Used games sales were problematic in that the likes of Gamestop would aggressively push customers towards a used version, even if they had asked for a new copy or brought one to the counter. It was especially an issue for "average" games, the type of game that would rate a 7 or so out of 10, that would end up being traded in quickly enough that new copies would stop being ordered from the publisher because Gamestop had a sustainable critical mass of used copies they could keep trading on. AAA games with multiplayer modes which extended the life of the title and lived in a gamers collection for a lot longer were less impacted.
In aggregate, trade ins get cash or credit back into the hands of consumers to buy more games overall, but if you model it out for titles individually (at least based on my own analysis) there have certainly been games negatively impacted. Spend gravitates to the top tier titles over time, and away from the marginal titles.
In general, in response, used games have been one of the things that helped drive the uptake of things like DLC, microtransactions, and the bolting on of multiplayer modes to single player games. There were those one off registration coupon thingies at one point too?
Used games are an inevitability publishers gave up fighting outright, but with DLC and microtransactions pretty entrenched, and sales increasingly moving physical to digital, the impact of used games at retail is much less. Arguably, getting any copy, used or not, into the hands of a fresh consumer these days is a bonus for a publisher if they have a decent chance they can make some DLC sales out of it.
In aggregate, trade ins get cash or credit back into the hands of consumers to buy more games overall, but if you model it out for titles individually (at least based on my own analysis) there have certainly been games negatively impacted. Spend gravitates to the top tier titles over time, and away from the marginal titles.
In general, in response, used games have been one of the things that helped drive the uptake of things like DLC, microtransactions, and the bolting on of multiplayer modes to single player games. There were those one off registration coupon thingies at one point too?
Used games are an inevitability publishers gave up fighting outright, but with DLC and microtransactions pretty entrenched, and sales increasingly moving physical to digital, the impact of used games at retail is much less. Arguably, getting any copy, used or not, into the hands of a fresh consumer these days is a bonus for a publisher if they have a decent chance they can make some DLC sales out of it.