I don't see a reason considering is from someone who actually works with game development.
I don't see a reason considering is from someone who actually works with game development.
Yep.It's not a "Series S holds back 'real' next gen" situation but it is an increase to their overall workload.
Isn't Control one of the worst performing games on base consoles?
Let me call my friend, the Sony warrior mod, so that he can pin it at the top of the forum.
It's not a "Series S holds back 'real' next gen" situation but it is an increase to their overall workload.
No one's writing it off, just adding context. Lol k.Era writing off a developer's comments cause they know better. lol k.
niceYeah, in the Xbox article today they posted this:
"In speaking to game developers, we identified the areas that are most difficult to scale effectively, including the CPU and I/O, and made it easy to include Xbox Series S for developers who are targeting their experiences for Xbox Series X."
Xbox Series S and Xbox Series X Launch November 10, Starting at $24.99 a Month with Xbox Game Pass Ultimate and EA Play - Xbox Wire
Now more than ever, gaming plays an important role in our lives. As one of the greatest forms of creative expression, gaming sparks in our imagination and connects us to new worlds, stories, and our friends. On November 10, a new generation of console gaming begins. That’s when our vision...news.xbox.com
A console that will undoubtedly outsell the X and lead to even more game sales. Without the S I wouldn't be buying an Xbox, and I assume that is going to be true for many other people. So hopefully the headache it causes is somewhat alleviated by all the extra profits.Yes and now they get to do it again for Series S. Another additional platform to support, this time around mandatory.
PCs are not expected to have curated settings for highly tuned performance. Some of the onus is on the consumer to dial in the settings how they would like. There is an expectation on consoles of very even performance, and thus the developer must carefully balance the precision of many things. This also presents a performance floor that limits the range on the high end. If a developer has an idea for a fully path traced game at 1080p on XSX where they feel the low resolution would be justified by the rich visuals, they might change their mind if it means they have to run at ~620p on XSS. Somewhat ironically, I would expect the existence of the XSS to mean more native 4k games on XSX, as devs might be dissuaded from ramping up other graphically demanding areas as it might drop the resolution too far on the XSS.
Era writing off a developer's comments cause they know better. lol k.
On PC we mostly brute force through unoptimized games or go through setting by settings to achieve the fps we want. Sometimes you get games like Doom Eternal run well across the board and then you have Avengers, Control, Horizon as recently that clearly needed a lot more time so yes it's not as simple a task.
Still waiting for those One X esclusives everyone was sure about in 2017.I wonder how long it'll take for Series S or X exclusive titles
Anyone else remember the endless vitriolic arguments on this website when I reported last December that Lockhart wasn't canceled and that its existence was worrying some developers? I sure remember lol
not the same , you have to get some stable performance on console. on PC...you get whateber your hardware can get
says right there it's more work.....Era writing off a developer's comments cause they know better. lol k.
Was the worry that it would hold them back or that it was just extra work? I mean, it makes sense for Remedy cause they can't optimize for shit and the extra work load I could see bugging them.Anyone else remember the endless vitriolic arguments on this website when I reported last December that Lockhart wasn't canceled and that its existence was worrying some developers? I sure remember lol
Lol yeah I do remember, is it safe to say devs are still worried about Series S or are they more okay now they've got their hands on it and can actually work with it?Anyone else remember the endless vitriolic arguments on this website when I reported last December that Lockhart wasn't canceled and that its existence was worrying some developers? I sure remember lol
In this case though, The Series S and Series X have identical dev kits and architectures, just different performance levels. Nobody complains when you make a game that runs on PC with a billion possible configurations, and I don't expect that supporting the Series S and Series X will be any more difficult than supporting, for example, the PS4 and PS4 Pro or Xbox One X and Xbox One at the same time.
Is it a matter of holding back development or just being more optimization work? This comment reads like the latter (which is not huge), if it's the former, that's a problem.Anyone else remember the endless vitriolic arguments on this website when I reported last December that Lockhart wasn't canceled and that its existence was worrying some developers? I sure remember lol
Yeah they do and they if their testing right do it on a big set of different pc builds to make sure it works.
I remember, and Digital Foundry said they were hearing the same things as well. Has anything changed?Anyone else remember the endless vitriolic arguments on this website when I reported last December that Lockhart wasn't canceled and that its existence was worrying some developers? I sure remember lol
pepperidge farms Remembers lol. and yeah its natural to worry about it.Anyone else remember the endless vitriolic arguments on this website when I reported last December that Lockhart wasn't canceled and that its existence was worrying some developers? I sure remember lol
not true. There are Ram bandwidth differences, slight CPU differences and the GPU all that has to take time to optimize. its not just simply click a button and change resolution.But the only difference they need to worry about is resolution.
The Series S can run exactly the same graphics settings as the Series X- just at 1440P instead of 4K from what everyone is saying.
No one is writing off, but this comment coming from a developer that made poor PS4 and Xbox One versions of Control is iffy.
Oh right, not like the *checks notes* One X and One S or the Pro and Base PS4 versions they had to support this gen.
Nope, now it's a problem.
That's really impossible. The GPUs of the Series X and the Series S are not that similar to just drop a few pixels and have it working. Different CUs, speed, memory, etc. More work has to be done.But the only difference they need to worry about is resolution.
The Series S can run exactly the same graphics settings as the Series X- just at 1440P instead of 4K from what everyone is saying.
Oh...so is it now that the Series X is a mid gen refresh, just at launch?
The days of Klee. Dark days those were.Anyone else remember the endless vitriolic arguments on this website when I reported last December that Lockhart wasn't canceled and that its existence was worrying some developers? I sure remember lol
that other thread was someone referring to unnamed devs, and maybe another with someone on reddit saying they were a dev, but this one is a official account about it.I feel like there was a dev saying the opposite of this but the thread went some where...
I'm a software engineer, but take this with a grain of salt.
Here's the thing, I understand the issues with supporting next gen and last gen at the same time. Different architectures require different dev kits, and the work is increased, etc. You're building multiple binaries with drastically different tools and processes. In this case though, The Series S and Series X have identical dev kits and architectures, just different performance levels. Nobody complains when you make a game that runs on PC with a billion possible configurations, and I don't expect that supporting the Series S and Series X will be any more difficult than supporting, for example, the PS4 and PS4 Pro or Xbox One X and Xbox One at the same time.
PCs are not expected to have curated settings for highly tuned performance. Some of the onus is on the consumer to dial in the settings how they would like. There is an expectation on consoles of very even performance, and thus the developer must carefully balance the precision of many things.