Mass Effect's combat was completely different, allowing you to control other squadmate like in KotOR.
It was never a Kinect game, since it was always multiplatform, but it definitely had a different approach.Wasn't Metal Gear Rising supposed to be a Kinect game? Where you cut peoples body parts by failing your hands around
Then Platinum games saved it and made it a crazy action game?
I think that's what happened anyway lol
You've never heard what happened with FFXIV? They developed ARR from scratch in only 2 and a half years, which is fucking insane for a RPG, let alone a MMO. And it only happened because management gave Yoshi-P their full support and pulled a shitload of staff off other divisions/projects to help get it done.What ? Isn't that Yoshi-P's team ?
Also, wasn't Nomura busy with KH3 ?
Kinect?! Wat.Wasn't Metal Gear Rising supposed to be a Kinect game? Where you cut peoples body parts by failing your hands around
Then Platinum games saved it and made it a crazy action game?
I think that's what happened anyway lol
Exactly, what works in FFXV if the road trip experience. You go around in the car, do little side missions, you fish, you cook, you have little character moments. All of that is so chill and it's great (even though the combat is really bad). Then there's the Nomura/Versus stuff, which is complete garbage. Once you get on that train and the game decides to dedicate itself to its horrible story, it becomes indefensibly bad.No. If anything the Versus concept was preserved way too much in XV.
I don't know how much mechanically it changed, but visually Insomniac game with EA went from
Overstrike:
To this:
Are you referring to these?Not only combat, the game was suppose to be a complete different game. The original design was completely different from the launch and yet, both the actual game and the original design document are both amazing and i would love to have both :(
actually, i've been trying to find the original Mass Effect Game Design Document/info for quite some time now, if you or anyone know where to find it would be great appreciated!
Just Let it Die.Never forget Lily Bergamo
:(
Although we never really knew what that game was going to be...
So it stayed the same?
Hunt: Showdown started as Hunt: Horrors of The Gilded Age and was a third person, three/four player, free to play, left 4 dead style thing about trecking through a semi-linear open world whilst hunting for a creature related to that world.
It was, according to bollocks E3 talk, supposed to take place across multiple contintents and have full character customisation.
To being a first person PvPvE game about hunting one or more monsters through a small open world, populated by zombies and such.
I would say it's a little more than a third person to first person shift. I haven't played much of Showdown as the PVP puts me off, but it does feel like a different beast.
The Gilded Age also really resembles Remnant
You talking Vaporware? You mean The Agent? Or The Getaway 3? Or Eight Days? 😓
Are you referring to these?
Never forget Lily Bergamo
:(
Although we never really knew what that game was going to be...
I don't know how much mechanically it changed, but visually Insomniac game with EA went from
Overstrike:
To this:
Hunt: Showdown started as Hunt: Horrors of The Gilded Age and was a third person, three/four player, free to play, left 4 dead style thing about trecking through a semi-linear open world whilst hunting for a creature related to that world.
It was, according to bollocks E3 talk, supposed to take place across multiple contintents and have full character customisation.
To being a first person PvPvE game about hunting one or more monsters through a small open world, populated by zombies and such.
I would say it's a little more than a third person to first person shift. I haven't played much of Showdown as the PVP puts me off, but it does feel like a different beast.
The Gilded Age also really resembles Remnant
Indeed. And it showed with very "wide-linear" environments - the likes of which we hadn't really seen at that time in a linear game.Alan Wake was supposed to be open world and then became linear.
Are you referring to these?
With Rush of Blood, it's like Until Dawn went full circle.
No worries. I had to re-check it a few times to make sure it wasn't something I had imagined in a fever dreamI didn't know this! I remember seeing that first trailer and getting really curious, thanks for this one!
I think they could take the current Hunt and rework it as a PvE game, it could easily work. The game is way more refined and less hammy with some of those accents haha.
There was this tiny bit of stuff we saw in 2006, I think, with the turn based change being shown at TGS 2008..?I'm not sure if they ever publicly revealed the footage, but DQIX was an action rpg when announced and first shown off to press.
Silent Hill Origins on PSP started out very differently iirc. When first shown it was a Resi 4 type over-the-shoulder third person game with a different art direction from typical SH titles... but by the time it released it was a standard fixed camera SH game with the usual trappings of the franchise.
The story of that games dev are nuts. Long story short another dev swept in at the last minute to basically do all they could to create at game that was at least releasable. The dev did such a good job saving the project, in spite of the bad reviews, that they then we're given a chance to work on a Silent Hill game from the ground up that was entirely theirs. That ended up becoming Shattered Memories.
Story is in one of the newer Gamer Makers Notebook podcast
Hunt: Showdown started as Hunt: Horrors of The Gilded Age and was a third person, three/four player, free to play, left 4 dead style thing about trecking through a semi-linear open world whilst hunting for a creature related to that world.
It was, according to bollocks E3 talk, supposed to take place across multiple contintents and have full character customisation.
To being a first person PvPvE game about hunting one or more monsters through a small open world, populated by zombies and such.
I would say it's a little more than a third person to first person shift. I haven't played much of Showdown as the PVP puts me off, but it does feel like a different beast.
The Gilded Age also really resembles Remnant