything is more deliberate (both gunplay and melee). When I first started playing, I did the same thing; run in... get destroyed! As you learn the threat levels of different enemies (there are like... over 100 non-boss enemies, I think) it becomes second nature to automatically deal with each appropriately. What's interesting, though, is the fact that each weapon is tuned very specifically to do a certain job really well AND to have its own personality. Because of that, you CAN make loadouts that are less than ideal for a given task... so you will obviously want to collect as many of the weapons you can!
That being said... we are constantly play-testing and looking to fine-tune the balance between responsive gameplay and meaningful combat decisions (it's a fine line to get juuuust right... especially when trying to combine a handful of elements). There's still a lot of work to be done (clear/clean reticles, unique firearm sounds, transition windows, etc) and it's something the combat team is putting a heavy focus on.
I will say that seeing people play for the first time and seeing feedback from first-time viewers always gives us a lot to think about. If you like the initial concept, I think you are all in for a treat! I'm really looking forward to people playing (and of course, as much feedback as possible). I know the rest of team is as well!
So you actually work at Gunfire now?The way we are currently tuning the weapons is to give them unique personality and "roles". We don't want them to blend together (if we can help it). We actually want you to go into a new area and think "OK, maybe I should go Hunting Rifle here and pair it with the Semi-Auto Pistol" or "HMM, this dungeon is close quarters... I'm thinking SMG / Coachgun". Currently, it's less about picking just one or two guns and more about collecting as many "tools" as you can.
Kudos. Best of luck to you.Yeah. I joined after doing some end-game consulting on DS3 and helping out with Remnant. =)
Kudos. Best of luck to you.
I hadn't actually been following Remnant (I think I assumed it was going to be another VR title). It looks promising, though I'm not sure it's really my genre. Definitely interested in seeing more of it.
On a personal note, I hope you occasionally whisper Darksiders 4 when David passes by (maybe slip in a Jesper Kyd too sometimes). It would be fascinating to see what you come up with for combat.
Eh I want guns to feel good and the wait time inaccuracy thing looks cumbersome. I'd rather guns feel good and enemy health is increased massively. have slow firing weapons, but have them still be accurate
but i'd also attribute the slow deliberate nature of souls combat to being the main reasons i don't like those games
though shooting a gun is different, there's no swing animation that adds weight and mechanical commitment. as unrealistic as it is to ads and fire off a 100% accurate shot, the alternative adds rng to aim and thus to the game
started that video really excited and ended it disappointed.
Graphics looks much better than I expected. Definitely keeping an eye out for this one. Might be fun to play with my gf.
As I've said elsewhere:
Currently making my way through DS2 (Deathinitive Edition) and despite the numerous amount of bugs and crashes I'm enjoying it loads. The art is brilliant and Remnant looks very similar in that respect, albeit a bit more realistic. I just love running around in Gunfire/Vigil Games' worlds.
Can't wait for this tbh. I don't pre-order anymore but I'm throwing my proverbial money at the screen!